Supreme King Deck #771828 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Odd-Eyes and Dragon Fusion/Xyz/Synchro/Link bosses) reached through Pendulum Summons; Pendulum-zone scale plays and Magician/Odd-Eyes searcher chains into a single large Extra Deck summon
  • Turn 1 (going first): Set Pendulum scales with Gate Magician / Horoscope / Astrograph searchers, then Pendulum Summon into a boss; no combo boards are recorded, so this is structural only (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence for the opponent's first search or summon, then rebuild from the remaining hand (Inferred)
  • Recovery: Searchers (27 cards with searcher text) and Odd-Eyes GY recursion are the main rebuild routes; no recorded recovery lines exist (Inferred)
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. It has a strong searcher density (27 cards with searcher text, so P(at least one searcher in a 5-card opener) is about 0.98) and a deep Extra Deck with several boss options, which together make the opening plan reliable on paper. Interaction is layered: 5 hand traps, 22 negation-text cards and Disablaster, plus Z-ARC's own effect, cover a turn-one-to-turn-two window and make going second workable. The deck is held back by weak archetype coherence: only 7.7% of cards share the exact 'Supreme King' name, and the core Odd-Eyes and Magician lines are split across several sub-archetypes; its Extra Deck core is also only 45.5% present against usage stats. Popularity did not earn points, and there are no combo boards, tournament results or side deck, so the Illegal status (three Ash Blossoms against a Semi-Limited limit of two) caps the final score and makes this a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in a 5-card opener) ≈ 0.98 across 27 searcher-text cards, but a single engine-starting route is not identified; core presence is 45.5% of usage-stat core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 distinct single-copy cards plus scale-dependent Pendulum monsters raise brick and dead-card risk in a 5-card opener; Ash x3 is a repeat hand-trap cost that can conflict with the engine (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards exist, so ceiling is text-only; Z-ARC and boss summons are plausible but unverified (Inferred)
D4 Combo Floor & Median Output 35 No combo data, so median output cannot be measured; judged low because the boss route depends on several conditional steps (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and searchers give some route redundancy, but a single boss Extra Deck route without recorded alternatives limits recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher density and Odd-Eyes GY recursion (Odd-Eyes Arc, Performapal Odd-Eyes Seer) support rebuilding, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 55 22 negation-text cards, 5 hand traps and Disablaster/Z-ARC effects give broad interaction; no combo data verifies end-board durability (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps are 47% likely in a 6-card hand, and Ash/Droll/Impermanence can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 2500+ ATK bosses are present in the Extra Deck, but Z-ARC is 1 copy and the usage-stat core boss set is mostly missing (Inferred)
D10 Main Deck Efficiency & Flexibility 35 52 Main cards with 36 distinct and only 7.7% exact-name archetype purity (60 off-archetype copies) lower compactness (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 13 Extra Deck slots cover fusion, synchro, xyz and link summons, but several Extra cards belong to other sub-archetypes and only 1 of 6 usage-core bosses is present (Verified counts, Inferred coverage)
D12 Side Deck Adaptability 10 No side deck is supplied, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample is supplied; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale management, Extra Deck material choice and several once-per-turn effects make the deck difficult to pilot without error (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Toolbox secondary noted but not blended into the weights (no meta data to justify blending). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal status applies the cap via modifiers. 0.80*46.8 + 0.20*35 = 44.4, then -12 = 32

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 searcher-text cards give a high chance of a playable opening hand
  • Layered interaction: 5 hand traps, 22 negation-text cards and Disablaster/Z-ARC effects
  • Deep Extra Deck with several boss options across fusion, synchro, xyz and link

Weaknesses

  • Illegal copy-limit violation (Ash Blossom x3 vs limit 2)
  • Very low exact archetype purity (7.7%) and split sub-archetype coherence
  • No side deck, no combo boards and no tournament data

Critical choke points

  • Pendulum scale setup: most Pendulum monsters need specific scales to be played
  • Z-ARC is a single copy, so the boss route has no redundancy
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring Any legal non-copy card Restores legality; the deck cannot receive a normal score while Illegal
2 Off-archetype single-copy cards without a clear engine role Additional Supreme King Gate / Odd-Eyes core cards Raises archetype purity and the usage-stat core, which improves consistency (Inferred)

Evidence & confidence

  • Verified: Main count 52 and Extra count 13 are within OCG size rules; Ash Blossom & Joyous Spring is run 3 times against a legal limit of 2 (Illegal); Exact-name archetype purity is 7.7%; Usage core present is 5 of 11 (45.5%); Side deck is empty
  • Inferred: Searcher density gives near-certain access to a starter (P ≈ 0.98); Going-second hand-trap coverage is about 47% in a 6-card hand; Structural score of 47 from the Midrange profile
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck, so post-side adaptability is unmeasured Meta Power is provisional without a dated metagame sample

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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