Kashtira Deck #771810 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Ogre x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Chaos Hunter x1
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- Kashtira Fenrir x3
- Kashtira Ogre x3
- Kashtira Riseheart x2
- Kashtira Unicorn x3
- Lava Golem x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x3
- Dimensional Fissure x3
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x1
- Pressured Planet Wraitsoth x2
- Raigeki x1
- Sacred Sword of Seven Stars x2
- Evenly Matched x2
- Infinite Impermanence x3
- Kashtira Preparations x2
- Macro Cosmos x2
Extra Deck (15)
- Borrelend Dragon x1
- Borrelsword Dragon x1
- I:P Masquerena x3
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Time Thief Redoer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Special Summon Kashtira Level 7 beaters (Ogre, Unicorn, Fenrir) and Link/Xyz finishers (Borrelend Dragon, Kashtira Shangri-Ira) from the hand and GY once the field is cleared; Link and Xyz boards built off Kashtira recursion (Birth, Preparations, Riseheart) after the opponent's interaction is spent
- Turn 1 (going first): Open with Kashtira Birth or a Level 7 starter, search a Kashtira monster or Trap via Fenrir/Ogre/Unicorn, and keep Ash Blossom or Infinite Impermanence up for the opponent's first answer
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to stop the opponent's starter, then rebuild through Kashtira Preparations or Riseheart from the banished zone
- Recovery: Rebuild from Kashtira cards banished or in the GY using Kashtiratheosis, Riseheart and Scareclaw Kashtira, which can each Special Summon from the banished zone or hand
- After siding: No side deck is registered, so no post-side plan can be scored; any post-side plan is unverified
Why it scores here
The deck's engine is a Kashtira Level 7 Special Summon loop: nine Kashtira starters (three each of Fenrir, Unicorn and Ogre) plus Birth and Preparations give a roughly 66% chance of at least one archetype core card in a 5-card opening hand, and about 73% for a searcher-text card (Inferred). Interaction is the strongest system trait: ten hand traps, eleven negation-text cards and Dimensional Fissure and Macro Cosmos as floodgates let it stop the opponent's first starter and keep the engine running. Pressure comes from 2500-3500 ATK Kashtira monsters and Link or Xyz finishers, but no recorded boards exist, so median and ceiling output are text-only inferences. Popularity did not earn points: the Kashtira archetype's usage and the guide attached to it confirm the list is real but say nothing about power. The score is the deck's system-level structure under the Control profile with no average of card scores, and it is capped low because the list breaks the OCG copy limits and includes a Forbidden card.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in 5-card hand) ≈ 0.66 across 10 copies; searcher-text group ≈ 0.73 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Eleven singleton slots and several 0-level spells; Fenrir and Unicorn are often dead when the monster zone is occupied (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combo boards; ceiling inferred from Level 7 Special Summon chains into Link and Xyz finishers (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards to measure a median; the floor is unknown without observed games (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps, Droll & Lock Bird and recursion from the banished zone give several independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Kashtiratheosis, Riseheart and Scareclaw Kashtira recover cards from the banished zone and GY, but cost is high (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Eleven negation-text cards, 28 removal-text cards and two floodgates give layered, durable interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density is high, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Level 7 monsters at 2500-3500 ATK plus Borrelend Dragon's 3500 ATK give strong closing power (Verified card text and stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 30.4% exact-name archetype purity and 21 tech slots reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Fifteen Extra Deck cards include Link and Xyz finishers, but several slots are for off-archetype Xyz or Link cards (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so adaptability is essentially unscored (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step sequencing with several once-per-turn and Quick Effect timing decisions raises the skill ceiling (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-6). Final formula: Final = min(25, 0.80*Structural + 0.20*TournamentReliability + ContextModifiers) = min(25, 0.80*56.2 + 0.20*52 - 6). Illegal cap applied (Kashtira Fenrir Forbidden ×3, Ash Blossom over limit, Kashtira Unicorn over limit); theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package with two floodgates
- Level 7 Special Summon starters that convert into 2500-3500 ATK boards
- Recursion from banish and GY through Kashtiratheosis, Riseheart and Scareclaw Kashtira
Weaknesses
- Illegal under OCG copy limits: Fenrir Forbidden, Ash Blossom and Unicorn over limit
- Low archetype purity (30.4%) and 21 tech slots reduce compactness
- No side deck, so no post-side adaptability
Critical choke points
- Kashtira Fenrir is Forbidden, so the legal engine must function without three of its starters
- Kashtira Unicorn is Limited to one copy, so the starter density drops when it is cut to the legal count
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3 copies) | Legal Kashtira Level 7 starters (e.g. Kashtira Ogre or Kashtira Riseheart) or other legal Level 7 searchers | Fenrir is Forbidden in OCG, so the deck cannot be legal while it runs three copies |
| 2 | One copy of Ash Blossom & Joyous Spring and two copies of Kashtira Unicorn | Legal copy counts (Ash Blossom 2, Unicorn 1) | Both are over the OCG copy limit |
| 3 | A tech slot such as Dimensional Fissure or Foolish Burial | A side deck of 10–15 cards | The deck has no side deck, so post-side adaptability is unscored |
Evidence & confidence
- Verified: Main 54 / Extra 15 / Side 0 sizes are within OCG size rules; Kashtira Fenrir Forbidden ×3, Ash Blossom over limit ×3 vs 2, Kashtira Unicorn over limit ×3 vs 1; Card text and stats for all listed cards; Archetype purity 30.4% and role-tag counts
- Inferred: Starter access probabilities (0.657 archetype core in hand 5); Control profile structural read; Hand-trap and negation density as the interaction strength
- Provisional: Meta Power is null; Matchup fit (D13) with no tournament or meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered
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