Swordsoul Deck #771844 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fallen of the White Dragon x3, Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Akasuna the Battle Ashtra x1
- Fallen of the White Dragon x3
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Swordsoul of Mo Ye x3
- Swordsoul of Taia x2
- Yoa the Plague Ashtra x2
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x2
- Ashtrashen - Gate to the Worlds Beyond x1
- Harpie's Feather Duster x1
- Swordsoul Emergence x3
- Terraforming x1
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x2
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Warning x2
- Songs of the Dominators x3
- Swordsoul Blackout x1
- The Black Goat Laughs x2
Extra Deck (15)
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Adamancipator Risen - Dragite x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x2
- Baxia, Brightness of the Yang Zing x1
- Despian Luluwalilith x1
- Draco Berserker of the Tenyi x1
- Ecclesia and the Dark Dragon x1
- Swordsoul Grandmaster - Chixiao x2
- The Three Champions of Swordsoul x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Synchro, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro boss beats (Ashtraja Susanoo 3300, Akasuna 3000, Ashtraya Mikumari-no-Mikoto 3000, Adamancipator Risen - Dragite 3000) backed by hand-trap protection for the Synchro line; Swordsoul Grandmaster - Chixiao 2800 and Ashtra/Mulcharmy card advantage over a longer game
- Turn 1 (going first): Open a Swordsoul/Ashtra/Mulcharmy starter or searcher, set up a Tuner plus non-Tuner Synchro, and hold Ash Blossom / Infinite Impermanence / Evenly Matched for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Songs of the Dominators) to break the opponent's first board, then Synchro through the remaining space
- Recovery: Mulcharmy draw effects, Swordsoul Emergence / Ashtrashen / Ashtra searchers, and Ashtra GY recursion (Yoa, Mikumari, Akasuna) rebuild the hand after a clean removal
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This list cannot be scored on the normal Final track because it breaks the OCG copy limit: three copies of Ash Blossom & Joyous Spring against a legal maximum of two. The structural read is theoretical only. The deck reliably opens a Synchro engine through its Swordsoul, Ashtra and Mulcharmy starters and searchers (about 81% chance of at least one searcher-text card in a 5-card opening hand, Inferred), and it has nine hand traps plus removal text to protect that line. Its end-board is strong, with several 3000+ ATK Synchro bosses and a 3300 ATK Susanoo. Its weaknesses are a 17.1% exact-archetype purity, a 15-card Synchro Extra Deck that needs a tuner in hand or field, no recorded boards to measure a median, and no Side Deck at all. The score comes from consistency, interaction and closing power on the system, not from Swordsoul's popularity, and not from averaging card scores. The Illegal status caps the result at 38.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Swordsoul/Ashtra starter in 5 cards) is about 0.25 per 3-copy card; P(>=1 searcher-text card) is about 0.81 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Nine hand traps, 17 removal-text cards and 13 tech cards dilute the opening hand; 11 cards run three copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards exist (combos_evidence total 0); ceiling is a text read of Synchro boss and Ashtra recursion lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution in the export; floor is unmeasured and the score is a text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Nine hand traps, several Synchro routes and Mulcharmy draw effects give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects, Swordsoul Emergence and Ashtra searchers regenerate cards; recursion is from card text (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Warning and Songs of the Dominators give layered interaction (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.68 for at least one hand trap in 6 cards (Inferred); no going-second combo split exists |
| D9 | Offensive Pressure & Closing Power | 70 | End-board ATK: Susanoo 3300, Akasuna 3000, Dragite 3000, Ashtraya 3000, Chixiao 2800 (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck is 55 cards with only 17.1% exact-archetype purity and a wide spread across related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 13 Synchro and 2 Fusion; the Synchro bosses have good coverage, but the Fusion slots depend on Fallen of Albaz (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional hand-trap timings and multi-step Synchro lines, with a 55-card main deck (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Ash Blossom x3, legal 2) (-12); Banlist exposure (Limited / Semi-Limited cards) (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*53 + 0.20*40 = 50.4, then Illegal modifier -12 = 38 (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap interaction (nine hand traps, Ash Blossom, Infinite Impermanence, Evenly Matched)
- High end-board ATK from Synchro bosses (Susanoo 3300, Akasuna / Dragite / Ashtraya 3000)
- Searcher and draw density (15 searcher-text cards, Mulcharmy draw effects)
Weaknesses
- Illegal as listed: Ash Blossom is run three times against a legal limit of two
- Low exact-archetype purity (17.1%); the deck mixes Swordsoul, Ashtra, Mulcharmy, Branded, Solemn and Toy
- No Side Deck, so there is no post-side adaptation
- No recorded boards, so the combo floor and median cannot be measured
Critical choke points
- Synchro summons need a Tuner in hand or field, so Tuner-light hands stall the Synchro plan
- The Fallen / Fusion slots depend on Fallen of Albaz being present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | None required; or swap to a legal-count card | Restores legality so the list can receive a normal Final score |
| 2 | A low-impact tech card (e.g. Triple Tactics Thrust or Terraforming) | A Side Deck of 15 cards (Solemn / Ash / Evenly Matched / Harpie's Feather Duster style cards) | The deck currently has no side plan, which caps adaptability (D12) |
| 3 | Offsize Ashtra / Branded splash cards | More Swordsoul or Ashtra engine pieces | Raises exact-archetype purity and makes the Synchro engine more consistent |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within OCG size rules (40-60 main, 0-15 extra); Ash Blossom & Joyous Spring run 3 copies against a legal limit of 2 (Semi-Limited); Synchro boss ATK/DEF values from card data; Archetype purity 17.1% and copy histogram
- Inferred: Opening-hand starter and searcher odds from the hypergeometric table; Hand-trap coverage going second; Interaction density and resilience from card text
- Provisional: Meta power (no dated sample); Matchup fit (no tournament context)
- Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so post-side performance cannot be assessed Only 1 of 2 archetype core cards present (Swordsoul Supreme Sovereign - Chengying missing)
Couldn't load the combos





