@Ignister Deck #771795 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Cyberse Link-4/5 monsters (Allied Code Talker @Ignister, Accesscode Talker-style Code Talker links) and push 2300+ ATK boards through hand-trap-protected turns (Inferred from card text); Mathmech and Mulcharmy Xyz/Link extension lines that trade hand traps and searchers for board presence (Inferred)
  • Turn 1 (going first): Opening Cyberse searchers (Cynet Mining, Backup @Ignister, Micro Coder) toward a Level 4 Link or Xyz starter; keep Ash Blossom and Ghost Ogre up for the first opposing response (Inferred)
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Nibiru) to interrupt the first search or summon, then rebuild through the Extra Deck links (Inferred)
  • Recovery: Code Talker and Mathmech GY recursion (Cynet Codec, Code Generator, Decode Talker and Accesscode Talker revive effects) rebuilds links after a single disruption (Inferred from text)
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably has a searcher and a Link-route starter in its opening hand (P of at least one archetype core card in a 5-card hand is about 0.69, Inferred), and it carries about 12 hand traps plus 12 negation-text cards, so it can interrupt early plays. Its ceiling rests on Link-4 and Link-5 Cyberse monsters at 2300 ATK, but no recorded boards exist, so combo conversion and median output are text-only inferences and are scored low. Points were not earned from archetype popularity, and no card scores were averaged; the score comes from the system as a whole. The list is over the Ash Blossom copy limit and has no Side Deck, so it is scored as a theoretical, structural-only read and capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in a 5-card opening hand) is about 0.69, with a searcher group at 0.81; the starter chain is 2-3 cards deep (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many non-engine hand traps and mixed Cyberse, Mathmech and Code Talker pieces create some dead or conflicting hands; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from Link-4/5 2300 ATK monsters and Code Talker revive text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so median and floor output cannot be measured (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two or more hand traps (Ash Blossom, Ghost Belle, Ghost Ogre) and GY recursion give several independent response routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (15 searcher-text cards) and GY revival effects rebuild the board after a single interruption (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high (12 hand traps, 12 negation-text cards, removal text on 20 cards), but Ash Blossom is over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second hand traps are likely (P of at least one in a 6-card hand is about 0.79), but there is no board-breaker density evidence (Inferred)
D9 Offensive Pressure & Closing Power 50 Link-5 Allied Code Talker and Link-4 Accesscode Talker give 2300 ATK bodies, but there is no measured closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards over 34 distinct names, with only 5 exact @Ignister copies and off-archetype spread across 10 sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 cards (12 Link, 3 Xyz) with strong Link coverage, though sub-archetype routes compete for slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 35 No Side Deck (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and revive chains with many decision points raise pilot skill demands (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(38) = 46.8, plus modifiers (-10) = 36.8, then Illegal cap applied = 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (15 searcher-text cards) gives frequent starter access
  • Many hand traps and negations (12 each) give early interaction on both turn orders
  • Link-4 and Link-5 bodies at 2300 ATK give a closing route
  • GY revive and recursion effects rebuild after disruption

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2
  • Sub-archetype spread (10 sub-archetypes, 7.1% exact purity) weakens engine coherence
  • No Side Deck, so there is no post-side adaptation
  • No recorded combos, so ceiling and median output are unmeasured

Critical choke points

  • The Link-4 and Link-5 starters depend on specific Cyberse Link materials; losing a single hand trap to an opposing negation can stall the route
  • The Ash Blossom copy count must be cut to 2 before the list is legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal non-Semi-Limited card (any tech or hand trap within the copy limit) Makes the deck legal; the copy-limit violation is the only reason the score is capped at 30
2 one off-archetype splash card a second copy of a core @Ignister or Code Talker starter Raises engine coherence and exact-name purity; off-archetype copies are 65 of 70 archetype-related slots
3 a second sub-archetype line (Mulcharmy or Mathmech) Side Deck of 3 to 5 cards, if the format allows A side deck would give post-side adaptability (D12 currently 35)

Evidence & confidence

  • Verified: Main Deck is 55 cards and Extra Deck is 15 cards, within the OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2 (over limit); Droll & Lock Bird and Mathmech Circular are Limited and run at 1 copy each (legal); Composition: 12 Link and 3 Xyz Extra Deck monsters; 12 hand-trap-role cards; 15 searcher-text cards
  • Inferred: Core engine access about 0.69 for at least one archetype card in a 5-card hand (hypergeometric); Going-second hand trap access about 0.79 (hypergeometric); Consistency and interruption resilience scores rest on card-text reads, not recorded play; Primary strategy Combo; secondary Stun and Toolbox
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck in the export: post-side plan cannot be evaluated

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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