Exodia Deck #771839 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 42
Reliability 30
Going First 35
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 35
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble all five Forbidden One pieces (Exodia the Forbidden One plus four limbs) in hand for an immediate win, with Millennium and Exodia-adjacent engines (Millennium Ankh, Shield, Sengenjin, Golem, Heart of the Blue-Eyes) searching and recycling pieces; Ceiling-level boards via Unstoppable Exodia Incarnate, Obliterate!!! Blaze and Exxod Fires of Rage; there is no recorded combo evidence to confirm these lines
  • Turn 1 (going first): Open with Millennium engine searchers and Wedju Temple or Millennium Ankh to fetch Exodia pieces, using Solemn and Ash Blossom as protection; all five pieces by turn 2 is very unlikely from a 5-card hand
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first board, then convert through Millennium searches and Extra Deck summons
  • Recovery: Recover through Heart of the Blue-Eyes and Exxod Fires of Rage in the Graveyard and Sengenjin/Shield searches; recovery depends on hitting the specific Limited pieces
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

This OCG Exodia list is scored as a connected system, not as an average of its cards: its 60-card main deck and 15-card Extra Deck are assessed on whether they can reliably assemble the five-piece Exodia win and the Millennium engine that feeds it. Engine accessibility is moderate: the three-copy starters (Millennium Ankh, Shield, Sengenjin, Golem, Heart of the Blue-Eyes) each have only about 23% chance of appearing in a 5-card opening hand, while each single-copy Forbidden One limb is about 8%, so the win condition is slow and brick-prone. Interaction is the strongest facet, with 11 hand traps and multiple negate and removal texts giving a credible going-second plan. The list is Illegal because Ash Blossom and Super Polymerization are each run three times against a two-copy limit, so the result is a theoretical, structural-only score capped at 25 and not a normal contextual score. Popularity and archetype usage did not earn points, and no tournament, win-rate or combo data supports any higher score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in 5-card hand) = 0.23; each single Forbidden One piece about 0.08; archetype core group P(open at least one) = 0.93 (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Five single-copy Limited limbs plus 11 hand traps and 26 level-0 spells/traps imply frequent dead or redundant hands; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; ceiling read only from card text (five-piece Exodia win, Obliterate!!! Blaze, Unstoppable Exodia negation) (Inferred)
D4 Combo Floor & Median Output 35 No combos evidence; median output is text-only and cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple overlapping hand traps and Millennium searchers give some route redundancy after one interruption; no starter diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion via Heart of the Blue-Eyes, Exxod and Sengenjin plus search text; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high from 11 hand traps, 13 negation-text cards and Solemn/Ash variants; Illegal copy counts cap how much is deployable (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Hand-trap probability in a 6-card going-second hand is 0.72, with removal and negation text supporting board breaking (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on the five-piece Exodia win and Obliterate!!! Blaze / Unstoppable Exodia; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main is at the 60-card maximum with 33 distinct cards, 26 level-0 cards and archetype purity of 10.7 percent, which dilutes engine coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is at the 15-card maximum with 13 distinct cards across four Extra types; Unstoppable Exodia at 3 copies gives reliable access (Verified composition)
D12 Side Deck Adaptability 20 Side Deck has 0 cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Five-piece assembly, Millennium chain sequencing and many optional negations create high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 42, Going First ≈ 35, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-4); Unrecoverable choke point (-3); Engine conflicts (-3). Final formula: Theoretical only: 0.80*Structural(42) + 0.20*TournamentReliability(30) + Modifiers(-10) = 30, then capped at 25 because the deck is Illegal (over copy limit on two cards). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 13 negation-text cards) with good going-second coverage
  • Searcher density (15 searcher-text cards) gives a 0.78 chance of at least one searcher in a 5-card hand
  • Extra Deck access is reliable with three Unstoppable Exodia Incarnate

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed the OCG limit of two
  • Five-piece Exodia win needs single-copy Limited pieces, so assembly is slow and brick-prone
  • Low archetype purity (10.7 percent) with many off-archetype engine cards

Critical choke points

  • Exodia the Forbidden One and the four limbs are single copies: losing one to a negate or a Solemn removes the win
  • Millennium Ankh and Wedju Temple are the main searchers into the Exodia pieces, and both are three-copy or two-copy starters with low opening odds
Priority Remove Add Reason
1 One copy of Super Polymerization Any legal non-over-limit card (for example a second copy of a two-copy starter) Brings the list into legal copy limits; the deck cannot receive a normal score until it is legal
2 One copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or a Millennium searcher Clears the second over-limit violation and reduces dependence on a Semi-Limited card
3 Off-archetype tech cards (Dimensional Fissure, Angel Statue - Azurune) Additional Millennium or Forbidden One searchers Raises archetype purity and the chance of finding Exodia pieces

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 counts; OCG size rules 40-60 / 0-15 / 0-15 pass; Ash Blossom & Joyous Spring and Super Polymerization run 3 copies against limit 2 (Illegal); Limited status and single-copy counts for the five Forbidden One pieces, Solemn Judgment, Pot of Prosperity, Terraforming, Droll & Lock Bird, Bystial Magnamhut and S:P Little Knight
  • Inferred: Starter and hand-trap probabilities (hypergeometric, Main Deck only); Combo strength and brick rate estimated from card text, since no boards were supplied; Interaction density and going-second plan from text flags
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck, so post-side adaptation cannot be scored Meta Power is provisional without a dated metagame sample

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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