Adventurer Token Deck #771806 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Alviss of the Nordic Alfar x3, Nordic Smith Ivaldi x3, Nordic Beast Gullinbursti x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Alviss of the Nordic Alfar x3
- Dverg of the Nordic Alfar x1
- Fenrir the Nordic Wolf x1
- Illegal Knight x1
- Jormungardr the Nordic Serpent x1
- Ljosalf of the Nordic Alfar x2
- Nordic Smith Ivaldi x3
- Tanngnjostr of the Nordic Beasts x2
- Tanngrisnir of the Nordic Beasts x2
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x1
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Mara of the Nordic Alfar x1
- Nordic Beast Gullinbursti x3
- Valkyrie of the Nordic Ascendant x2
- Vanadis of the Nordic Ascendant x2
- Dark Hole x1
- Forbidden Droplet x3
- Gotterdammerung x1
- Harpie's Feather Duster x1
- Nordic Relic Hlidskjalf x3
- Raigeki x1
- Reinforcement of the Army x1
- Rite of Aramesir x3
- Synchro Creed x2
- Compulsory Evacuation Device x2
- Heavy Storm Duster x2
- Infinite Impermanence x2
- Nordic Relic Megingjord x1
- Nordic Relic Svalinn x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Synchro Extender
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Aesir boss monsters (Odin, Thor, Loki) or Fenrir/Jormungardr from the Nordic/Aesir engine, then close with 3000+ ATK bodies.; Link and Synchro chains through Nordic Alfar tuners, with Adventurer Token pressure as a secondary, lower-reliability line.
- Turn 1 (going first): Search or summon a Nordic starter (Ivaldi, Hlidskjalf, Gullinbursti, Alviss), reach a Nordic tuner plus non-tuner, Synchro into an Aesir boss, and hold Solemn Judgment, Heavy Storm Duster or Ghost Belle for the first interaction.
- Turn 2 (going second): Open with a hand trap (Infinite Impermanence, Effect Veiler, Ghost Belle) to answer the first Summon, then rebuild through Nordic Relic recursion and a Synchro into Thor or Loki.
- Recovery: Recycle Nordic monsters through the GY: Hlidskjalf and Dverg return Relics or Nordic monsters, Svalinn and Gullinbursti re-summon, and Synchro Creed draws off the Synchro board.
- After siding: No side deck is registered, so there is no post-side plan. A best-of-3 event would need a 15-card side to answer the board-wide floodgate or Synchro-based interaction a future meta may bring.
Why it scores here
The deck's power comes from its system: a Nordic Alfar tuner and non-tuner engine that reliably reaches a Synchro Summon, plus a dense interaction suite (Dark Hole, Raigeki, Heavy Storm Duster, Solemn Judgment, five hand traps) that answers boards on both turns. The Nordic Relic recursion keeps the engine live after disruption, and the Aesir Synchro and Fenrir/Jormungardr bodies give the closing pressure at 3000 to 4000 ATK. The Adventurer Token line is real but thin: only Rite of Aramesir (3 copies) makes the token, and the core Fateful Adventure is absent, so it is a secondary route rather than a plan. Consistency is an Inferred estimate from hypergeometric odds, since no recorded combos or tournament data exist, and the lack of a side deck caps the best-of-3 score. Archetype popularity did not earn points, and no card scores were averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 Nordic starter among Ivaldi/Hlidskjalf/Gullinbursti/Alviss in opening 5) ~ 0.72; token starter Rite is only 3 copies (P 0.25) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 26 non-monster slots and 2-3 copy redundancy keep most hands functional; 4 Adventurer-dependent cards are dead without a token (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Aesir Synchros (Thor, Loki, Odin) with negate and removal text give a high ceiling; no recorded boards to confirm (Inferred semantic) |
| D4 | Combo Floor & Median Output | 52 | No combos supplied, so median output is text-only and held near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Nordic Relic and Gullinbursti recursion plus five hand traps provide 2-3 independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Hlidskjalf and Ivaldi searches, Synchro Creed draw and GY recursion keep card economy positive (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Dark Hole, Raigeki, Heavy Storm Duster, Solemn Judgment and negation on Thor/Loki/Odin give high end-board interaction density (Verified text + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Five hand traps and a 0.45 chance of one going second, plus Raigeki and Dark Hole, challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Fenrir 4000, Odin 4000, Beelzeus 4000, Thor 3500 and Loki 3300 bodies give strong closing ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 55 Main with 32 distinct cards; six 3-copy slots, but several non-engine spells dilute density (Verified counts + Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra slots are used with mandatory Synchro and Link bodies, though Aesir access depends on Nordic tuners (Verified counts) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so format fit is Provisional and held neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Chains of Quick Effects, Synchro material choices and Nordic tuner substitutions raise decision load (Inferred) |
How the score was computed
Strategy profile: 80/20 primary/secondary for the rationale of interaction weight; weights applied from the Midrange profile. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Fragmented token engine (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite covering both turns
- Nordic recursion keeps the engine live after disruption
- Strong Aesir and Fenrir closing bodies
- Full Extra Deck with mandatory Synchro and Link coverage
Weaknesses
- No side deck, so no best-of-3 adaptation
- Token engine lacks Fateful Adventure, the core card
- Dependence on Nordic tuners for every Synchro line
- Rite-only token access makes the Adventurer line fragile
Critical choke points
- A single Nordic tuner or Alfar tuner in hand gates most Synchro lines
- Adventurer lines are dead without a token from Rite of Aramesir
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (add a 15-card side deck) | Side deck of 15 cards | A side deck is the largest gap, since D12 is effectively zero and best-of-3 requires adaptation. |
| 2 | Reinforcement of the Army | Fateful Adventure | Fateful Adventure is an 86% inclusion core card for this archetype, and the token engine is incomplete without it. |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side, all restricted cards at legal copy counts; Card texts and stats for all 55+15 cards; Archetype usage stats: Fateful Adventure, Dracoback, Foolish Burial missing
- Inferred: Starter access about 0.72 for 12 Nordic starter copies; Synchro-into-Aesir boss conversion and negation ceiling; Interaction density and recursion resilience
- Provisional: Meta and format fit (no dated sample)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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