Adventurer Token Deck #771806 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alviss of the Nordic Alfar x3, Nordic Smith Ivaldi x3, Nordic Beast Gullinbursti x3. Created Oct 21, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 7/ 100
Power Score
Structural 61
Reliability 55
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro Extender
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Aesir boss monsters (Odin, Thor, Loki) or Fenrir/Jormungardr from the Nordic/Aesir engine, then close with 3000+ ATK bodies.; Link and Synchro chains through Nordic Alfar tuners, with Adventurer Token pressure as a secondary, lower-reliability line.
  • Turn 1 (going first): Search or summon a Nordic starter (Ivaldi, Hlidskjalf, Gullinbursti, Alviss), reach a Nordic tuner plus non-tuner, Synchro into an Aesir boss, and hold Solemn Judgment, Heavy Storm Duster or Ghost Belle for the first interaction.
  • Turn 2 (going second): Open with a hand trap (Infinite Impermanence, Effect Veiler, Ghost Belle) to answer the first Summon, then rebuild through Nordic Relic recursion and a Synchro into Thor or Loki.
  • Recovery: Recycle Nordic monsters through the GY: Hlidskjalf and Dverg return Relics or Nordic monsters, Svalinn and Gullinbursti re-summon, and Synchro Creed draws off the Synchro board.
  • After siding: No side deck is registered, so there is no post-side plan. A best-of-3 event would need a 15-card side to answer the board-wide floodgate or Synchro-based interaction a future meta may bring.

Why it scores here

The deck's power comes from its system: a Nordic Alfar tuner and non-tuner engine that reliably reaches a Synchro Summon, plus a dense interaction suite (Dark Hole, Raigeki, Heavy Storm Duster, Solemn Judgment, five hand traps) that answers boards on both turns. The Nordic Relic recursion keeps the engine live after disruption, and the Aesir Synchro and Fenrir/Jormungardr bodies give the closing pressure at 3000 to 4000 ATK. The Adventurer Token line is real but thin: only Rite of Aramesir (3 copies) makes the token, and the core Fateful Adventure is absent, so it is a secondary route rather than a plan. Consistency is an Inferred estimate from hypergeometric odds, since no recorded combos or tournament data exist, and the lack of a side deck caps the best-of-3 score. Archetype popularity did not earn points, and no card scores were averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 Nordic starter among Ivaldi/Hlidskjalf/Gullinbursti/Alviss in opening 5) ~ 0.72; token starter Rite is only 3 copies (P 0.25) (Inferred)
D2 Opening-Hand Quality & Brick Management 58 26 non-monster slots and 2-3 copy redundancy keep most hands functional; 4 Adventurer-dependent cards are dead without a token (Inferred)
D3 Combo Conversion & Ceiling 62 Aesir Synchros (Thor, Loki, Odin) with negate and removal text give a high ceiling; no recorded boards to confirm (Inferred semantic)
D4 Combo Floor & Median Output 52 No combos supplied, so median output is text-only and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Nordic Relic and Gullinbursti recursion plus five hand traps provide 2-3 independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Hlidskjalf and Ivaldi searches, Synchro Creed draw and GY recursion keep card economy positive (Inferred)
D7 End-Board & Interaction Quality 74 Dark Hole, Raigeki, Heavy Storm Duster, Solemn Judgment and negation on Thor/Loki/Odin give high end-board interaction density (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 66 Five hand traps and a 0.45 chance of one going second, plus Raigeki and Dark Hole, challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 Fenrir 4000, Odin 4000, Beelzeus 4000, Thor 3500 and Loki 3300 bodies give strong closing ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 62 55 Main with 32 distinct cards; six 3-copy slots, but several non-engine spells dilute density (Verified counts + Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots are used with mandatory Synchro and Link bodies, though Aesir access depends on Nordic tuners (Verified counts)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional and held neutral (Provisional)
D14 Pilotability & Error Tolerance 55 Chains of Quick Effects, Synchro material choices and Nordic tuner substitutions raise decision load (Inferred)

How the score was computed

Strategy profile: 80/20 primary/secondary for the rationale of interaction weight; weights applied from the Midrange profile. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Fragmented token engine (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite covering both turns
  • Nordic recursion keeps the engine live after disruption
  • Strong Aesir and Fenrir closing bodies
  • Full Extra Deck with mandatory Synchro and Link coverage

Weaknesses

  • No side deck, so no best-of-3 adaptation
  • Token engine lacks Fateful Adventure, the core card
  • Dependence on Nordic tuners for every Synchro line
  • Rite-only token access makes the Adventurer line fragile

Critical choke points

  • A single Nordic tuner or Alfar tuner in hand gates most Synchro lines
  • Adventurer lines are dead without a token from Rite of Aramesir
Priority Remove Add Reason
1 None (add a 15-card side deck) Side deck of 15 cards A side deck is the largest gap, since D12 is effectively zero and best-of-3 requires adaptation.
2 Reinforcement of the Army Fateful Adventure Fateful Adventure is an 86% inclusion core card for this archetype, and the token engine is incomplete without it.

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side, all restricted cards at legal copy counts; Card texts and stats for all 55+15 cards; Archetype usage stats: Fateful Adventure, Dracoback, Foolish Burial missing
  • Inferred: Starter access about 0.72 for 12 Nordic starter copies; Synchro-into-Aesir boss conversion and negation ceiling; Interaction density and recursion resilience
  • Provisional: Meta and format fit (no dated sample)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
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