Nordic Deck #771807 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Alviss of the Nordic Alfar x3, Nordic Smith Ivaldi x3, Nordic Beast Gullinbursti x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Alviss of the Nordic Alfar x3
- Dverg of the Nordic Alfar x1
- Fenrir the Nordic Wolf x1
- Illegal Knight x1
- Jormungardr the Nordic Serpent x1
- Ljosalf of the Nordic Alfar x2
- Nordic Smith Ivaldi x3
- Tanngnjostr of the Nordic Beasts x2
- Tanngrisnir of the Nordic Beasts x2
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x1
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Mara of the Nordic Alfar x1
- Nordic Beast Gullinbursti x3
- Valkyrie of the Nordic Ascendant x2
- Vanadis of the Nordic Ascendant x2
- Dark Hole x1
- Forbidden Droplet x3
- Gotterdammerung x1
- Harpie's Feather Duster x1
- Nordic Relic Hlidskjalf x3
- Raigeki x1
- Reinforcement of the Army x1
- Rite of Aramesir x3
- Synchro Creed x2
- Compulsory Evacuation Device x2
- Heavy Storm Duster x2
- Infinite Impermanence x2
- Nordic Relic Megingjord x1
- Nordic Relic Svalinn x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.2 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Link beatdown: Nordic Synchro monsters (Draco Berserker, Beelzeus) and Aesir Synchro boss monsters (Odin, Thor, Loki) overwhelm the board, with Gullveig and Underworld Goddess as Link support.; Main Deck Aesir fatties (Fenrir the Nordic Wolf 4000 ATK, Jormungardr 3000 ATK) and Nordic Relic recursion of Aesir monsters from the GY, both conditional on an Aesir monster already being on the field.
- Turn 1 (going first): Open with a Nordic core monster (Ivaldi, Alviss or Gullinbursti) and use Nordic Relic Hlidskjalf or Dverg to search a Nordic follow-up, then Synchro or Link into an Aesir boss while holding Solemn Judgment or Infinite Impermanence for the response.
- Turn 2 (going second): Hold Forbidden Droplet, Infinite Impermanence, Effect Veiler or Ghost Belle to answer the opponent's first board, then rebuild through Nordic monsters, Gullinbursti revival and Svalinn or Hlidskjalf recursion.
- Recovery: Recover from a wipe with Nordic Relic Hlidskjalf and Gullinbursti from the GY, Svalinn to revive an Aesir monster, and Dverg to return a Nordic Relic from the GY.
- After siding: No sideboard is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-three.
Why it scores here
The score is built from the system, not from averaging card powers or from the Nordic archetype's popularity. The deck reliably reaches a Nordic core monster or searcher on the play about 69% of the time (about 76% going second), and its 11 Synchro and 4 Link extra-deck options give it real closing power through Odin, Thor, Loki and Draco. Its interaction is the strongest part of the list: 5 hand traps, Solemn Judgment, Dark Hole, Raigeki, Heavy Storm Duster and Harpie's Feather Duster give broad coverage of the opponent's board. The weak points are the 31% chance of no Nordic core in an opening five-card hand, a 40% exact-archetype purity from Adventurer, Forbidden and generic staples that compete with the engine for hand space, and a total absence of sideboard, which leaves no post-side plan. Combo ceiling and median output are text-inferred only because no recorded boards exist, so those dimensions carry the widest uncertainty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 core Nordic card in a 5-card opener) 0.69 on the play and about 0.76 going second; 12 searcher-text cards give P 0.72 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | About 31% of opening hands on the play have no core Nordic card, and 14 or more non-engine cards (interaction spells, Adventurer enablers, Synchro Creed) can be dead in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling is Odin, Thor or Loki on board after a Tuner-plus-Nordic Synchro line, reached through Gullinbursti, Valkyrie or Vanadis (text-inferred, no combos recorded) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output is a text-only estimate of a Nordic Synchro line that often stalls when the Tuner or Aesir requirement is missing (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters (Alviss, Ljosalf, Ivaldi, Gullinbursti, Rite) and GY recursion via Hlidskjalf, Dverg, Svalinn and Gullinbursti (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from the GY is strong (Hlidskjalf, Gullinbursti, Svalinn, Dverg, Ghost Belle) and