Gladiator Beast Deck #771829 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Droll & Lock Bird x1
- Elemental Saga Doriado x2
- Gladiator Beast Attorix x1
- Gladiator Beast Equeste x1
- Gladiator Beast Gistel x3
- Gladiator Beast Noxious x1
- Gladiator Beast Vespasius x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Rescue Cat x2
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x3
- Tri-Brigade Kitt x1
- Tri-Brigade Nervall x2
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Fire Formation - Tenki x1
- Flavian - Colosseum of the Gladiator Beasts x1
- Foolish Burial x1
- Gladiator Beast's Comeback x1
- Gladiator Proving Ground x3
- Tri-Brigade Hammer x1
- Tri-Brigade Stand-Off x1
- Gladiator Beast War Chariot x1
Extra Deck (15)
- Gladiator Beast Claudius x1
- Gladiator Beast Domitianus x1
- Gladiator Beast Heraklinos x1
- Gladiator Beast Tamer Editor x1
- Gladiator Beast Dareios x1
- Gladiator Beast Dragases x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Test Panther x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Yummy★Snatchy x1
- M-X-Saber Invoker x1
- Number 75: Bamboozling Gossip Shadow x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.3 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Fusion summon of Gladiator Beast and Tri-Brigade boss monsters (Claudius 3700 ATK, Domitianus 3500 ATK, Shuraig 3000 ATK, Heraklinos 3000 ATK) off a Gistel/Proving Ground or Tri-Brigade Kerass/Fraktall opening; Hand-trap and negation exchanges (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, War Chariot, Domitianus) that keep the opponent off their own boss before the extra-deck line lands
- Turn 1 (going first): Open Gistel or Proving Ground (about 32% for at least one 3-copy starter in a 5-card hand), search a Level 4 or lower Gladiator Beast or Tri-Brigade, and build into a Link or Fusion boss over two or three turns
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Nibiru, Droll; about 74% for at least one) to break the opponent's first board, then rebuild through Gladiator Beast recursion and extra-deck summons
- Recovery: Recur Gladiator Beast Comeback, Attorix and Equeste from the GY, and re-link through Tri-Brigade banish-to-Link effects (Nervall, Kitt, Hammer)
- After siding: None. The deck has no Side Deck, so there is no post-side plan and no way to adjust after game one.
Why it scores here
The score comes from the deck as a system, not from averaging its cards. Its starters are redundant: Gladiator Proving Ground and Gistel give about 32% to hit one in a 5-card hand, and 13 searcher effects give about 86% to find a search effect, so the engine usually starts. Its interaction is dense, with eight hand traps and six negation effects, which keeps the first board contestable and earns the high interaction and going-second scores. Its closing power rests on several 2300 to 3700 ATK extra-deck bosses that reach the board through material-recycling lines. Popularity and archetype stats were not counted as power, since the usage data only shows the list is real and accessible. Points were held back for the lack of a side deck, three overlapping sub-archetypes (Gladiator Beast, Tri-Brigade, Gladiator and others), and no recorded boards to confirm the combo ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 3-copy starter in 5-card hand) ~0.32; P(>=1 searcher-text card) ~0.86; no recorded boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 hand traps and 9 tech cards are dead early; Mulcharmy needs an empty board; extra-deck lines need specific materials (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text only: multi-link and fusion boss lines to 3000+ ATK, no combo boards recorded (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output unknown; no recorded boards, so held at neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 8 hand traps, GY recursion (Comeback, Attorix, Tri-Brigade banish-to-Link) and multiple starters give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Link and fusion material recycling and GY recursion sustain grind (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation and removal text: Ash, Ghost Belle, War Chariot, Heraklinos, Domitianus, Droll; interaction density 14 removal-text cards (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage about 74%; Domitianus negation and Claudius double battle phase (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK up to 3700 (Claudius), with direct-attack and battle-phase text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 42 main, 26 distinct; 43 of 57 main copies sit outside the exact archetype name (purity 24.6%); compact but incoherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra: 4 Fusion, 9 Link, 2 Xyz; several off-theme extras (X-Saber Invoker, Number 75, Salamangreat Almiraj, Yummy Snatchy, S:P Little Knight) (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck at all (Side Deck size 0); no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage 52% of core present is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many triggered chains, option choices and multiple extra-deck material requirements; moderately complex to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.3, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Sub-archetype spread / engine conflict (-3); Hand-trap and negation redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*60.3 + 0.20*50 - 4 = 54.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant starters: 3-copy Gistel and Proving Ground, plus 13 searcher-text cards
- Dense interaction: 8 hand traps, 6 negation-text cards, 14 removal-text cards
- High-ATK extra-deck bosses (Claudius 3700, Domitianus 3500) with recursion lines
- Legal list with all restricted cards within their limits (Droll, Foolish Burial, S:P Little Knight, Yummy Snatchy at 1; Ash at 2)
Weaknesses
- No Side Deck: zero post-side adaptability
- Sub-archetype spread: only 24.6% of copies match the exact archetype name
- Hand traps and tech cards are dead when the opponent does nothing
- Extra Deck includes several off-theme links and an Xyz that need specific materials
Critical choke points
- Gistel and Proving Ground (3 copies each): losing both early leaves the searcher line thin
- Extra-deck boss lines depend on specific link and fusion material, so one broken material chain stops the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off-theme Extra Deck slots (e.g. Number 75 Bamboozling Gossip Shadow, Salamangreat Almiraj) | A second Gladiator Beast or Tri-Brigade boss or a Side Deck that carries 3 to 5 targeted negations or hand traps | Improves engine coherence and gives the deck a way to adjust after game one |
| 2 | 1 tech card with low board impact (e.g. Foolish Burial) | A Side Deck of 15 slots covering the top interaction the format plays | Adds the missing post-side plan without touching the core engine |
Evidence & confidence
- Verified: Legal under OCG BanList; all Limited/Semi-Limited copies within limits; Main 42 / Extra 15 / Side 0 within size rules [40-60]/[0-15]/[0-15]; Copy histogram and extra-deck breakdown (4 Fusion, 9 Link, 2 Xyz); Card stats and text excerpts for every distinct card
- Observed: Usage: 13 of 25 archetype core cards present; core Gistel, Noxious, Equeste, Mulcharmy, Droll at 100% inclusion
- Inferred: Starter probability (hypergeometric): 0.32 for a 3-copy starter in hand5; 0.86 for a searcher-text card; Hand-trap coverage 0.74 for going second; Interaction density, recursion and closing power read from card text; Consistency and brick risk from composition and text
- Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (D13 at 50); Median output (D4 at 50)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null; the deck is identified only by archetype and id
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