Adamancipator Deck #771841 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3, Magnet Warrior Sigma Minus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Adamancipator Crystal - Tiamite x1
- Beta The Electromagnet Warrior x2
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Gate Blocker x1
- Half Slice of Nickeline x2
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Adamancipator Mates x3
- Adamancipator Signs x1
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Magnet Bonding x3
- Adamancipator Resonance x1
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Accesscode Talker x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Trident x1
- Dragunity Knight - Luin x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Rock-based Synchro/Link beatdown: Adamancipator Risen (Dragite/Tiamite/Raptite) and Dragunity Knight - Areadbhair pressure off excavate-driven Synchro summons; Magnet Warrior fusion/Magna Warrior pressure through Magnet Bonding and Conduction Warrior Linear Magnum searches
- Turn 1 (going first): Open a Tuner or searcher (Adamancipator Researcher, Adamancipator Mates, Magnet Bonding), excavate for a Level 4 or lower Rock, and build a Synchro or Link; hold Ash Blossom and Infinite Impermanence for the first opponent response (Inferred from card text)
- Turn 2 (going second): Use 16 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Nibiru) to disrupt the opponent's first board, then extend through Adamancipator excavation (Inferred)
- Recovery: Adamancipator Mates and Magnet Bonding search from the Deck; Mulcharmy Fuwalos and Adamancipator Crystal - Tiamite recur from GY; no combo-line evidence exists to verify this (Inferred)
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games in best-of-3 play
Why it scores here
This list reliably opens a starter in most hands: the 20-copy Adamancipator core has about an 88% chance of at least one copy in a 5-card opening hand (Inferred hypergeometric estimate), and the searchers add redundancy. Its strength is interaction: 16 hand traps and about 21 negation-text cards give a strong going-second answer to an opponent's first board, which is where most of the score comes from. Offensive power is real, with 3000-3300 ATK Synchro boss monsters, but no recorded boards exist to confirm how often those are reached. The score was not earned from Adamancipator's popularity: archetype usage stats show only moderate core inclusion, and no tournament share is available. Card scores were not averaged; the system was scored on consistency, interaction and closing power. The list has three structural problems: it runs 3 copies of the Semi-Limited Ash Blossom, it contains a mixed-archetype Magnet/Dragunity/Koa'ki/Mulcharmy core of only 24% exact-name purity, and it has no side deck. Those are why the deck is capped as theoretical rather than a normal legal score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least 1 copy in 5-card opening hand) is about 0.24 per 3-copy card and 0.89 for the 20-copy core group; 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and mixed-archetype non-engine copies create dead draws; proxy full-brick rate about 0.115 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded combos; ceiling read from card text only, with Synchro/Link boss monsters reachable through excavation (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so median output cannot be measured; text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters and recursion (Mates, Crystal - Tiamite, Mulcharmy) give some route redundancy after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (about 15 text hits) and excavation provide card advantage; spend is largely Synchro material (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Dense negation (about 21 cards, including Solemn Judgment, Dark Ruler No More, Ghost Belle and Ash Blossom) with hand traps (Inferred semantic read, verified flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density of about 0.86 for at least one hand trap in a 6-card hand (Inferred); no going-second board data |
| D9 | Offensive Pressure & Closing Power | 65 | Synchro bosses at 3000-3300 ATK with piercing or direct text, but no end-board observation exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 Main cards, 29 distinct, exact-name archetype purity 24.3%, with about 30 generic and 21 mixed-archetype copies; efficiency is low (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck: 6 Synchro, 6 Link, 2 Fusion, 1 XYZ; flexible but spread across several sub-archetypes (verified composition) |
| D12 | Side Deck Adaptability | 5 | No side deck is registered in a format that allows 15 side cards (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several Quick Effects, Magnet chain conditions and Tuner-heavy Synchro timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48.8, then Illegal copy-limit modifier -12 = 37; theoretical/structural-only per legality rule
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (16 hand traps, about 21 negation-text cards) for going second
- Redundant Adamancipator starters and searchers (Researcher, Mates, Seeker, Analyzer) give about 89% core access
- High-ATK Synchro and Link bosses (Risen - Tiamite 3300 ATK, Dragunity Knight - Areadbhair 3300 ATK)
Weaknesses
- Illegal: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
- No side deck, so no post-side adaptation
- Low archetype purity (24.3%) with mixed Magnet, Dragunity, Koa'ki Meiru and Mulcharmy cards
- No recorded combos, guides or tournament data to verify any line
Critical choke points
- A single Ash Blossom copy beyond the limit makes the list illegal until one is removed
- Excavate-based Synchro starts depend on Level 4 or lower Rock monsters in the Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-over-limit card of the deck owner's choice (for example, a second Adamancipator Seeker or a side-compatible hand trap) | Restores legality; the 3-copy Semi-Limited list cannot be scored as a normal legal deck |
| 2 | Magnet, Dragunity and Mulcharmy off-archetype copies | Additional Adamancipator or consistent Rock support | Raises exact-name purity and D10/D1 consistency without changing the excavation engine |
| 3 | None | A 15-card side deck | Adds post-side adaptability (D12), currently the lowest dimension at 5 |
Evidence & confidence
- Verified: Main 59, Extra 15, Side 0 in the OCG size rules (40-60, 0-15, 0-15); Ash Blossom & Joyous Spring: 3 copies run, 2 legal (Semi-Limited), violation recorded; Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight and Solemn Judgment are Limited and each run 1 copy (legal); Exact-name archetype purity 24.3% (18 of 74 archetype-tagged copies); Usage: 8 of 12 core cards present (66.7%)
- Inferred: Opening-hand access: 0.237 per 3-copy card; 0.885 for the 20-copy core group; Hand-trap going-second estimate: 0.86 for at least one hand trap in 6 cards; Full-brick proxy: 0.115; Midrange primary strategy from Synchro/Link engine plus negation density
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates no side deck registered, so post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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