Resonator Deck #771821 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
41± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Red Dragon Archfiend-named monsters (Red Dragon Archfiend, Scarred Dragon Archfiend, Crimson King) and Bystial/Hot Red Dragon Archfiend extra-deck boards; Red Supernova Dragon and Bystial Dis Pater as late-game boards; Crimson Gaia and Crimson Call as recursion-driven follow-up
  • Turn 1 (going first): Resonator search and Synchro starter (Soul Resonator, Vision Resonator, Power Vice Dragon) into a Synchro Summon, protected by Ash Blossom and Infinite Impermanence where legal
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Nibiru, Dominus Impulse) to break the opponent's first summon chain, then Synchro through the remaining board
  • Recovery: Graveyard recursion via Crimson Call, Synkron Resonator, and Monster Reborn; Red Zone to revive banished DARK Dragon Synchro monsters
  • After siding: No side deck is registered, so no post-side plan can be scored; treated as unavailable

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Resonator core (27 core-group copies, about 97% chance of at least one in a 5-card opening hand per the hypergeometric proxy) gives it a reasonably reliable starter route into Synchro Summons, and 15 Synchro cards in the Extra Deck give it real closing power through Red Dragon Archfiend-named boards. Interaction is dense (12 hand traps and about 21 negation-text cards), which supports end-board and going-second strength. However, the deck is illegal in OCG as built: Ash Blossom & Joyous Spring and Dominus Impulse are each run at 3 copies against a limit of 2, so the evaluation is theoretical and structural only. Its archetype purity is low (12 exact Resonator copies, 17.1%) and it mixes Archfiend, Bystial, Dominus, Forbidden and Branded pieces, which weakens consistency and pilotability. Popularity of the Resonator archetype did not earn points, and no combo boards were supplied, so floor, median and ceiling are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core-group card in 5-card opening hand) ≈ 0.97 via archetype proxy; starter route text-confirmed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 cards at 3 copies, 12 singletons; 12 hand traps and 18 searchers compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards; ceiling is a text-based read of Red Dragon Archfiend and Crimson Gaia loops (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unknown and kept near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent recovery routes in text (Crimson Call, Synkron Resonator, Red Zone, Crimson Gaia) (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and float via Monster Reborn, Crimson Call, Foolish Burial; no economy data (Inferred)
D7 End-Board & Interaction Quality 65 12 hand traps and about 21 negation-text cards provide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking depends on Dominus Impulse and Ash Blossom, which are illegal at this count; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 60 Red Dragon Archfiend 3000 ATK, Crimson King 3000 ATK, Red Supernova Dragon 4000 ATK in Extra Deck (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 27 distinct; 29 Level-0 spell/trap cards and 22 tech cards lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards in Extra Deck with a mix of Archfiend, Bystial and generic boards (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 No Side Deck registered; score floored at 20 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many Synchro-material and hand-trap timing decisions across three archetypes (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck modifiers applied, theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (12 hand traps, about 21 negation-text cards)
  • Real Synchro closing power from Red Dragon Archfiend-named boards
  • Strong core-group access: about 97% chance of at least one core card in a 5-card opening hand (proxy)

Weaknesses

  • Illegal as built: two cards over the OCG copy limit
  • Low archetype purity (17.1%) across five related sub-archetypes
  • No Side Deck, so no adaptability
  • Heavy pilot burden across Synchro material and hand-trap timing

Critical choke points

  • Over-limit Ash Blossom and Dominus Impulse must be cut to 2 copies before the deck is playable
  • Synchro Summons depend on Soul Resonator or Vision Resonator reaching the field
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-overlapping hand trap or Synchro starter that stays within OCG copy limits Makes the list legal; Ash Blossom at 3 copies is over the Semi-Limited limit of 2
2 1 Dominus Impulse 1 Resonator or Archfiend-named card Reduces off-archetype copies and the Dominus-specific engine conflict
3 1 Raigeki or Foolish Burial 1 Synchro starter or Side Deck slot Lowers tech density and gives the deck some post-side adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies vs 2 legal in OCG; Main 55 / Extra 15 / Side 0 within OCG size rules; Extra Deck: 15 Synchro monsters, including Red Dragon Archfiend 3000 ATK and Red Supernova Dragon 4000 ATK
  • Inferred: Starter access about 0.97 via archetype-core hypergeometric proxy; Consistency and brick estimates from copy histogram and card-text role tags; Interaction density read from text tags (12 hand traps, about 21 negation-text cards)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link or dated meta)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck No Side Deck registered, so post-side performance is unscoreable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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