Cyber Dragon Deck #771835 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 52
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 57
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon / Chimeratech fusion and Link boards at 2100+ ATK (Chimeratech Rampage Dragon, Cyber Dragon Sieger, Cyber Eternity Dragon if present), with Jizukiru as a high-ATK finisher; Power Bond damage-for-ATK fusion pushes; Cyberdark Chimera and Cyberdark Wurm extend the board
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Cybernetic Horizon), set up hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre) for the opponent's first board, then fuse or link into a 2100-ATK monster
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence on the opponent's starter, then answer their board with Lightning Storm, Harpie's Feather Duster or Solemn Judgment and rebuild through Cyber Dragon Nachster or Herz
  • Recovery: Cyber Repair Plant and Cyberdark Claw recover Cyber Dragons and Cyberdark monsters from the GY; Cyber Dragon Nova and Cyberdark Realm extend the board
  • After siding: No side deck is registered (side_count 0); no post-side plan can be evaluated from the evidence

Why it scores here

The deck's engine is a Cyber Dragon starter (Cyber Dragon Core x3) backed by 25 searcher-text cards, so the opening hand reliably finds a starter (P(at least one core-group card in 5) = 0.915, Inferred), and the 2100-ATK extra-deck monsters give it a real closing plan. Its interaction is the strongest part of the system: 10 hand-trap cards, 18 negation-text cards and 17 removal-text cards cover both going-first and going-second turns (P(at least one hand trap in 6 cards going second) = 0.71, Inferred). The score is capped by the lack of recorded boards (no combos), so the ceiling and median are text-based inference, and by the 21.4% exact-archetype purity, which spreads the list across Cyberdark, Kaiju, Therion, Harpie, Sky Striker and Chronomaly pieces that do not all feed one engine. The list is Illegal (Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2), which caps the score low and makes the figure theoretical only. Popularity was not credited: the archetype core usage stat (61.9% of the core present) confirms the list is real but adds no power, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core-group card in 5-card opening hand) = 0.915 across 21 copies; only 3 Cyber Dragon Core starters, P(at least one) = 0.249 for a single 3-copy starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy 0.085 for the core group; 25 searcher-text cards keep hands functional, but 1 unresolved passcode and several sub-archetype singletons add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards (total_combos 0); ceiling read from card text only, via Power Bond fusions and 2100-ATK Chimeratech/Sieger lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is inferred to be modest because missing core cards (Cyber Dragon Nova, Chimeratech Megafleet, Fortress Dragon) reduce conversion (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and multiple independent starters (Cyber Dragon Core, Nachster, Herz, Cyber Emergency) give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Cyber Repair Plant, Cyberdark Claw and Cyber Dragon Nova's GY special summon offsets spend; Power Bond costs LP (Inferred from card text)
D7 End-Board & Interaction Quality 70 Infinite Impermanence, Ghost Ogre, Ash Blossom, Solemn Judgment, Solemn Warning, Harpie's Feather Duster and Lightning Storm give layered interaction; Solemn Warning and Solemn Judgment are the strongest (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 65 P(at least one hand trap in 6-card going-second hand) = 0.71; Lightning Storm and Jizukiru provide board breaking, but no going-second combo split is observed (Inferred)
D9 Offensive Pressure & Closing Power 58 Chimeratech Rampage Dragon, Cyber Dragon Sieger and Jizukiru (3300 ATK) provide closing pressure; Cyber Dragon Nova, a key attacker, is absent (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards with 31 distinct cards and only 21.4% exact-archetype purity; spread across Cyberdark, Kaiju, Therion, Harpie and Sky Striker pieces reduces coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across Fusion (7), Link (5) and Xyz (2) with only 11 distinct; several slots need specific Cyber Dragon materials that the list does not fully supply (Inferred)
D12 Side Deck Adaptability 20 No Side Deck registered (side_count 0), so no post-side plan can be read; scored low by default (Verified count, Inferred effect)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated metagame sample; archetype usage only, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Fusion, Link, Xyz, Cyberdark, Cyber Dragon special summons) and frequent decision points make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed as a blend, not an exact 80/20 split. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (illegal copy count) (-8); Archetype purity / engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*50 - 12 = 41.2, then capped at 35 because the list is Illegal (theoretical/structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps, 18 negation-text cards and 17 removal-text cards
  • Strong searcher density (25 searcher-text cards) keeps starter access high
  • Multiple 2100+ ATK closing monsters across Fusion, Link and Xyz

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • Low exact-archetype purity (21.4%) with off-archetype engines competing for space
  • No side deck registered, so no post-side plan
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Cyber Dragon Core as the main Normal Summon starter (3 copies, P(>=1 in 5 cards) = 0.249 alone)
  • Cyber Dragon Nova and Chimeratech Megafleet Dragon absent, leaving the highest-usage core pieces missing
  • Single unresolved passcode (10443957) that the list cannot verify
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card or a second Cyber Dragon Core-supporting searcher Brings the list within the OCG copy limit, the precondition for any normal score
2 Off-archetype singleton tech cards (e.g., Triple Tactics Thrust, Clockwork Night) Cyber Dragon Nova or Chimeratech Megafleet Dragon Restores the highest-usage core pieces missing from the list and raises archetype purity
3 Unresolved passcode 10443957 A verified card Clears the data gap so the main deck can be fully checked

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0 within OCG size rules; Ash Blossom & Joyous Spring run 3 copies, legal limit 2 (Semi-Limited); Exact-name purity 21.4%; core present 61.9%; Hand-trap and searcher text counts
  • Observed: Usage statistics: archetype core inclusion percentages
  • Inferred: Starter access 0.915 (archetype core group) and single-starter 0.249; Going-second hand-trap access 0.71; Structural scores and dimension estimates from card text and composition
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent Illegal copy count (Ash Blossom x3 vs 2): the list is structural-only Unresolved passcode 10443957 counted as main No side deck registered: post-side plan cannot be evaluated No win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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