Firewall Deck #771797 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Firewall OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-4/5 boards with 2300+ ATK monsters (Allied Code Talker @Ignister, Decode Talker Integration, Accesscode Talker, Transcode Talker) built from Cyberse Link Summons, with hand traps protecting the first turn.; Mathmech/Primathmech Xyz follow-up (Primathmech Laplacian, Primathmech Alembertian) and Cyberse recursion through Code Talker and Firewall Link materials.
  • Turn 1 (going first): Search a Cyberse starter (Cynet Mining, Backup @Ignister, Mathmech Circular) and Link Summon toward a Link-3 to Link-5 board, keeping Ash Blossom or Ghost Ogre up as a backup.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) to stop the opponent's first board, then rebuild with Extra Deck Link and Xyz summons.
  • Recovery: Mulcharmy monsters draw cards when the hand is empty and Firewall monsters return material from the GY; the Extra Deck supplies a second Link Summon.
  • After siding: None: the Side Deck is empty (0 cards), so no post-side plan exists.

Why it scores here

This deck is scored as a system, not as an average of its card scores. It reliably opens with searchers (about 81% chance of at least one searcher in a 5-card hand, from the searcher-text group) and a Cyberse Link chain, and it has heavy hand-trap and negation coverage (about 79% chance of at least one hand trap when going second). Its closing power comes from 2300+ ATK Link monsters in the Extra Deck, but no combo or board data exists, so the ceiling and median are text-only inferences. The list runs only 10 of the 25 archetype-core cards and 66 off-archetype copies (exact-name purity 5.7%), which spreads resources across Code Talker, Mathmech, Ignister and Cyber sub-archetypes; popularity and usage statistics did not earn points. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the Structural score of 57 is theoretical only and the Final score is capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5) about 0.81; archetype core P(open) about 0.89; no combo data for starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and tech cards are dead without targets, so brick risk is moderate; estimate only, no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only read of Link-4/5 chains to 2300+ ATK monsters; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant searchers and about 12 hand traps give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw and search effects (Mulcharmy, Cynet Mining, Small World) support recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high (about 12 negation-text and 20 removal-text cards); no measured end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is strong (about 79% for at least one hand trap in 6 cards) (Inferred)
D9 Offensive Pressure & Closing Power 66 Several Link-4/5 and Xyz closers, but no measured closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 Main cards in the 40-60 range, 34 distinct cards, low exact-archetype purity (Verified)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck cards: 12 Link and 3 Xyz, covering several sub-archetype routes (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link chains and hand-trap timing make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit cap (0); No side deck (-4); Engine conflicts and off-archetype mix (-3). Final formula: No-meta formula: 0.80*57 + 0.20*42 = 53.95; modifiers -7 gives 46.95 (about 47). Illegal-deck cap (Step 2) sets the final score to 30. The Structural value of 57 is theoretical only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap coverage for consistent openings
  • Extra Deck has 12 Link and 3 Xyz cards covering multiple routes
  • High negation and removal density for going second

Weaknesses

  • Illegal copy-limit violation (Ash Blossom x3)
  • No Side Deck
  • Low archetype purity and conflicting sub-archetype engines
  • No recorded combo or win-rate data

Critical choke points

  • Ash Blossom & Joyous Spring copy count (must drop to 2 to be legal)
  • Cyberse Link-3+ material chain for the 2300+ ATK closers
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal card of your choice (or leave Main at 54, which is still legal) Clears the only legality violation so the deck can receive a normal Final score.
2 None A Side Deck (up to 15 cards) The Side Deck is empty; adding a post-side plan would raise D12 and Tournament Reliability.
3 Off-archetype cards that do not feed the chosen Link engine Core Cyberse or Code Talker cards for one engine Improves engine coherence and D10/D1.

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom 3 copies vs 2 legal); Main 55, Extra 15, Side 0 within OCG size rules for Main and Extra; Side 0 is within the 0-15 rule; Exact-name purity 5.7% with 66 off-archetype copies; Extra Deck is 12 Link and 3 Xyz; Usage stats: 10 of 25 core cards present
  • Inferred: Starter probabilities from the hypergeometric estimates; Hand-trap and interaction density estimates from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null); D13 matchup/format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side plans cannot be assessed

More OCG Info

Firewall

Firewall Breakdown

 
 

 

 

 

 

 

 
 

 

 
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