Code Talker Deck #771796 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Code Generator x1
- Code of Soul x1
- Dotscaper x1
- Droll & Lock Bird x1
- Firewall Defenser x3
- Firewall Guardian x1
- Firewall Phantom x1
- Gatchiri @Ignister x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Parallel eXceed x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Mathmech Diameter x1
- Mathmech Sigma x1
- Cynet Codec x1
- Cynet Mining x3
- Hey, Space Trunade! x2
- Salamangreat Sanctuary x1
- Small World x3
- Triple Tactics Thrust x2
- Cynet Conflict x1
- Evenly Matched x1
- Iron Thunder x2
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Decode Talker Integration x1
- Excode Talker x1
- Firewall Dragon x1
- Salamangreat Almiraj x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Code Igniter x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link-summon Cyberse boards (Code Talker / Mathmech / @Ignister link monsters, 2300-ATK link finishers) that stack monsters into the Extra Monster Zones; Mulcharmy draw-engine card advantage and hand-trap-protected sustained pressure
- Turn 1 (going first): Open a searcher (Cynet Mining, Small World, Backup @Ignister) to reach a Link-1 or Link-2 starter, Link Summon into a 2300-ATK Code Talker link, and keep Ash Blossom or Ghost Belle up for the opponent's first answer (Inferred, text-based)
- Turn 2 (going second): Use the six-card hand's hand-trap density (about 79% to hold at least one hand trap) to negate or banish the opponent's first search or board, then rebuild through Mulcharmy draws and searchers (Inferred)
- Recovery: Mulcharmy monsters draw when the field is empty and Dotscaper, Mathmech Sigma and Cynet Codec recur or re-search Cyberse monsters (Inferred from card text)
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan exists in this list
Why it scores here
The deck scores as a system: its searchers (15 searcher-text copies, about 81% to hold at least one in a five-card opening hand) and Cyberse link engine make a live starter likely by turn two, though the lack of recorded boards keeps the conversion and median figures text-inferred. Twelve hand traps and five interaction cards give it resilience and going-second interaction, and the Extra Deck is full with 12 Link and 3 Xyz monsters, which gives broad link coverage. Popularity and archetype usage were not credited: the usage stats flag several Extra Deck core cards as missing even though they are present in the list, so that signal was discounted. Three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the deck is Illegal and its structural score (about 58) is theoretical only. The final score is capped at 30 as a result. Card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in 5 cards) about 0.81 and P(at least one of 3 Cynet Mining) about 0.25 per copy; starter access is plausible but unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and dead-on-draw cards (Droll & Lock Bird, Ghost Ogre, Ash) raise brick risk; Mulcharmy draw effects mitigate it; proxy full-brick about 0.28 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Link-chain ceiling from Code Talker, Mathmech and @Ignister 2300-ATK links; no recorded boards exist, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data data (zero boards); floor and median are not measured and are scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Twelve hand traps, duplicated Ash and Ghost Belle, and Mulcharmy recursion give redundant follow-ups after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draws, Cynet Mining and Small World searches, and Cynet Codec recursion keep resources flowing (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Ghost Ogre, Ash, Ghost Belle, Iron Thunder, Cynet Conflict, Gatchiri and Evenly Matched give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density and Nibiru / Ghost Belle / Ghost Ogre give board-breaking potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board 2300-ATK link monsters and Primathmech Laplacian give closing power; the Link-5 finisher is absent from the list (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards within the 40-60 range, 34 distinct, 19 singletons; 60 of 70 copies are off-archetype, which lowers coherence (Observed from composition) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Full 15-card Extra Deck with 12 Link and 3 Xyz monsters, covering Link-1 to Link-5 (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so adaptability is essentially zero for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; the archetype's share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step link-chain sequencing and many hand-trap timing decisions raise the skill burden (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-4); No side deck (-3). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56.2, then modifiers (-7) give a raw 49; capped at 30 because the deck is Illegal (copy-limit violation). Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (15 copies) makes a live starter likely by turn two
- Twelve hand traps and five interaction cards give resilience and going-second interaction
- Full Extra Deck with broad Link coverage
Weaknesses
- Illegal: Ash Blossom & Joyous Spring is over the OCG copy limit (3 run, 2 allowed)
- Only 14.3% exact-name archetype purity; 60 of 70 copies are off-archetype
- No side deck
- No recorded combos, so the floor and median are unmeasured
Critical choke points
- Legality: the deck cannot be played in OCG until the Ash Blossom count drops to two
- Starter dependence on Cynet Mining / Small World / Backup @Ignister searchers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-restricted card such as Ghost Belle & Haunted Mansion (already at 2 copies) or another playable hand trap | Makes the list legal, so it can receive a normal score |
| 2 | Generic off-archetype singletons with low synergy | Code Talker or Cyberse link-enablers to raise exact-name purity | Improves engine coherence and link-chain reliability |
| 3 | None (side deck is empty) | A 15-card side deck with Cyberse-compatible answers to floodgates and boss monsters | Gives a post-side plan and raises D12 |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs 2 allowed (OCG Semi-Limited); Main 55, Extra 15, Side 0 counts; Extra Deck: 12 Link and 3 Xyz monsters; Exact-name archetype purity 14.3%
- Observed: Composition copy histogram (19 singletons, 9 doubles, 6 triples)
- Inferred: Starter probability about 0.81 via searcher group; Brick-risk proxy about 0.28; Going-first and going-second plans from card text; Interaction density from text and role tags
- Provisional: Meta Power (null, no dated sample); Tournament reliability and matchup fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists (going-first, matchup, brick and OTK rates are Inferred or Unknown) usage statistics flags Transcode Talker, Accesscode Talker, Cyberse Wicckid, Allied Code Talker @Ignister, Cyberse Contract Witch and Firewall Dragon as missing from the deck, but all six are present in the Extra Deck list. The core-coverage figure (43.8%) is therefore unreliable and was not used. Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side adaptability cannot be measured
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