Cyberdark Deck #771836 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.6
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon-based Fusion/Link/Xyz boards (Cyber Eternity Dragon, Chimeratech, Cyber Dragon Sieger, Jizukiru) built from Cyber Dragon searches and Cyberdark Realm/Horizon engine cards; Chronomaly Vimana / Heosvarog value plays and Therion King Regulus negation-equip pressure
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Realm/Horizon to search a Cyber or Cyberdark starter, then extend into a Fusion or Link, backed by hand traps for the opponent's first interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Infinite Impermanence to break the opponent's first starter, then rebuild through Cyber Dragon Herz/Nachster recursion and Cyber Repair Plant
  • Recovery: Recover from the GY through Cyber Dragon Herz and Nachster special summons, Cyber Repair Plant, and Cyberdark Claw GY searches, then re-threaten with Extra Deck Link or Fusion monsters
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Cyber-engine plan: the four core engine cards (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon, Cyberdark Realm) are each three copies, and the archetype core group has about a 93% chance of at least one copy in a five-card opening hand, with searchers present in about 96% of openings (Inferred from hypergeometric estimates). Interaction density is the deck's strongest system trait, with ten hand traps and Solemn, Droplet, Lightning Storm and Harpie's Feather Duster giving layered answers (Inferred semantic read). Recursion through Cyber Dragon Herz, Nachster and Cyber Repair Plant supports a credible grind, but no recorded boards exist, so the combo ceiling and median output are text-only inferences and not measured. The score is capped because the list is illegal: Ash Blossom & Joyous Spring runs three copies against a Semi-Limited limit of two, and the deck has no side deck. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype-core card in 5-card opener) ~0.93; engine starters at 3 copies; searcher text present in 25 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Roughly 10 hand traps and 19 tech cards compete for slots; 16 singleton slots dilute density, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Cyber Dragon Core, Herz and Nachster engine text and Fusion/Link payoffs (Inferred)
D4 Combo Floor & Median Output 48 No combo median or distribution supplied; floor assumed near the Cyber Dragon starter route (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps, two Cyber Dragon starters and recursion give multiple independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Herz, Nachster and Cyber Repair Plant plus Cyberdark Claw searches supports recovery (Inferred)
D7 End-Board & Interaction Quality 80 Ash, Ghost Ogre, Droll, Infinite Impermanence, three Solemn Warnings/Judgment, Forbidden Droplet and Lightning Storm give broad, layered interaction (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Solemn-family answers handle a going-second board, though the Cyber Dragon board-breaking follow-up is less certain (Inferred)
D9 Offensive Pressure & Closing Power 62 Cyber Eternity Dragon 2800 ATK, Jizukiru 3300 ATK and Sieger 2100 ATK give end-board threat; no Cyber End Dragon or Nova in the list (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 50 56 Main slots with 16 singletons and 19 tech cards; the engine-to-tech ratio is loose (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck holds 14 cards with Fusion, Link and Xyz coverage; two Link Ones and a Chronomaly Vimana are flex-level (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so no post-side plan can be assessed; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Cyber Dragon summon-condition checks, Fusion/Link material routing and Ash/Droll timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.6, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (cap) (-22); Banlist exposure (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 56.9 pre-modifier; illegal-deck cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy engine starters (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon, Cyberdark Realm) give high starter access
  • Layered interaction: ten hand traps plus Solemn, Droplet, Lightning Storm and Harpie's Feather Duster
  • Recursion via Herz, Nachster and Cyber Repair Plant gives recovery after disruption
  • Extra Deck covers Fusion, Link and Xyz routes with high-ATK end-board threats

Weaknesses

  • Illegal list: Ash Blossom runs 3 copies against a limit of 2
  • No side deck, so no best-of-3 adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured
  • Low archetype purity: 14.3% exact-name Cyberdark, with 60 off-archetype copies
  • Heavy tech and hand-trap density lowers the share of pure engine cards

Critical choke points

  • Cyber Dragon Core / Cyber Emergency / Cybernetic Horizon as the T1 starter, where a single hand trap on the opening Normal Summon can stall the engine
  • Ash Blossom & Joyous Spring's legal copy count: the list must be cut to two copies before it can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or any legal non-Ash card) Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2
2 Unresolved passcode card (card ID 10443957) A verified Cyber Dragon or Cyberdark card The unresolved entry counts as a Main slot and cannot be checked against the engine
3 None A 15-card side deck with hand traps and sweepers The deck has no side deck, so it has no post-side plan

Evidence & confidence

  • Verified: Ash Blossom copy count 3 exceeds Semi-Limited limit 2 (Illegal); Main 56 and Extra 14 are within OCG size rules; Four Limited cards run at their single legal copy; Side deck is empty (0 cards)
  • Inferred: Starter access ~93% from hypergeometric archetype-core estimate; Interaction density and layering from card text and flags; Recursion and resilience from card text; Pilotability from summon conditions and decision points
  • Provisional: Median and floor output (no combo data); Matchup and format fit (no tournament or dated meta); Meta power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent One passcode in CardIDList could not be resolved (counted as Main) No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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