Millennium Deck #771840 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 42
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Exodia the Forbidden One line: the five Forbidden One pieces in hand, or Millennium Ankh showing all five and Special Summoning The Unstoppable Exodia Incarnate, which wins through Exodia-style lethal or a direct LP drain route; Board pressure from Millennium and Blue-Eyes monsters (Heart of the Blue-Eyes, Sengenjin, Golem, Psychic End Punisher, Super Starslayer TY-PHON) once the opponent's board is cleared
  • Turn 1 (going first): Open with Millennium-engine searchers (Shield, Sengenjin, Golem, Heart of the Blue-Eyes) and Wedju Temple / Millennium Ankh to reach the five Forbidden One pieces, while holding Ash, Infinite Impermanence and Solemn cards to protect the line
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru, Infinite Impermanence) and Solemn negations to stop the opponent's first summon chain, then rebuild through Heart of the Blue-Eyes and Millennium searchers
  • Recovery: Recover through Heart of the Blue-Eyes discard to Ankh, Millennium searchers, Pot of Prosperity and Terraforming; Exodia pieces that are not on the field stay dead, so recovery depends on the Millennium engine rather than the Exodia pieces
  • After siding: No side deck is built; any post-side plan is unverified and would have to be built from scratch within the 60-card main and 15-card extra limits

Why it scores here

This deck is scored as a system on its Millennium engine and its Exodia finisher, not as an average of its cards. Its ceiling comes from a real five-piece Exodia route and from a Millennium/Blue-Eyes engine that can reach large boards, but the line needs all five Forbidden One pieces, so the floor and median are low (no recorded combos exist to measure them). Interaction is the strongest part of the list: about eleven hand traps, three Solemn cards, Lightning Storm and Harpie's Feather Duster give it a broad, layered answer set that scores well on going-second. The list is illegal as built (three Ash Blossom and three Super Polymerization), so the normal Final formula is not applied and the score is capped at a theoretical, structural-only 30. Popularity in usage statistics confirms that the archetype core is real and accessible but did not earn any points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Millennium starter in a 5-card hand) is high, but the Exodia line needs all five Forbidden One pieces to be live, so the full engine is fragile (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Five single-copy Forbidden One pieces and a 13-card extra deck with several off-plan Extra Deck cards create brick risk; about 8% of 5-card hands show no archetype-core card (Inferred)
D3 Combo Conversion & Ceiling 60 Exodia and Ankh give a real instant-win ceiling plus a Millennium board route, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 The median output depends on the Millennium engine converting without the full Exodia line, and there are no recorded boards to measure it (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash, Solemn, Droll, Ghost Ogre and Nibiru give several interruption answers, and Millennium plus Blue-Eyes provide more than one independent route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heart of the Blue-Eyes discard, Pot of Prosperity and Terraforming give card flow, but Exodia pieces are dead when not in hand (Inferred)
D7 End-Board & Interaction Quality 78 Eleven hand traps, three Solemn cards, Infinite Impermanence, Lightning Storm and Harpie's Feather Duster give a broad, layered interaction suite (Verified text roles, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density is high, and Solemn plus Ash cover the opponent's first summon chain well (Inferred)
D9 Offensive Pressure & Closing Power 62 Exodia Incarnate, Psychic End Punisher and Super Starslayer TY-PHON give strong closing power when the engine is live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 A full 60-card main deck with 33 distinct cards and a 13% exact-archetype purity leaves a lot of generic and tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck slots are used by three Exodia Incarnate plus Blackwing, Psychic End Punisher and fillers such as Mudragon of the Swamp, so use is partly off-plan (Verified composition, Inferred use)
D12 Side Deck Adaptability 12 No side deck is built, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 The five-piece Ankh and Exodia line and the hand-trap timing are complex for repeatable execution (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); single_card_dependence (-3); engine_conflicts (-2). Final formula: Illegal list: the normal formula is not applied. Pre-cap value would be 0.80*Structural(56) + 0.20*TournamentReliability(42) + modifiers(-11) = 42; capped at 30 and labelled theoretical/structural-only. Meta is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Solemn cards, Lightning Storm and Harpie's Feather Duster
  • Real instant-win route through Exodia and Millennium Ankh
  • Strong closing monsters in the Extra Deck (Exodia Incarnate, Psychic End Punisher, Super Starslayer TY-PHON)
  • Archetype core (Exodia, Millennium, Heart of the Blue-Eyes) is present and matches usage statistics

Weaknesses

  • Illegal as built: three copies each of Ash Blossom and Super Polymerization
  • Exodia line needs five specific single-copy pieces, so bricks and dead draws are likely
  • Low archetype purity (13%) and many generic or tech slots
  • No side deck, so there is no post-side plan
  • No recorded combos or win-rate data to confirm the floor or median

Critical choke points

  • All five Forbidden One pieces must be available for Millennium Ankh and Exodia Incarnate to work
  • Heart of the Blue-Eyes discard is needed to reach Ankh
  • Ash Blossom and Solemn cards are needed to protect the line from hand traps
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Super Polymerization 1x legal, unrestricted replacement card Required to make the list legal. Without this fix the deck cannot receive a normal score.
2 1 off-plan Extra Deck slot (e.g. Mudragon of the Swamp) a 15-card side deck with at least one post-side plan A best-of-3 plan needs a side deck, and the list currently has none.
3 1 generic tech card with the lowest engine value a second route card that works without all five Forbidden One pieces Reduces dependence on the five-piece Exodia line and improves D1/D2.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization run 3 copies against OCG limit 2; Main 60 and Extra 15 are within OCG size rules; Side is 0; Exodia pieces, Solemn Judgment, Pot of Prosperity and Terraforming are Limited (1 copy each), so the run is legal on those cards; Archetype core inclusion and composition figures come from the evidence pack
  • Inferred: Exodia line live probability and brick risk (hypergeometric, Main Deck only); Interaction density and going-second strength from card text; Ceiling and median are text-only inference; no recorded boards exist
  • Provisional: Meta Power and format fit (no dated metagame sample); Tournament reliability (no tournament link or win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so no post-side evidence

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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