Odd-Eyes Deck #771827 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon Odd-Eyes / Magician boards into Extra Deck beaters (Supreme King Z-ARC 4000, Odd-Eyes Absolute Dragon 2800, Odd-Eyes Rebellion Xyz Dragon 3000) and Link/Fusion finishers; Pendulum Zone extension via Supreme King Gate / Magician searchers into repeated Pendulum summons
  • Turn 1 (going first): Open Pendulum Monster + searcher (Skullcrobat Joker, Astrograph/Horoscope, Monkeyboard) to set scales and start a Pendulum Summon of Odd-Eyes or Magician monsters; hold Ash Blossom / Droll as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to slow the opponent's first engine, then rebuild a Pendulum board from Wings of Light / searchers
  • Recovery: Pendulum Summon again from the Extra Deck-bound Pendulum monsters and searchers; Odd-Eyes Pendulumgraph and Performapal Odd-Eyes Seer recur cards from GY
  • After siding: Not evaluable: deck has zero side-deck cards

Why it scores here

The deck is scored on its system, not by averaging its cards. Its Pendulum core (34 Pendulum Effect frames, 27 searcher-text cards) gives high odds of finding a searcher in hand (about 0.98), but exact Odd-Eyes engine density is low (9 exact-name copies, about 14% purity) and 9 of the 13 usage-stat core cards are absent, so the engine is less cohesive than its size suggests. Interaction is the strongest area: 5 hand traps, 22 negation-text and 23 removal-text cards give layered answers, and Supreme King Z-ARC plus the Xyz and Link finishers provide a real closing plan. Popularity and archetype usage did not earn points, and no combo, tournament or win-rate data exists to lift the floor or median. The score is capped because the list breaks the OCG copy limit on Ash Blossom and Joyous Spring (3 copies vs 2 legal), so this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in opening 5) ~0.98; P(at least one Skullcrobat Joker in opening 5) ~0.27; exact-name Odd-Eyes purity 13.8%; 9 of 13 core cards missing (Inferred)
D2 Opening-Hand Quality & Brick Management 50 52 Main cards with 34 Pendulum monsters and mixed scales; brick risk from unplayable Pendulum-only hands estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Extra Deck beaters and Pendulum-summon text only (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence available, so median output is provisional and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 52 5 hand traps and about 0.47 chance of at least one hand trap in going-second hand 6; no independent second route measured (Inferred)
D6 Resource Economy, Recovery & Grind 55 27 searcher-text cards plus recursion (Odd-Eyes Pendulumgraph, Performapal Odd-Eyes Seer) support rebuilding; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 22 negation-text and 23 removal-text cards; Ash Blossom, Droll, Infinite Impermanence and Disablaster give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Z-ARC effects challenge a board, but the Pendulum-heavy list has few non-engine boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck beaters at 2800 to 4000 ATK (Verified stats), with no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 36 distinct Main cards, Magician and Odd-Eyes spread across 12 archetypes, and an over-limit copy count (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 13 Extra Deck cards across Fusion, Synchro, Xyz and Link, with one Z-ARC and some Link/Fusion options that compete for slots (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No side deck at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data available, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale management and multi-step Pendulum summons are demanding for error-free play (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (disclosed; Toolbox weights not applied separately). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49, then Illegal cap modifier -14 = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (5 hand traps, 22 negation-text cards)
  • High searcher density (27 cards), so an opening searcher is near-certain
  • Extra Deck closers at 2800 to 4000 ATK with real endboard presence

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Low exact-archetype purity (13.8%) and 9 of 13 usage core cards absent
  • No side deck, so no post-side plan
  • Pendulum scale management raises pilot error and brick risk

Critical choke points

  • Pendulum Zone setup: two compatible scales are needed before any Pendulum summon
  • Ash Blossom copy count is illegal as built, so the list would be cut to 2 copies in play
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Ash card (e.g. a searcher or a core Odd-Eyes card from the usage list) Removes the copy-limit violation that makes the list Illegal; the evaluation is capped until this is fixed.
2 1 off-archetype Magician or generic Pendulum card Vortex Dragon or Override Dragon (usage core cards) Improves exact-archetype purity and the core engine (Inferred).
3 No side cards present A 5 to 10 card side (hand traps or Pendulum-specific floodgates) Gives a post-side plan so D12 can rise above 10.

Evidence & confidence

  • Verified: Main 52, Extra 13, Side 0 counts against OCG size rules; Ash Blossom & Joyous Spring at 3 copies vs Semi-Limited limit of 2 (violation); Card text and stats for all listed cards; Copy histogram and Extra Deck breakdown (4 Fusion, 2 Xyz, 2 Synchro, 5 Link)
  • Inferred: Searcher access about 0.98 and starter odds from hypergeometric estimates; Pendulum brick risk and scale-management difficulty; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists (going-first/second, matchup, brick, starter or OTK rates) No side deck, so post-side evaluation is unavailable Deck title is null Shade the Obscure has a malformed archetype field ('| supports_archetypes Power Patron'), so its archetype tag was not used Meta Power is Provisional with no dated metagame sample

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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