Code Talker Deck #771796 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-summon Cyberse boards (Code Talker / Mathmech / @Ignister link monsters, 2300-ATK link finishers) that stack monsters into the Extra Monster Zones; Mulcharmy draw-engine card advantage and hand-trap-protected sustained pressure
  • Turn 1 (going first): Open a searcher (Cynet Mining, Small World, Backup @Ignister) to reach a Link-1 or Link-2 starter, Link Summon into a 2300-ATK Code Talker link, and keep Ash Blossom or Ghost Belle up for the opponent's first answer (Inferred, text-based)
  • Turn 2 (going second): Use the six-card hand's hand-trap density (about 79% to hold at least one hand trap) to negate or banish the opponent's first search or board, then rebuild through Mulcharmy draws and searchers (Inferred)
  • Recovery: Mulcharmy monsters draw when the field is empty and Dotscaper, Mathmech Sigma and Cynet Codec recur or re-search Cyberse monsters (Inferred from card text)
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan exists in this list

Why it scores here

The deck scores as a system: its searchers (15 searcher-text copies, about 81% to hold at least one in a five-card opening hand) and Cyberse link engine make a live starter likely by turn two, though the lack of recorded boards keeps the conversion and median figures text-inferred. Twelve hand traps and five interaction cards give it resilience and going-second interaction, and the Extra Deck is full with 12 Link and 3 Xyz monsters, which gives broad link coverage. Popularity and archetype usage were not credited: the usage stats flag several Extra Deck core cards as missing even though they are present in the list, so that signal was discounted. Three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the deck is Illegal and its structural score (about 58) is theoretical only. The final score is capped at 30 as a result. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5 cards) about 0.81 and P(at least one of 3 Cynet Mining) about 0.25 per copy; starter access is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and dead-on-draw cards (Droll & Lock Bird, Ghost Ogre, Ash) raise brick risk; Mulcharmy draw effects mitigate it; proxy full-brick about 0.28 (Inferred)
D3 Combo Conversion & Ceiling 60 Link-chain ceiling from Code Talker, Mathmech and @Ignister 2300-ATK links; no recorded boards exist, so this is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo data data (zero boards); floor and median are not measured and are scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Twelve hand traps, duplicated Ash and Ghost Belle, and Mulcharmy recursion give redundant follow-ups after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws, Cynet Mining and Small World searches, and Cynet Codec recursion keep resources flowing (Inferred from card text)
D7 End-Board & Interaction Quality 70 Ghost Ogre, Ash, Ghost Belle, Iron Thunder, Cynet Conflict, Gatchiri and Evenly Matched give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density and Nibiru / Ghost Belle / Ghost Ogre give board-breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board 2300-ATK link monsters and Primathmech Laplacian give closing power; the Link-5 finisher is absent from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards within the 40-60 range, 34 distinct, 19 singletons; 60 of 70 copies are off-archetype, which lowers coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 68 Full 15-card Extra Deck with 12 Link and 3 Xyz monsters, covering Link-1 to Link-5 (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered, so adaptability is essentially zero for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; the archetype's share is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step link-chain sequencing and many hand-trap timing decisions raise the skill burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-4); No side deck (-3). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56.2, then modifiers (-7) give a raw 49; capped at 30 because the deck is Illegal (copy-limit violation). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (15 copies) makes a live starter likely by turn two
  • Twelve hand traps and five interaction cards give resilience and going-second interaction
  • Full Extra Deck with broad Link coverage

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over the OCG copy limit (3 run, 2 allowed)
  • Only 14.3% exact-name archetype purity; 60 of 70 copies are off-archetype
  • No side deck
  • No recorded combos, so the floor and median are unmeasured

Critical choke points

  • Legality: the deck cannot be played in OCG until the Ash Blossom count drops to two
  • Starter dependence on Cynet Mining / Small World / Backup @Ignister searchers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-restricted card such as Ghost Belle & Haunted Mansion (already at 2 copies) or another playable hand trap Makes the list legal, so it can receive a normal score
2 Generic off-archetype singletons with low synergy Code Talker or Cyberse link-enablers to raise exact-name purity Improves engine coherence and link-chain reliability
3 None (side deck is empty) A 15-card side deck with Cyberse-compatible answers to floodgates and boss monsters Gives a post-side plan and raises D12

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs 2 allowed (OCG Semi-Limited); Main 55, Extra 15, Side 0 counts; Extra Deck: 12 Link and 3 Xyz monsters; Exact-name archetype purity 14.3%
  • Observed: Composition copy histogram (19 singletons, 9 doubles, 6 triples)
  • Inferred: Starter probability about 0.81 via searcher group; Brick-risk proxy about 0.28; Going-first and going-second plans from card text; Interaction density from text and role tags
  • Provisional: Meta Power (null, no dated sample); Tournament reliability and matchup fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists (going-first, matchup, brick and OTK rates are Inferred or Unknown) usage statistics flags Transcode Talker, Accesscode Talker, Cyberse Wicckid, Allied Code Talker @Ignister, Cyberse Contract Witch and Firewall Dragon as missing from the deck, but all six are present in the Extra Deck list. The core-coverage figure (43.8%) is therefore unreliable and was not used. Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side adaptability cannot be measured

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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