Goblin Biker Deck #771823 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Goblin Biker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss summons (Dark Requiem Xyz Dragon, Divine Arsenal AA-ZEUS, Goblin Biker Big Gabonga, Exosister Karmael) built from several unrelated engines; Phantom Knights Xyz chain (Malevolent Scythe, Rank-Up-Magic) and Fiendsmith Link/Fusion pressure
  • Turn 1 (going first): Open a Phantom Knights or Goblin starter with a searcher, then go to Xyz/Link; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Skull Meister and Nibiru to answer the opponent's board, then play through with Phantom Knights or Goblin bosses
  • Recovery: Recover through Phantom Knights GY recursion (Torn Scales, Decayed Cloak, Silent Boots) and Goblin GY summons
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

This list is Illegal because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it receives a capped, structural-only score rather than a normal final score. Its strength is interaction density: 19 hand traps and 13 negation-text cards give it a credible going-second answer to most boards. Consistency is the main weakness, because the 55-card main splits across at least four engines (Phantom Knights, Goblin, Mulcharmy and Fiendsmith) with no dominant starter, so a typical opening hand is likely to hold a brick or a conflicting starter. No combo boards were recorded, so the floor, median and ceiling are text-only inferences. The deck runs no side cards and has no tournament or win-rate data, so its meta and post-side reads stay provisional. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging individual card scores and not from Goblin Biker's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Three-copy Phantom Knights and Mulcharmy starters across four engines; P(≥1 of a given 3-copy card in 5-card opening hand) ≈ 0.25; no multi-card bootstrap confirmed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and tech count (19 and 20) plus mixed engine starters suggest frequent dead or conflicting hands; no brick measurement available (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards (combos_evidence total_combos 0); ceiling is text-only from Xyz/Link boss summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards for a median; text suggests output depends heavily on which engine is drawn (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Phantom Knights GY recursion and multiple hand traps give alternate lines after disruption; these depend on the same starters, so redundancy is partial (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from the GY (Phantom Knights, Goblin) and searcher text across 12 cards support grinding; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 70 19 hand traps and 13 negation-text cards give layered interaction, but the Ash Blossom over-limit makes the list illegal as built (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Skull Meister/Ghost Ogre disruption give a credible going-second answer; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz and Link bosses (Dark Requiem Xyz Dragon 3000 ATK, Divine Arsenal 3000 ATK, Big Gabonga 2100 ATK) give closing power, but the lines to reach them are unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 28 distinct names and four engines; 70 of 70 cards are off the exact archetype name, which lowers compactness (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck uses all 15 slots across 9 Xyz, 5 Link and 1 Fusion, with at least four unrelated summoning routes (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype-level matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Four engines with multiple summoning routes and several conditional hand traps demand high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary, not separately weighted. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list capped as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 19 hand traps and 13 negation-text cards give dense interaction
  • Several high-ATK Xyz and Link bosses for closing
  • Phantom Knights recursion gives some GY recovery

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
  • Four engines compete for the same hand slots
  • No side deck, so no post-side plan
  • No recorded combo boards to confirm any line

Critical choke points

  • Ash Blossom & Joyous Spring copy count (must drop to 2 to be legal)
  • Phantom Knights and Goblin starters must be drawn for the Xyz/Link lines to start
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-over-limit card of the same role (hand trap or tech) Restores legality; the list is illegal as built and cannot receive a normal score
2 Off-engine tech cards that do not support the chosen primary engine Cards that feed the Phantom Knights or Goblin engine Reduces brick rate and engine conflict across the four summoning routes
3 None A side deck of 5 to 15 cards The deck has no post-side adaptability (D12 = 10)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies vs a Semi-Limited limit of 2 (illegal); Limited cards (Droll & Lock Bird, Fiendsmith Engraver, Foolish Burial, Reinforcement of the Army, S:P Little Knight) are each run at 1 copy, which is legal; Extra Deck breakdown: 9 Xyz, 5 Link, 1 Fusion
  • Observed: Archetype spread: Phantom Knights 15, Goblin 8, Mulcharmy 6, Fiendsmith 4
  • Inferred: Hypergeometric consistency estimates for 3-copy and 1-copy cards; Interaction density from hand-trap and negation text counts; Going-first and going-second strength from card text, not from measured results; Engine conflict penalty from four overlapping summoning routes
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first/second and matchup results are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Goblin Biker

Goblin Biker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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