Exodia Deck #771839 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x1
- Heart of Gaia x2
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Blackwing - Sharnga the Waning Moon x2
- Ghost Ogre & Snow Rabbit x2
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x3
- Terraforming x1
- Wedju Temple x2
- Angel Statue - Azurune x1
- Exxod Fires of Rage x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x3
- Accesscode Talker x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Silhouhatte Rabbit x1
- Blackwing Full Armor Master x1
- Psychic End Punisher x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 35 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Assemble all five Forbidden One pieces (Exodia the Forbidden One plus four limbs) in hand for an immediate win, with Millennium and Exodia-adjacent engines (Millennium Ankh, Shield, Sengenjin, Golem, Heart of the Blue-Eyes) searching and recycling pieces; Ceiling-level boards via Unstoppable Exodia Incarnate, Obliterate!!! Blaze and Exxod Fires of Rage; there is no recorded combo evidence to confirm these lines
- Turn 1 (going first): Open with Millennium engine searchers and Wedju Temple or Millennium Ankh to fetch Exodia pieces, using Solemn and Ash Blossom as protection; all five pieces by turn 2 is very unlikely from a 5-card hand
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first board, then convert through Millennium searches and Extra Deck summons
- Recovery: Recover through Heart of the Blue-Eyes and Exxod Fires of Rage in the Graveyard and Sengenjin/Shield searches; recovery depends on hitting the specific Limited pieces
- After siding: No Side Deck is registered, so no post-side plan exists in this list
Why it scores here
This OCG Exodia list is scored as a connected system, not as an average of its cards: its 60-card main deck and 15-card Extra Deck are assessed on whether they can reliably assemble the five-piece Exodia win and the Millennium engine that feeds it. Engine accessibility is moderate: the three-copy starters (Millennium Ankh, Shield, Sengenjin, Golem, Heart of the Blue-Eyes) each have only about 23% chance of appearing in a 5-card opening hand, while each single-copy Forbidden One limb is about 8%, so the win condition is slow and brick-prone. Interaction is the strongest facet, with 11 hand traps and multiple negate and removal texts giving a credible going-second plan. The list is Illegal because Ash Blossom and Super Polymerization are each run three times against a two-copy limit, so the result is a theoretical, structural-only score capped at 25 and not a normal contextual score. Popularity and archetype usage did not earn points, and no tournament, win-rate or combo data supports any higher score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one 3-copy starter in 5-card hand) = 0.23; each single Forbidden One piece about 0.08; archetype core group P(open at least one) = 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Five single-copy Limited limbs plus 11 hand traps and 26 level-0 spells/traps imply frequent dead or redundant hands; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; ceiling read only from card text (five-piece Exodia win, Obliterate!!! Blaze, Unstoppable Exodia negation) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos evidence; median output is text-only and cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple overlapping hand traps and Millennium searchers give some route redundancy after one interruption; no starter diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion via Heart of the Blue-Eyes, Exxod and Sengenjin plus search text; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density is high from 11 hand traps, 13 negation-text cards and Solemn/Ash variants; Illegal copy counts cap how much is deployable (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap probability in a 6-card going-second hand is 0.72, with removal and negation text supporting board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on the five-piece Exodia win and Obliterate!!! Blaze / Unstoppable Exodia; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main is at the 60-card maximum with 33 distinct cards, 26 level-0 cards and archetype purity of 10.7 percent, which dilutes engine coherence (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is at the 15-card maximum with 13 distinct cards across four Extra types; Unstoppable Exodia at 3 copies gives reliable access (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck has 0 cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Five-piece assembly, Millennium chain sequencing and many optional negations create high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 35, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-4); Unrecoverable choke point (-3); Engine conflicts (-3). Final formula: Theoretical only: 0.80*Structural(42) + 0.20*TournamentReliability(30) + Modifiers(-10) = 30, then capped at 25 because the deck is Illegal (over copy limit on two cards). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (11 hand traps, 13 negation-text cards) with good going-second coverage
- Searcher density (15 searcher-text cards) gives a 0.78 chance of at least one searcher in a 5-card hand
- Extra Deck access is reliable with three Unstoppable Exodia Incarnate
Weaknesses
- Illegal list: Ash Blossom and Super Polymerization exceed the OCG limit of two
- Five-piece Exodia win needs single-copy Limited pieces, so assembly is slow and brick-prone
- Low archetype purity (10.7 percent) with many off-archetype engine cards
Critical choke points
- Exodia the Forbidden One and the four limbs are single copies: losing one to a negate or a Solemn removes the win
- Millennium Ankh and Wedju Temple are the main searchers into the Exodia pieces, and both are three-copy or two-copy starters with low opening odds
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Super Polymerization | Any legal non-over-limit card (for example a second copy of a two-copy starter) | Brings the list into legal copy limits; the deck cannot receive a normal score until it is legal |
| 2 | One copy of Ash Blossom & Joyous Spring | A non-Semi-Limited hand trap or a Millennium searcher | Clears the second over-limit violation and reduces dependence on a Semi-Limited card |
| 3 | Off-archetype tech cards (Dimensional Fissure, Angel Statue - Azurune) | Additional Millennium or Forbidden One searchers | Raises archetype purity and the chance of finding Exodia pieces |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 counts; OCG size rules 40-60 / 0-15 / 0-15 pass; Ash Blossom & Joyous Spring and Super Polymerization run 3 copies against limit 2 (Illegal); Limited status and single-copy counts for the five Forbidden One pieces, Solemn Judgment, Pot of Prosperity, Terraforming, Droll & Lock Bird, Bystial Magnamhut and S:P Little Knight
- Inferred: Starter and hand-trap probabilities (hypergeometric, Main Deck only); Combo strength and brick rate estimated from card text, since no boards were supplied; Interaction density and going-second plan from text flags
- Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck, so post-side adaptation cannot be scored Meta Power is provisional without a dated metagame sample
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