Archfiend Deck #771820 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Ghost Belle & Haunted Mansion x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Branded Regained x1
- Crimson Call x1
- Crimson Gaia x3
- Dark Ruler No More x3
- Foolish Burial x1
- Forbidden Droplet x3
- Monster Reborn x1
- Raigeki x2
- Resonator Call x3
- Dominus Impulse x3
- Gravity Collapse x3
- Infinite Impermanence x3
- King's Resonance x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- The Crimson King x2
- Void Ogre Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend family and high-ATK Synchros (Red Supernova Dragon, Hot Red Dragon Archfiend Bane, Bystial Dis Pater) to attack through a negate-protected board; Crimson Gaia and Resonator recursion chains into repeated Synchro boards
- Turn 1 (going first): Open a Resonator Tuner or Crimson Gaia starter, search a second Tuner, Synchro Summon into a 3000-ATK boss, and hold Ash Blossom or Gravity Collapse for the opponent's first response
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Ghost Belle, or Dominus Impulse on the opponent's first Summon or search, then rebuild with Soul Resonator or Vision Resonator from hand
- Recovery: Resonator and Archfiend monsters recur from the GY through Synkron Resonator, Vision Resonator, Soul Resonator, and Crimson Call
- After siding: No Side Deck is registered, so there is no post-side plan. Not scored beyond the D12 floor
Why it scores here
This list is a 55-card OCG main with 18 searchers and 15 Synchros, so the engine is accessible on paper: Resonator Tuners and Crimson Gaia give several independent T1 starters, and P(at least one searcher in a 5-card hand) is about 0.87 (Inferred). Its interaction density is high, with 21 negation-text cards and 12 hand traps, which lifts endboard quality. The deck loses points for bloat (27 distinct main cards, many Level 0 Spells and Traps with conditional value), a brick-prone 55-card main, and a zero-card Side Deck that leaves no post-game adaptation. Popularity and archetype usage do not add points: the list runs only 9 of 70 cards with the exact 'Archfiend' name, and no combos, guides, or tournament data exist to confirm a median or ceiling. Structural power was computed from dimension scores on a Midrange profile, not from averaging card scores. The result is capped low because two cards exceed their OCG copy limit, so the score is theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Resonator Tuner or Crimson Gaia in a 5-card hand) is high because starter diversity is wide, but the exact engine is not verified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | A 55-card main with 13 Spells and 11 Traps that need a board gives an estimated full-brick risk above average (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | The Red Dragon Archfiend and Synchro board ceiling is high by card text, but no recorded combos exist, so the value is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo boards are supplied, so the median is unknown and kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Three-copy Tuners and multiple recursion routes give redundant lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 18 searcher-text cards and GY recursion from Synkron, Vision, and Soul Resonator support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 21 negation-text cards, 12 hand traps, and Void Ogre and Zalen give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap negates and Raigeki give going-second answers to a board, but there are few non-engine board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000 to 4000 ATK Synchros exist, but 0 to 1 copies each and a low Extra-Deck count for the top boss make closing power inconsistent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Sixteen of 55 main cards are Level 0 Spells or Traps that add bloat and reduce compactness (Verified card text, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchros cover the Extra slots well with a 12-card spread, but several of them need specific Tuners (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the score is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck needs chained negates, Resonator timing, and Synchro material choice, which is a high error burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural(57.9) + 0.20*TournamentReliability(48) = 55.9; modifiers -10 gives 45.9; capped at 35 because the deck is Illegal (copy-limit violations), so the score is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negate and hand-trap suite (21 negation-text cards, 12 hand traps)
- Wide starter access with 18 searchers and multiple three-copy Tuners
- Extra Deck of 15 Synchros with several 3000+ ATK bosses and a recursion engine
Weaknesses
- Illegal in OCG: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit
- No Side Deck (0 cards)
- Bloated 55-card main with 16 Level 0 Spells and Traps
- Exact archetype purity 12.9%, so the engine is split across sub-archetypes
Critical choke points
- Synchro Summon requires a live Tuner on the field, so a single Tuner removal or negate can stall the turn
- Most negates need specific resources (a card to discard, a Trap in the GY, or a Synchro face-up)
- Over-limit cards mean the list cannot be played as built in OCG until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring and one Dominus Impulse | Two cards from the main, or a single Ash Blossom and a single Dominus Impulse | Fixes the copy-limit violations that make the deck Illegal |
| 2 | Two or three Level 0 Spells or Traps with low payoff (for example Raigeki or Red Zone) | A Side Deck of 10-15 cards covering the expected format threats | Improves compactness and gives the deck a post-side plan (D10 and D12) |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom and Dominus Impulse exceed the OCG copy limit (3 run, 2 legal); Five Limited cards run at 1 copy, which is legal; Extra Deck has 15 Synchros across 12 distinct cards
- Inferred: At least one starter in a 5-card hand is about 0.85 for the Resonator and searcher package; Full-brick risk is above average for a 55-card main with many reactive spells; Negate and hand-trap density gives a high interaction score
- Provisional: Meta Power is null and Matchup Format Fit is neutral because no dated meta sample is supplied
- Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry no Side Deck, so post-side scoring is at the floor deck title is null
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