Yubel Deck #771818 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Samsara Lotus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Buio the Dawn's Light x2
- Chaos Summoning Beast x1
- Dark Beckoning Beast x2
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Gruesome Grave Squirmer x1
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Samsara Lotus x3
- Spirit of Yubel x2
- Unchained Soul of Sharvara x1
- Yubel x1
- Yubel - Terror Incarnate x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mutiny in the Sky x1
- Nightmare Pain x1
- Nightmare Throne x3
- One for One x1
- Opening of the Spirit Gates x3
- Terraforming x1
- Triple Tactics Thrust x3
- Abominable Chamber of the Unchained x1
- Destructive Daruma Karma Cannon x1
- Different Dimension Ground x1
- Fiendsmith in Paradise x1
- Grisaille Prison x1
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Luce the Dusk's Dark x1
- Phantom of Yubel x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Yubel board pressure converted through Link and Fusion Extra Deck summons (Phantom of Yubel, Fiendsmith's Desirae, Luce, Link monsters) (Inferred); Fiendsmith Lacrima and Yubel stat/removal pressure once a Yubel monster stays on the field (Inferred)
- Turn 1 (going first): Open a Yubel or Fiendsmith starter with searchers (Nightmare Throne, Triple Tactics Thrust, Opening of the Spirit Gates) and hold hand traps for the opponent's first activation (Inferred)
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Belle, Nibiru, Infinite Impermanence, Droll) to disrupt the opponent's first board, then rebuild through Yubel and Extra Deck summons (Inferred)
- Recovery: Search and re-summon Yubel, Spirit of Yubel and Fiendsmith monsters from GY and banish via Nightmare Pain, Mutiny in the Sky and Chaos Summoning Beast (Inferred)
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck is illegal in OCG: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2, and Fiendsmith Engraver is run 2 against a limit of 1. Under the rubric it is capped at a low score and treated as structural-only. Structurally, the Yubel core (13 copies, about 74% chance of at least one opening-hand piece) and 22 searcher effects give it a reasonable chance of reaching a live engine, and 13 hand traps provide good going-second interaction. The deck's score comes from engine access, interaction density and Extra Deck coverage on the system, not from averaging its card scores or from Yubel's popularity. The main drags are brick risk from 18 tech/hand-trap slots and 19 singleton slots, the absence of combo records, and an empty Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Yubel core piece in opening 5) ≈ 0.74; searcher text 22 cards, P(>=1) ≈ 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 singletons plus 13 hand traps and 18 tech cards suggest a meaningful dead-card rate in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards, so conversion ceiling is a text-only read of Yubel and Fiendsmith Extra Deck lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data gives a median or floor; this is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and recursion (Spirit of Yubel, Chaos Summoning Beast, Muckraker) give several independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion are plentiful, but Nightmare Throne and Terraforming spend resources without regeneration beyond Yubel (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 12 negation and 18 removal-text cards, with layered hand traps and Lightning Storm/Harpie's Feather Duster for spell/trap removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps reach about 81% at least once in a going-second 6-card hand (Verified probability, Inferred strength) |
| D9 | Offensive Pressure & Closing Power | 50 | Link and Fusion closers (Phantom of Yubel, Desirae, Luce, Lacrima) give board-ending pressure, but no offensive data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 main cards with 18 tech slots and 5.6% exact-name Yubel purity; the list is loose for a 40-card build (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Link and 4 Fusion monsters, with coverage across Yubel, Fiendsmith and Link access routes (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is supplied, so no post-side adaptability exists (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Yubel and Fiendsmith lines with many decision points and a 57-card main deck (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-4); Engine conflicts and loose build (-3); Illegal list cap (-7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 49.8 before modifiers; the Illegal legality cap then sets the score to 30 (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large searcher count (22) and archetype core (13 copies) give good access to a live engine
- Layered interaction: 13 hand traps, 12 negation texts and 18 removal texts
- Extra Deck covers Link and Fusion closers
Weaknesses
- Illegal copy-limit violations in the Main Deck
- Brick risk from 18 tech and 13 hand-trap slots that depend on the opponent's line
- Low archetype purity (5.6%) and many off-archetype staples
- No Side Deck, so no post-side plan
- No combo records, so the floor and median cannot be measured
Critical choke points
- Yubel or Fiendsmith starter in hand (a single-copy Fiendsmith Engraver is the key searcher and is over the limit)
- Limited-status cards (Phantom of Yubel, Lacrima, Droll) appear as one copy each, so losing them removes a route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Fiendsmith Engraver | Legal replacements in the same role (for example a second non-Semi-Limited hand trap or a searcher) | Restores legality; the deck cannot receive a normal score until the copy limits are met |
| 2 | Two tech slots (e.g. Triple Tactics Thrust, Mutiny in the Sky) | A Side Deck of 15 cards covering the most common Extra Deck lines | A Side Deck of 0 gives no post-side adaptability (D12) |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 — size within limits; Ash Blossom 3 copies vs legal 2; Fiendsmith Engraver 2 vs legal 1 (copy-limit violations); Copy histogram and archetype composition; Hypergeometric draw probabilities
- Inferred: Engine access, brick rate and interaction density from text and probabilities; Going-first and going-second strength estimates
- Provisional: Matchup fit and meta position (no tournament link or dated sample)
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied
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