@Ignister Deck #771795 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Code Generator x1
- Code of Soul x1
- Dotscaper x1
- Droll & Lock Bird x1
- Firewall Defenser x3
- Firewall Guardian x1
- Firewall Phantom x1
- Gatchiri @Ignister x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Parallel eXceed x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Mathmech Diameter x1
- Mathmech Sigma x1
- Cynet Codec x1
- Cynet Mining x3
- Hey, Space Trunade! x2
- Salamangreat Sanctuary x1
- Small World x3
- Triple Tactics Thrust x2
- Cynet Conflict x1
- Evenly Matched x1
- Iron Thunder x2
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Decode Talker Integration x1
- Excode Talker x1
- Firewall Dragon x1
- Salamangreat Almiraj x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Code Igniter x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon Cyberse Link-4/5 monsters (Allied Code Talker @Ignister, Accesscode Talker-style Code Talker links) and push 2300+ ATK boards through hand-trap-protected turns (Inferred from card text); Mathmech and Mulcharmy Xyz/Link extension lines that trade hand traps and searchers for board presence (Inferred)
- Turn 1 (going first): Opening Cyberse searchers (Cynet Mining, Backup @Ignister, Micro Coder) toward a Level 4 Link or Xyz starter; keep Ash Blossom and Ghost Ogre up for the first opposing response (Inferred)
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Nibiru) to interrupt the first search or summon, then rebuild through the Extra Deck links (Inferred)
- Recovery: Code Talker and Mathmech GY recursion (Cynet Codec, Code Generator, Decode Talker and Accesscode Talker revive effects) rebuilds links after a single disruption (Inferred from text)
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably has a searcher and a Link-route starter in its opening hand (P of at least one archetype core card in a 5-card hand is about 0.69, Inferred), and it carries about 12 hand traps plus 12 negation-text cards, so it can interrupt early plays. Its ceiling rests on Link-4 and Link-5 Cyberse monsters at 2300 ATK, but no recorded boards exist, so combo conversion and median output are text-only inferences and are scored low. Points were not earned from archetype popularity, and no card scores were averaged; the score comes from the system as a whole. The list is over the Ash Blossom copy limit and has no Side Deck, so it is scored as a theoretical, structural-only read and capped at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype core card in a 5-card opening hand) is about 0.69, with a searcher group at 0.81; the starter chain is 2-3 cards deep (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many non-engine hand traps and mixed Cyberse, Mathmech and Code Talker pieces create some dead or conflicting hands; no brick data exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling read from Link-4/5 2300 ATK monsters and Code Talker revive text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so median and floor output cannot be measured (Inferred, Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more hand traps (Ash Blossom, Ghost Belle, Ghost Ogre) and GY recursion give several independent response routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (15 searcher-text cards) and GY revival effects rebuild the board after a single interruption (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high (12 hand traps, 12 negation-text cards, removal text on 20 cards), but Ash Blossom is over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second hand traps are likely (P of at least one in a 6-card hand is about 0.79), but there is no board-breaker density evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link-5 Allied Code Talker and Link-4 Accesscode Talker give 2300 ATK bodies, but there is no measured closing data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards over 34 distinct names, with only 5 exact @Ignister copies and off-archetype spread across 10 sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck of 15 cards (12 Link, 3 Xyz) with strong Link coverage, though sub-archetype routes compete for slots (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 35 | No Side Deck (side count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and revive chains with many decision points raise pilot skill demands (Inferred from text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(38) = 46.8, plus modifiers (-10) = 36.8, then Illegal cap applied = 30 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong searcher density (15 searcher-text cards) gives frequent starter access
- Many hand traps and negations (12 each) give early interaction on both turn orders
- Link-4 and Link-5 bodies at 2300 ATK give a closing route
- GY revive and recursion effects rebuild after disruption
Weaknesses
- Illegal: Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2
- Sub-archetype spread (10 sub-archetypes, 7.1% exact purity) weakens engine coherence
- No Side Deck, so there is no post-side adaptation
- No recorded combos, so ceiling and median output are unmeasured
Critical choke points
- The Link-4 and Link-5 starters depend on specific Cyberse Link materials; losing a single hand trap to an opposing negation can stall the route
- The Ash Blossom copy count must be cut to 2 before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal non-Semi-Limited card (any tech or hand trap within the copy limit) | Makes the deck legal; the copy-limit violation is the only reason the score is capped at 30 |
| 2 | one off-archetype splash card | a second copy of a core @Ignister or Code Talker starter | Raises engine coherence and exact-name purity; off-archetype copies are 65 of 70 archetype-related slots |
| 3 | a second sub-archetype line (Mulcharmy or Mathmech) | Side Deck of 3 to 5 cards, if the format allows | A side deck would give post-side adaptability (D12 currently 35) |
Evidence & confidence
- Verified: Main Deck is 55 cards and Extra Deck is 15 cards, within the OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2 (over limit); Droll & Lock Bird and Mathmech Circular are Limited and run at 1 copy each (legal); Composition: 12 Link and 3 Xyz Extra Deck monsters; 12 hand-trap-role cards; 15 searcher-text cards
- Inferred: Core engine access about 0.69 for at least one archetype card in a 5-card hand (hypergeometric); Going-second hand trap access about 0.79 (hypergeometric); Consistency and interruption resilience scores rest on card-text reads, not recorded play; Primary strategy Combo; secondary Stun and Toolbox
- Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck in the export: post-side plan cannot be evaluated
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