Archfiend Deck #771792 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Earthbound Prisoner Stone Sweeper x2
- Nibiru, the Primal Being x3
- Power Vice Dragon x2
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x2
- Infinite Impermanence x3
- King's Resonance x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Hot Red Dragon Archfiend Abyss x2
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Rising Dragon x2
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon DARK Dragon/Archfiend bosses (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss/Bane, Scarlight/Scarred) and attack through a hand-trap-protected board; Bystial Dis Pater / The Crimson King / Draco Berserker of the Tenyi as alternative 3000+ ATK boss routes
- Turn 1 (going first): Open a starter (Bone Archfiend, Crimson Gaia, Resonator Call or Soul Resonator) and Synchro into a 3000-ATK Red Dragon Archfiend route, holding Ash Blossom or Ghost Belle to protect the Synchro
- Turn 2 (going second): Use the 6-card hand to hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence, Nibiru) against the opponent's first summon, then rebuild the Synchro line on the following turn
- Recovery: Search Resonator or Archfiend monsters with Crimson Gaia, Vision Resonator and Earthbound Prisoner Stone Sweeper, and re-summon from the GY via Red Rising Dragon or Hot Red Dragon Archfiend Abyss effects
- After siding: Not applicable: the list has no Side Deck, so no post-side plan exists (theoretical only)
Why it scores here
The deck is scored as a system: 18 Archfiend-core copies give a high probability of an opening starter (about 0.96 with at least one core card in a 5-card hand, Inferred), and 16 searchers plus Resonator and Crimson Gaia text let it chain access into a Synchro Summon. Its interaction is the strongest part: 18 hand-trap or tech cards and 12 negation effects give about a 98% chance of a hand trap on the going-second 6-card hand (Inferred), which earns the going-second and interaction dimensions. Conversion is limited by the lack of recorded boards, so the ceiling (Red Dragon Archfiend, 3000 ATK) is text-only and the median is scored low (no combo data). The deck has no Side Deck, so adaptability and matchup fit are scored low or left provisional, and the Ash Blossom copy count is illegal, which caps the final score. Popularity of the archetype did not add points, and no individual card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core starter in 5-card hand) about 0.96 from archetype core proxy; 18 core copies; engine lines depend on several Resonator/Archfiend pieces (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 hand-trap/tech cards and 16 searchers in 40 cards, but some hand traps are dead without the Synchro plan; brick risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling reads as a Red Dragon Archfiend (3000 ATK) plus Abyss/Bane boss route from text; no recorded boards to confirm (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 40 | combo data has no parseable boards; median output is unmeasured and scored low on text read alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and redundant starters (Resonators, Crimson Gaia, Bone Archfiend) allow a second line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 16 searcher-text cards and GY recursion (Red Rising Dragon, Earthbound Stone Sweeper) support rebuilds across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 12 negation-text and 12 removal-text cards across layered hand traps and boss effects (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap coverage about 0.98 (Inferred); board-breaking via Red Dragon Archfiend destruction text (verified card text) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000 to 3500 ATK Synchro bosses (verified stats); closing relies on surviving disruption (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40-card Main with 18 tech and 18 hand-trap cards and only 19 distinct cards; high non-engine density reduces starter share (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro Extra Deck slots, 12 distinct, all Synchro; coverage is broad but the deck depends on a few bosses (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards); no post-side plan at all (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data or dated meta sample; archetype-level meta share absent; scored neutral and provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Synchro chains and hand-trap timing decisions raise error risk; decision points numerous (Inferred from card text) |
How the score was computed
Strategy profile: Midrange profile weights; Toolbox noted, not blended. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Ash Blossom x3, OCG limit 2) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.8, then -12 illegal copy-limit modifier = 41 (theoretical/structural-only, illegal list)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep hand-trap and negation coverage for both going first and going second
- Synchro bosses at 3000 to 3500 ATK with several routes
- Searchers and GY recursion support recovery across turns
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2
- No Side Deck, so no post-side plan
- No recorded combos, so median output is unmeasured
- High non-engine density (18 tech and 18 hand traps in 40 cards)
Critical choke points
- Red Dragon Archfiend and Abyss/Bane require a successful Synchro; a single hand trap from the opponent can end the turn
- Ash Blossom over limit makes the list illegal until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | (none; the removal makes the list legal at 40/15/0) | Copy limit violation makes the deck illegal; removing one copy restores legality without changing the engine. |
| 2 | A 15-card Side Deck (for example, copies of the hand traps or boss-answer cards already in use) | Side count is 0; a best-of-3 OCG list needs post-side adaptability (D12 is 15). |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 counts and size rules (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring copies_run 3 vs OCG legal limit 2 (Semi-Limited); Bystial Druiswurm and Magnamhut at 1 copy each (Limited, legal); Card stats and text for all 27 Main and 15 Extra cards; Archetype purity 18.2% exact name; archetype spread listed
- Inferred: P(>=1 core starter in 5 cards) about 0.96 (proxy from archetype core); Going-second hand-trap coverage about 0.98; Consistency, brick and interaction scores from composition and text; Red Dragon Archfiend route as the ceiling (semantic read of card text)
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50 neutral; no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null in the export Side Deck is empty, so post-side behaviour cannot be scored
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