Archfiend Deck #771792 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
41± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon DARK Dragon/Archfiend bosses (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss/Bane, Scarlight/Scarred) and attack through a hand-trap-protected board; Bystial Dis Pater / The Crimson King / Draco Berserker of the Tenyi as alternative 3000+ ATK boss routes
  • Turn 1 (going first): Open a starter (Bone Archfiend, Crimson Gaia, Resonator Call or Soul Resonator) and Synchro into a 3000-ATK Red Dragon Archfiend route, holding Ash Blossom or Ghost Belle to protect the Synchro
  • Turn 2 (going second): Use the 6-card hand to hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence, Nibiru) against the opponent's first summon, then rebuild the Synchro line on the following turn
  • Recovery: Search Resonator or Archfiend monsters with Crimson Gaia, Vision Resonator and Earthbound Prisoner Stone Sweeper, and re-summon from the GY via Red Rising Dragon or Hot Red Dragon Archfiend Abyss effects
  • After siding: Not applicable: the list has no Side Deck, so no post-side plan exists (theoretical only)

Why it scores here

The deck is scored as a system: 18 Archfiend-core copies give a high probability of an opening starter (about 0.96 with at least one core card in a 5-card hand, Inferred), and 16 searchers plus Resonator and Crimson Gaia text let it chain access into a Synchro Summon. Its interaction is the strongest part: 18 hand-trap or tech cards and 12 negation effects give about a 98% chance of a hand trap on the going-second 6-card hand (Inferred), which earns the going-second and interaction dimensions. Conversion is limited by the lack of recorded boards, so the ceiling (Red Dragon Archfiend, 3000 ATK) is text-only and the median is scored low (no combo data). The deck has no Side Deck, so adaptability and matchup fit are scored low or left provisional, and the Ash Blossom copy count is illegal, which caps the final score. Popularity of the archetype did not add points, and no individual card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core starter in 5-card hand) about 0.96 from archetype_core_group proxy; 18 core copies; engine lines depend on several Resonator/Archfiend pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 hand-trap/tech cards and 16 searchers in 40 cards, but some hand traps are dead without the Synchro plan; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads as a Red Dragon Archfiend (3000 ATK) plus Abyss/Bane boss route from text; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 40 combos_evidence has no parseable boards; median output is unmeasured and scored low on text read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and redundant starters (Resonators, Crimson Gaia, Bone Archfiend) allow a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and GY recursion (Red Rising Dragon, Earthbound Stone Sweeper) support rebuilds across turns (Inferred)
D7 End-Board & Interaction Quality 75 12 negation-text and 12 removal-text cards across layered hand traps and boss effects (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage about 0.98 (Inferred); board-breaking via Red Dragon Archfiend destruction text (verified card text)
D9 Offensive Pressure & Closing Power 70 Multiple 3000 to 3500 ATK Synchro bosses (verified stats); closing relies on surviving disruption (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40-card Main with 18 tech and 18 hand-trap cards and only 19 distinct cards; high non-engine density reduces starter share (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro Extra Deck slots, 12 distinct, all Synchro; coverage is broad but the deck depends on a few bosses (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards); no post-side plan at all (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample; archetype-level meta share absent; scored neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Synchro chains and hand-trap timing decisions raise error risk; decision points numerous (Inferred from card text)

How the score was computed

Strategy profile: Midrange profile weights; Toolbox noted, not blended. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Ash Blossom x3, OCG limit 2) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.8, then -12 illegal copy-limit modifier = 41 (theoretical/structural-only, illegal list)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep hand-trap and negation coverage for both going first and going second
  • Synchro bosses at 3000 to 3500 ATK with several routes
  • Searchers and GY recursion support recovery across turns

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2
  • No Side Deck, so no post-side plan
  • No recorded combos, so median output is unmeasured
  • High non-engine density (18 tech and 18 hand traps in 40 cards)

Critical choke points

  • Red Dragon Archfiend and Abyss/Bane require a successful Synchro; a single hand trap from the opponent can end the turn
  • Ash Blossom over limit makes the list illegal until one copy is removed
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (none; the removal makes the list legal at 40/15/0) Copy limit violation makes the deck illegal; removing one copy restores legality without changing the engine.
2 A 15-card Side Deck (for example, copies of the hand traps or boss-answer cards already in use) Side count is 0; a best-of-3 OCG list needs post-side adaptability (D12 is 15).

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts and size rules (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring copies_run 3 vs OCG legal limit 2 (Semi-Limited); Bystial Druiswurm and Magnamhut at 1 copy each (Limited, legal); Card stats and text for all 27 Main and 15 Extra cards; Archetype purity 18.2% exact name; archetype spread listed
  • Inferred: P(>=1 core starter in 5 cards) about 0.96 (proxy from archetype_core_group); Going-second hand-trap coverage about 0.98; Consistency, brick and interaction scores from composition and text; Red Dragon Archfiend route as the ceiling (semantic read of card text)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50 neutral; no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null in the export Side Deck is empty, so post-side behaviour cannot be scored

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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