Tri-Brigade Deck #771830 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 7/ 100
Power Score
Structural 61
Reliability 48
Going First 57
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 57
Going Second 63
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Link/Fusion boss summons (Tri-Brigade Shuraig, Gladiator Beast Claudius, Domitianus, Heraklinos) fed by Beast-type hand starters; Gladiator Beast Battle Phase pressure via Gistel, Vespasius and Claudius's double Battle Phase
  • Turn 1 (going first): Open a hand-starter (Kerass, Fraktall, Fuwalos) or searcher (Proving Ground, Flavian, Fire Formation - Tenki), summon a Beast Link, and reach a boss; hand-trap backup is thin when going first
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru) to stop the opponent's setup, then go to the Extra Deck boss
  • Recovery: Recycle Beasts from the GY through Comeback, Equeste and Dragases, and re-summon Link monsters from the Extra Deck
  • After siding: Not evaluable: the list runs a 0-card Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a functional plan: the hypergeometric estimate for at least one searcher in the opening 5 is about 0.86, and there are several Beast-type hand starters with 3 copies each. Its real strength is interaction on the system level: eight hand traps and a negate-heavy Extra Deck (Heraklinos, Domitianus) give it roughly 74% odds of at least one hand trap in a going-second 6-card hand, and that is what lifts going-second power. Converting plans into pressure relies on Extra Deck Link and Fusion bosses (Claudius at 3700 ATK, Domitianus at 3500), so the score depends on access to the Extra Deck, and the 0.51 proxy for having no core Gladiator/Tri-Brigade enabler in hand is the main brick risk. The deck has no side deck, which caps adaptability and tournament reliability. Popularity and meta-share earned no points: no tournament or meta sample exists, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) ≈ 0.86; P(at least one copy of a 3-copy starter in opening 5) ≈ 0.32; core archetype group P(≥1 in opening 5) ≈ 0.49 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 26 distinct main cards with 15 singletons; core-group none-in-hand proxy ≈ 0.51; a few dead-ish non-starters (Proving Ground, Hammer, Stand-Off) (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only ceiling: Beast-type Link/Fusion summon chains plus Heraklinos and Domitianus negates and Claudius double Battle Phase; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unmeasured; estimated from starter diversity across Tri-Brigade and Gladiator Beast lines (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand starters (Kerass, Fraktall, Fuwalos) and eight hand traps give several independent openings; GY recursion (Comeback, Equeste, Dragases) covers the rest (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers (13 copies, text-tagged) and GY recursion (Comeback, Equeste, Dragases, Shuraig) give steady card flow; no spend-side data (Inferred)
D7 End-Board & Interaction Quality 78 Eight hand traps, six negation-text cards and fourteen removal-text cards; Ash, Ghost Belle and Heraklinos cover different timings (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 P(≥1 hand trap in going-second 6-card hand) ≈ 0.74; Domitianus and Heraklinos can negate a monster effect or a Spell/Trap (Inferred)
D9 Offensive Pressure & Closing Power 72 Claudius (3700 ATK), Domitianus (3500), Heraklinos (3000) and Shuraig (3000) are strong bosses, but all require Extra Deck access (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 52 42 Main with 26 distinct cards; exact archetype purity 24.6%, with 14 Gladiator Beast and 14 Tri-Brigade copies plus 13 generic and off-archetype tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15/15 Extra Deck with 9 Link, 4 Fusion, 2 Xyz; 10 Link/Fusion bosses cover Beast-type materials, but several (Number 75, Yummy Snatchy, S:P Little Knight) are narrow (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so there is no post-side adaptation; scored as provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament data are absent; the guide describes Tri-Brigade as re-emerging, not a verified meta position (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step hand-activated starters, a 15-card Extra Deck and a two-archetype engine raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary disclosed as context only — Structural computed on the Combo profile. Structural ≈ 61, Going First ≈ 57, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-2); Two-archetype engine split (-2); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61 + 0.20*48 - 2 ≈ 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.51 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps with high going-second coverage (≈0.74 in a 6-card hand)
  • Dense searcher text (13 copies) gives high access to the engine
  • Extra Deck boss suite (Claudius, Domitianus, Heraklinos, Shuraig) with negation and double Battle Phase text
  • Legal at the copy limits: Droll, Foolish Burial, Little Knight, Snatchy and Ash are all run at legal copies

Weaknesses

  • No Side Deck, so no post-side plan
  • Low exact archetype purity (24.6%) splits the engine across Tri-Brigade and Gladiator Beast
  • Core-group brick risk (≈0.51 with no core enabler in the opening hand)
  • 15 singletons and several off-plan tech cards raise pilot decision load

Critical choke points

  • Extra Deck access: most of the boss suite depends on Beast-type Link and Fusion summons
  • Beast-type hand starters (Kerass, Fraktall, Fuwalos) are required to start several lines
  • Limited/Semi-Limited staples (Droll, Foolish Burial, Ash) are single or double copies, so losing one removes a key interaction
Priority Remove Add Reason
1 No side cards exist A 10–15 card Side Deck with extra hand traps and archetype-specific negates for the matchups that beat the main deck D12 is 15 and there is no post-side plan; a side deck is the largest single gain available.
2 Gladiator Beast Attorix or one singleton off-plan tech card One Tri-Brigade starter (Tri-Brigade Mercourier if legal) or a second Kitt Adds a hand starter and reduces the none-in-hand brick proxy without changing the Extra Deck.

Evidence & confidence

  • Verified: Main 42 / Extra 15 / Side 0 with Legal status; restricted copies within legal limits; Card text and stats for all cards (evidence.json cards); Core inclusion data: 3 of 5 core cards present (usage statistics)
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.86; core none-in-hand ≈ 0.51; hand-trap going-second ≈ 0.74; Structural and final scores derived from text-based dimension estimates; Negation, interaction and boss-power reads from card text
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit; D12 side adaptability (no side deck)
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be assessed

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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