Phantom Knights Deck #771824 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz/Rank-Up line into 3000-ATK Xyz Dragons (Dark Requiem, Zeus) and Malevolent Scythe board pressure; Goblin Biker Xyz pressure via Big Gabonga and Mean Merciless recursion
  • Turn 1 (going first): Open a Phantom Knights monster (Torn Scales / Decayed Cloak / Doomed Soleret) and use search or special-summon chains into a Rank-Up-Magic line; hold hand traps for the opponent's first activation
  • Turn 2 (going second): Use the hand-trap density (19 hand-trap-tagged copies, ~93% to have one in a six-card hand) to answer the opponent's first board, then rebuild through Phantom Knights recursion
  • Recovery: Banish-cost recursion from GY (Decayed Cloak, Silent Boots, Ancient Cloak, Clatter Sploder) to re-enter the archetype core
  • After siding: No side deck in the export; no post-side plan can be assessed

Why it scores here

The deck reliably opens a Phantom Knights starter: the 22-copy archetype core gives about 0.93 probability of at least one core card in a five-card opening hand (Inferred). Its interaction density is high, with 19 hand-trap-tagged copies and about 0.93 probability of one in a six-card going-second hand (Inferred), which earns the going-second and interaction scores. Conversion is scored on the system, not on a ceiling: there are no parseable recorded boards, so combo ceiling and median are text-only inferences and stay modest. Popularity did not earn points: the archetype is well represented in usage statistics, but that only confirms the list is real and accessible, and the 21% exact-name purity and a 55-card main with 28 distinct cards lower efficiency. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies against a 2-copy OCG limit), so the final score is capped at 35 and the evaluation is structural only. No individual card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 22 archetype-core copies in hand of 5) ≈ 0.93; starter access is strong but dependent on Torn Scales/Decayed Cloak/Doomed Soleret draws (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hypergeometric no-core-in-hand proxy ≈ 0.07; 12 searcher-tagged cards and 27 removal-tagged cards support hand functionality, offset by 20 tech slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combo data; ceiling is a text-only read of Rank-Up-Magic and Xyz Dragon lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded board distribution; floor and median cannot be measured, so the score is held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 19 hand-trap-tagged copies and multiple independent starters give partial redundancy; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Phantom Knights recursion from GY, and searchers support rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 19 hand traps plus 13 negation-text cards give high interaction breadth; scored Inferred from card text and role flags, with the 3-copy Ash Blossom limit noted as an illegality (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability ≈ 0.93 suggests strong answers to an established board; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Requiem and Zeus at 3000 ATK and Malevolent Scythe provide closing power; no end-board telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 28 distinct names with 21.4% exact-name archetype purity and 34 generic/off-archetype copies lower compactness (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots split into 9 Xyz, 5 Link and 1 Fusion, with 3 Xyz Dragons and Malevolent Scythe as reliable entries (Inferred)
D12 Side Deck Adaptability 10 The export has zero side-deck cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is absent, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step chains with Rank-Up-Magic, hand-trap timing and 19 tech/hand-trap decisions raise error risk (Inferred)

How the score was computed

Strategy profile: Balanced (default; primary strategy Combo has no evidenced combo data to justify the Combo profile). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy limit (-12); banlist exposure (0); engine conflicts (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*55 + 0.20*40 = 52; illegal-list modifier -12 gives 40; capped at 35 because the list violates the copy limit (theoretical/structural only)


More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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