Synchro Creed adds draws, but the deck spends many cards on single-use interaction (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Five hand traps plus Solemn Judgment, Dark Hole, Raigeki, Heavy Storm Duster, Harpie's Feather Duster and Forbidden Droplet cover monsters and spells broadly (Inferred semantic, verified card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going second, the deck can answer an established board with a 45% chance of at least one hand trap in the opening six and wipes such as Dark Hole and Raigeki; Aesir closers then take over (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Closing threats are Odin 4000 ATK, Beelzeus 4000, Fenrir 4000 (conditional on an Aesir on field), Thor 3500 and Loki 3300, all verified stats (Inferred for conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Only 40% of cards are exact Nordic and 14 are generic, with 6 Adventurer cards that need a token; the 55 Main Deck slots are less compact than the archetype core implies (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 11 Synchro and 4 Link with mostly broad options, but the Aesir bosses need specific Tuners and Aesir pieces, so flex slots are limited (Inferred) |
| D12 | Side Deck Adaptability | 12 | No Side Deck is registered (Side Deck size 0), so the deck cannot adapt between games in a best-of-three (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data is supplied, so format fit is a provisional placeholder rather than a measured read (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Multi-step Synchro and Link lines with Aesir and Tuner requirements, several optional responses and many decision points raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.2, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflicts (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent core: 11 Nordic core copies give about 69% access on the play and 76% going second, backed by 12 searcher-text cards
- Strong interaction breadth: 5 hand traps plus Solemn Judgment, Dark Hole, Raigeki, Heavy Storm Duster and Harpie's Feather Duster
- Extra Deck closing power: Odin, Thor, Loki, Draco and Beelzeus cover multiple boss routes
- Recursion from the GY via Hlidskjalf, Gullinbursti, Svalinn and Dverg supports recovery across turns
Weaknesses
- Only 40% exact-archetype purity; 14 generic cards and 6 Adventurer cards compete with the engine for hand space
- No sideboard, so no post-side plan and no adaptation in best-of-three
- Aesir Main Deck monsters (Fenrir, Jormungardr) and Synchro bosses depend on a specific Tuner or Aesir on field
- No recorded combos, so ceiling and median output are unmeasured
Critical choke points
- Opening hand with no Nordic core (about 31% on the play) leaves the engine dead in hand
- Tuner availability: Odin needs a Nordic Ascendant Tuner, Thor a Nordic Beast Tuner, Loki a Nordic Alfar Tuner (only Mara is in the deck)
- Going second, Aesir plays can be answered by one hand trap or Solemn Judgment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Wandering Gryphon Rider or Illegal Knight (Adventurer cards that need a token) | A Nordic Alfar or Nordic Tuner searcher or a second Mara | Reduces the dead-card rate in hand and gives Loki a second Alfar Tuner route without changing the core. |
| 2 | None (deck has 0 side cards) | A 10 to 15 card Side Deck with extra Nordic Relic or Synchro answers | The deck has no post-side plan at all; a sideboard is the single biggest gain available for best-of-three play. |
Evidence & confidence
- Verified: Legal status: 55 Main, 15 Extra, 0 Side; Harpie's Feather Duster, Reinforcement of the Army and Solemn Judgment at 1 copy each within Limited status; Extra Deck breakdown: 11 Synchro, 4 Link; Tuner count 11 in the Main Deck; Card text and stats for every listed card, from the evidence pack
- Inferred: Core access probabilities (0.69 on the play, 0.76 going second, 0.31 no-core brick); Hand-trap access 0.45 going second; Interaction breadth and recursion read from card text; Going-first and going-second power estimates
- Provisional: Meta Power and format fit (no dated metagame sample supplied)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first and going-second splits and matchup results are unknown No sideboard registered, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
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