Tri-Brigade Deck #771830 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Droll & Lock Bird x1
- Elemental Saga Doriado x2
- Gladiator Beast Attorix x1
- Gladiator Beast Equeste x1
- Gladiator Beast Gistel x3
- Gladiator Beast Noxious x1
- Gladiator Beast Vespasius x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Rescue Cat x2
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x3
- Tri-Brigade Kitt x1
- Tri-Brigade Nervall x2
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Fire Formation - Tenki x1
- Flavian - Colosseum of the Gladiator Beasts x1
- Foolish Burial x1
- Gladiator Beast's Comeback x1
- Gladiator Proving Ground x3
- Tri-Brigade Hammer x1
- Tri-Brigade Stand-Off x1
- Gladiator Beast War Chariot x1
Extra Deck (15)
- Gladiator Beast Claudius x1
- Gladiator Beast Domitianus x1
- Gladiator Beast Heraklinos x1
- Gladiator Beast Tamer Editor x1
- Gladiator Beast Dareios x1
- Gladiator Beast Dragases x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Test Panther x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Yummy★Snatchy x1
- M-X-Saber Invoker x1
- Number 75: Bamboozling Gossip Shadow x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 57 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck Link/Fusion boss summons (Tri-Brigade Shuraig, Gladiator Beast Claudius, Domitianus, Heraklinos) fed by Beast-type hand starters; Gladiator Beast Battle Phase pressure via Gistel, Vespasius and Claudius's double Battle Phase
- Turn 1 (going first): Open a hand-starter (Kerass, Fraktall, Fuwalos) or searcher (Proving Ground, Flavian, Fire Formation - Tenki), summon a Beast Link, and reach a boss; hand-trap backup is thin when going first
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru) to stop the opponent's setup, then go to the Extra Deck boss
- Recovery: Recycle Beasts from the GY through Comeback, Equeste and Dragases, and re-summon Link monsters from the Extra Deck
- After siding: Not evaluable: the list runs a 0-card Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a functional plan: the hypergeometric estimate for at least one searcher in the opening 5 is about 0.86, and there are several Beast-type hand starters with 3 copies each. Its real strength is interaction on the system level: eight hand traps and a negate-heavy Extra Deck (Heraklinos, Domitianus) give it roughly 74% odds of at least one hand trap in a going-second 6-card hand, and that is what lifts going-second power. Converting plans into pressure relies on Extra Deck Link and Fusion bosses (Claudius at 3700 ATK, Domitianus at 3500), so the score depends on access to the Extra Deck, and the 0.51 proxy for having no core Gladiator/Tri-Brigade enabler in hand is the main brick risk. The deck has no side deck, which caps adaptability and tournament reliability. Popularity and meta-share earned no points: no tournament or meta sample exists, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in opening 5) ≈ 0.86; P(at least one copy of a 3-copy starter in opening 5) ≈ 0.32; core archetype group P(≥1 in opening 5) ≈ 0.49 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 26 distinct main cards with 15 singletons; core-group none-in-hand proxy ≈ 0.51; a few dead-ish non-starters (Proving Ground, Hammer, Stand-Off) (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling: Beast-type Link/Fusion summon chains plus Heraklinos and Domitianus negates and Claudius double Battle Phase; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output is unmeasured; estimated from starter diversity across Tri-Brigade and Gladiator Beast lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand starters (Kerass, Fraktall, Fuwalos) and eight hand traps give several independent openings; GY recursion (Comeback, Equeste, Dragases) covers the rest (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (13 copies, text-tagged) and GY recursion (Comeback, Equeste, Dragases, Shuraig) give steady card flow; no spend-side data (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Eight hand traps, six negation-text cards and fourteen removal-text cards; Ash, Ghost Belle and Heraklinos cover different timings (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(≥1 hand trap in going-second 6-card hand) ≈ 0.74; Domitianus and Heraklinos can negate a monster effect or a Spell/Trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Claudius (3700 ATK), Domitianus (3500), Heraklinos (3000) and Shuraig (3000) are strong bosses, but all require Extra Deck access (Verified stats, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 42 Main with 26 distinct cards; exact archetype purity 24.6%, with 14 Gladiator Beast and 14 Tri-Brigade copies plus 13 generic and off-archetype tech (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full 15/15 Extra Deck with 9 Link, 4 Fusion, 2 Xyz; 10 Link/Fusion bosses cover Beast-type materials, but several (Number 75, Yummy Snatchy, S:P Little Knight) are narrow (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (0 cards), so there is no post-side adaptation; scored as provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament data are absent; the guide describes Tri-Brigade as re-emerging, not a verified meta position (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step hand-activated starters, a 15-card Extra Deck and a two-archetype engine raise decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Combo primary; Midrange secondary disclosed as context only — Structural computed on the Combo profile. Structural ≈ 61, Going First ≈ 57, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-2); Two-archetype engine split (-2); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61 + 0.20*48 - 2 ≈ 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.51 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps with high going-second coverage (≈0.74 in a 6-card hand)
- Dense searcher text (13 copies) gives high access to the engine
- Extra Deck boss suite (Claudius, Domitianus, Heraklinos, Shuraig) with negation and double Battle Phase text
- Legal at the copy limits: Droll, Foolish Burial, Little Knight, Snatchy and Ash are all run at legal copies
Weaknesses
- No Side Deck, so no post-side plan
- Low exact archetype purity (24.6%) splits the engine across Tri-Brigade and Gladiator Beast
- Core-group brick risk (≈0.51 with no core enabler in the opening hand)
- 15 singletons and several off-plan tech cards raise pilot decision load
Critical choke points
- Extra Deck access: most of the boss suite depends on Beast-type Link and Fusion summons
- Beast-type hand starters (Kerass, Fraktall, Fuwalos) are required to start several lines
- Limited/Semi-Limited staples (Droll, Foolish Burial, Ash) are single or double copies, so losing one removes a key interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | No side cards exist | A 10–15 card Side Deck with extra hand traps and archetype-specific negates for the matchups that beat the main deck | D12 is 15 and there is no post-side plan; a side deck is the largest single gain available. |
| 2 | Gladiator Beast Attorix or one singleton off-plan tech card | One Tri-Brigade starter (Tri-Brigade Mercourier if legal) or a second Kitt | Adds a hand starter and reduces the none-in-hand brick proxy without changing the Extra Deck. |
Evidence & confidence
- Verified: Main 42 / Extra 15 / Side 0 with Legal status; restricted copies within legal limits; Card text and stats for all cards (evidence.json cards); Core inclusion data: 3 of 5 core cards present (usage statistics)
- Inferred: P(≥1 searcher in opening 5) ≈ 0.86; core none-in-hand ≈ 0.51; hand-trap going-second ≈ 0.74; Structural and final scores derived from text-based dimension estimates; Negation, interaction and boss-power reads from card text
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit; D12 side adaptability (no side deck)
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be assessed
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