Cyberdark Deck #771836 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x2
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x1
- Triple Tactics Thrust x2
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.6 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Cyber Dragon-based Fusion/Link/Xyz boards (Cyber Eternity Dragon, Chimeratech, Cyber Dragon Sieger, Jizukiru) built from Cyber Dragon searches and Cyberdark Realm/Horizon engine cards; Chronomaly Vimana / Heosvarog value plays and Therion King Regulus negation-equip pressure
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Realm/Horizon to search a Cyber or Cyberdark starter, then extend into a Fusion or Link, backed by hand traps for the opponent's first interaction
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Infinite Impermanence to break the opponent's first starter, then rebuild through Cyber Dragon Herz/Nachster recursion and Cyber Repair Plant
- Recovery: Recover from the GY through Cyber Dragon Herz and Nachster special summons, Cyber Repair Plant, and Cyberdark Claw GY searches, then re-threaten with Extra Deck Link or Fusion monsters
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the evidence
Why it scores here
The deck reliably opens a Cyber-engine plan: the four core engine cards (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon, Cyberdark Realm) are each three copies, and the archetype core group has about a 93% chance of at least one copy in a five-card opening hand, with searchers present in about 96% of openings (Inferred from hypergeometric estimates). Interaction density is the deck's strongest system trait, with ten hand traps and Solemn, Droplet, Lightning Storm and Harpie's Feather Duster giving layered answers (Inferred semantic read). Recursion through Cyber Dragon Herz, Nachster and Cyber Repair Plant supports a credible grind, but no recorded boards exist, so the combo ceiling and median output are text-only inferences and not measured. The score is capped because the list is illegal: Ash Blossom & Joyous Spring runs three copies against a Semi-Limited limit of two, and the deck has no side deck. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype-core card in 5-card opener) ~0.93; engine starters at 3 copies; searcher text present in 25 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Roughly 10 hand traps and 19 tech cards compete for slots; 16 singleton slots dilute density, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling inferred from Cyber Dragon Core, Herz and Nachster engine text and Fusion/Link payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo median or distribution supplied; floor assumed near the Cyber Dragon starter route (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps, two Cyber Dragon starters and recursion give multiple independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Herz, Nachster and Cyber Repair Plant plus Cyberdark Claw searches supports recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Ash, Ghost Ogre, Droll, Infinite Impermanence, three Solemn Warnings/Judgment, Forbidden Droplet and Lightning Storm give broad, layered interaction (Inferred semantic; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Solemn-family answers handle a going-second board, though the Cyber Dragon board-breaking follow-up is less certain (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Cyber Eternity Dragon 2800 ATK, Jizukiru 3300 ATK and Sieger 2100 ATK give end-board threat; no Cyber End Dragon or Nova in the list (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main slots with 16 singletons and 19 tech cards; the engine-to-tech ratio is loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck holds 14 cards with Fusion, Link and Xyz coverage; two Link Ones and a Chronomaly Vimana are flex-level (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so no post-side plan can be assessed; scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Cyber Dragon summon-condition checks, Fusion/Link material routing and Ash/Droll timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.6, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (cap) (-22); Banlist exposure (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 56.9 pre-modifier; illegal-deck cap applied to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy engine starters (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon, Cyberdark Realm) give high starter access
- Layered interaction: ten hand traps plus Solemn, Droplet, Lightning Storm and Harpie's Feather Duster
- Recursion via Herz, Nachster and Cyber Repair Plant gives recovery after disruption
- Extra Deck covers Fusion, Link and Xyz routes with high-ATK end-board threats
Weaknesses
- Illegal list: Ash Blossom runs 3 copies against a limit of 2
- No side deck, so no best-of-3 adaptation
- No recorded boards, so the combo ceiling and median are unmeasured
- Low archetype purity: 14.3% exact-name Cyberdark, with 60 off-archetype copies
- Heavy tech and hand-trap density lowers the share of pure engine cards
Critical choke points
- Cyber Dragon Core / Cyber Emergency / Cybernetic Horizon as the T1 starter, where a single hand trap on the opening Normal Summon can stall the engine
- Ash Blossom & Joyous Spring's legal copy count: the list must be cut to two copies before it can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or any legal non-Ash card) | Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2 |
| 2 | Unresolved passcode card (card ID 10443957) | A verified Cyber Dragon or Cyberdark card | The unresolved entry counts as a Main slot and cannot be checked against the engine |
| 3 | None | A 15-card side deck with hand traps and sweepers | The deck has no side deck, so it has no post-side plan |
Evidence & confidence
- Verified: Ash Blossom copy count 3 exceeds Semi-Limited limit 2 (Illegal); Main 56 and Extra 14 are within OCG size rules; Four Limited cards run at their single legal copy; Side deck is empty (0 cards)
- Inferred: Starter access ~93% from hypergeometric archetype-core estimate; Interaction density and layering from card text and flags; Recursion and resilience from card text; Pilotability from summon conditions and decision points
- Provisional: Median and floor output (no combo data); Matchup and format fit (no tournament or dated meta); Meta power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent One passcode in CardIDList could not be resolved (counted as Main) No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed
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