Gladiator Beast Deck #771829 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Gladiator Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.3
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Fusion summon of Gladiator Beast and Tri-Brigade boss monsters (Claudius 3700 ATK, Domitianus 3500 ATK, Shuraig 3000 ATK, Heraklinos 3000 ATK) off a Gistel/Proving Ground or Tri-Brigade Kerass/Fraktall opening; Hand-trap and negation exchanges (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, War Chariot, Domitianus) that keep the opponent off their own boss before the extra-deck line lands
  • Turn 1 (going first): Open Gistel or Proving Ground (about 32% for at least one 3-copy starter in a 5-card hand), search a Level 4 or lower Gladiator Beast or Tri-Brigade, and build into a Link or Fusion boss over two or three turns
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Nibiru, Droll; about 74% for at least one) to break the opponent's first board, then rebuild through Gladiator Beast recursion and extra-deck summons
  • Recovery: Recur Gladiator Beast Comeback, Attorix and Equeste from the GY, and re-link through Tri-Brigade banish-to-Link effects (Nervall, Kitt, Hammer)
  • After siding: None. The deck has no Side Deck, so there is no post-side plan and no way to adjust after game one.

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Its starters are redundant: Gladiator Proving Ground and Gistel give about 32% to hit one in a 5-card hand, and 13 searcher effects give about 86% to find a search effect, so the engine usually starts. Its interaction is dense, with eight hand traps and six negation effects, which keeps the first board contestable and earns the high interaction and going-second scores. Its closing power rests on several 2300 to 3700 ATK extra-deck bosses that reach the board through material-recycling lines. Popularity and archetype stats were not counted as power, since the usage data only shows the list is real and accessible. Points were held back for the lack of a side deck, three overlapping sub-archetypes (Gladiator Beast, Tri-Brigade, Gladiator and others), and no recorded boards to confirm the combo ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in 5-card hand) ~0.32; P(>=1 searcher-text card) ~0.86; no recorded boards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and 9 tech cards are dead early; Mulcharmy needs an empty board; extra-deck lines need specific materials (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: multi-link and fusion boss lines to 3000+ ATK, no combo boards recorded (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown; no recorded boards, so held at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 8 hand traps, GY recursion (Comeback, Attorix, Tri-Brigade banish-to-Link) and multiple starters give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 Link and fusion material recycling and GY recursion sustain grind (Inferred)
D7 End-Board & Interaction Quality 74 Negation and removal text: Ash, Ghost Belle, War Chariot, Heraklinos, Domitianus, Droll; interaction density 14 removal-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage about 74%; Domitianus negation and Claudius double battle phase (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK up to 3700 (Claudius), with direct-attack and battle-phase text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 42 main, 26 distinct; 43 of 57 main copies sit outside the exact archetype name (purity 24.6%); compact but incoherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra: 4 Fusion, 9 Link, 2 Xyz; several off-theme extras (X-Saber Invoker, Number 75, Salamangreat Almiraj, Yummy Snatchy, S:P Little Knight) (Verified)
D12 Side Deck Adaptability 15 No side deck at all (Side Deck size 0); no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage 52% of core present is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Many triggered chains, option choices and multiple extra-deck material requirements; moderately complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.3, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Sub-archetype spread / engine conflict (-3); Hand-trap and negation redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*60.3 + 0.20*50 - 4 = 54.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starters: 3-copy Gistel and Proving Ground, plus 13 searcher-text cards
  • Dense interaction: 8 hand traps, 6 negation-text cards, 14 removal-text cards
  • High-ATK extra-deck bosses (Claudius 3700, Domitianus 3500) with recursion lines
  • Legal list with all restricted cards within their limits (Droll, Foolish Burial, S:P Little Knight, Yummy Snatchy at 1; Ash at 2)

Weaknesses

  • No Side Deck: zero post-side adaptability
  • Sub-archetype spread: only 24.6% of copies match the exact archetype name
  • Hand traps and tech cards are dead when the opponent does nothing
  • Extra Deck includes several off-theme links and an Xyz that need specific materials

Critical choke points

  • Gistel and Proving Ground (3 copies each): losing both early leaves the searcher line thin
  • Extra-deck boss lines depend on specific link and fusion material, so one broken material chain stops the turn
Priority Remove Add Reason
1 Off-theme Extra Deck slots (e.g. Number 75 Bamboozling Gossip Shadow, Salamangreat Almiraj) A second Gladiator Beast or Tri-Brigade boss or a Side Deck that carries 3 to 5 targeted negations or hand traps Improves engine coherence and gives the deck a way to adjust after game one
2 1 tech card with low board impact (e.g. Foolish Burial) A Side Deck of 15 slots covering the top interaction the format plays Adds the missing post-side plan without touching the core engine

Evidence & confidence

  • Verified: Legal under OCG BanList; all Limited/Semi-Limited copies within limits; Main 42 / Extra 15 / Side 0 within size rules [40-60]/[0-15]/[0-15]; Copy histogram and extra-deck breakdown (4 Fusion, 9 Link, 2 Xyz); Card stats and text excerpts for every distinct card
  • Observed: Usage: 13 of 25 archetype core cards present; core Gistel, Noxious, Equeste, Mulcharmy, Droll at 100% inclusion
  • Inferred: Starter probability (hypergeometric): 0.32 for a 3-copy starter in hand5; 0.86 for a searcher-text card; Hand-trap coverage 0.74 for going second; Interaction density, recursion and closing power read from card text; Consistency and brick risk from composition and text
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (D13 at 50); Median output (D4 at 50)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null; the deck is identified only by archetype and id

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