Adventurer Token Deck #771790 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gunkan Suship Shari Red x3, Gunkan Suship Uni x3, Gunkan Suship Shari x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Dogoran, the Mad Flame Kaiju x2
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x2
- Gunkan Suship Ikura x1
- Gunkan Suship Shari Red x3
- Gunkan Suship Uni x3
- Kashtira Fenrir x2
- Kurikara Divincarnate x1
- Lava Golem x2
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x1
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x2
- Gunkan Suship Shari x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Revolution Synchron x2
- Dracoback, the Rideable Dragon x1
- Enemy Controller x2
- Fateful Adventure x1
- Forbidden Droplet x2
- Herald of the Abyss x1
- Lightning Storm x2
- Rite of Aramesir x3
- Small World x2
- Triple Tactics Thrust x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- Black Rose Dragon x1
- Black Rose Moonlight Dragon x1
- Draco Berserker of the Tenyi x1
- Hi-Speedroid Chanbara x1
- Lightstorm Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Shooting Riser Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Gaia Dragon, the Thunder Charger x1
- Gunkan Suship Ikura-class Dreadnought x1
- Gunkan Suship Uni-class Super-Dreadnought x2
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42.5 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Synchro, Xyz, Link) reached through Gunkan and Adventurer material, with Dracoback and Fateful Adventure as extenders; Gunkan Suship Uni-class Super-Dreadnought direct-attack and draw effects after a Xyz Summon
- Turn 1 (going first): Open Rite of Aramesir or Water Enchantress to reach an Adventurer Token board, then extend through Gunkan Ikura or Shari; hold Ash Blossom and Ghost Belle as protection
- Turn 2 (going second): Use Ash Blossom, Ghost Belle and Ghost Ogre hand traps to break the opponent's first board, then rebuild through Gunkan searchers
- Recovery: Recur Ghost Belle and Ghost Ogre from the GY and search Fateful Adventure or Rite of Aramesir through Water Enchantress
- After siding: Not evaluable: the deck runs no side deck (Side Deck size 0), so no post-side plan exists in the export
Why it scores here
The list does not reliably open its engine: the Rite of Aramesir and Water Enchantress starters sit at roughly 25% and 18% to appear in an opening hand, and the 55-card main is spread across 30 distinct cards with only 2.9% exact-name Adventurer Token purity. Interaction is the strongest part of the system: 10 hand traps and 18 negation-text cards give several layers of response that hold up when going second. Extra Deck flexibility is reasonable across Synchro, Xyz and Link bosses, but the boss lines depend on Gunkan material that the engine does not reliably supply. Popularity and archetype usage stats confirm the Gunkan and Adventurer core is a real build, but they did not earn points; card scores were not averaged. The deck is Forbidden-illegal (2 Kashtira Fenrir), so this is a theoretical, structural-only read capped low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one Rite of Aramesir in opening 5) ≈ 0.25 and P(at least one Water Enchantress) ≈ 0.18; engine is live on turn 1 in a minority of hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Many off-archetype tech and spell cards (17 tech) and a 2-card bootstrap dilute the starter density; brick rate estimated high (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only inference from Adventurer-token and Gunkan extension lines (Inferred) |
| D4 | Combo Floor & Median Output | 25 | No recorded combos, so median output cannot be measured; text read suggests inconsistent floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ten hand traps and independent Ghost and Ash routes give some redundancy, but most recovery is single-route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Thirteen searcher-text cards and recursion via Ghost Belle and Ghost Ogre support resource regrowth, offset by heavy Gunkan material cost (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Eighteen negation-text cards and ten hand traps give layered interaction; Solemn and Droplet add breadth (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Kaiju Special Summons contest an established board well when going second; no board-breaker count beyond 2 Solemn Strike or Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Synchro and Xyz bosses (Draco Berserker 3000 ATK, Super Starslayer 2900) provide closing power, but conversion depends on the starter (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55 main cards across 30 distinct cards with 2.9% exact-archetype purity and 68 off-archetype copies lower compactness (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots spread over 13 distinct monsters with Gunkan and Synchro coverage; mandatory-slot burden is high (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is supplied (Side Deck size 0), so no post-side adaptability exists (Verified legality field) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple archetypes and decision points per turn raise pilot burden (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 42.5, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only): 0.80*42.5 + 0.20*35 - 10 = 31
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and 18 negation-text cards give layered interaction
- Synchro and Xyz bosses provide closing power and Extra Deck variety
- Searcher and recursion text (13 searchers, Ghost Belle and Ghost Ogre) supports resource recovery
Weaknesses
- Illegal: two Forbidden Kashtira Fenrir
- Engine starters have low opening-hand access (about 25% for Rite of Aramesir)
- Low exact-archetype purity (2.9%) with 68 off-archetype copies
- No side deck
Critical choke points
- Rite of Aramesir and Water Enchantress as the only Adventurer Token starters
- Gunkan material for Extra Deck bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (2 copies) | A legal Adventurer or Gunkan extender | Removes the only Forbidden card so the list is legal to play |
| 2 | Several single-copy off-archetype tech cards | Additional Rite of Aramesir or Water Enchantress copies | Raises the starter density that the engine depends on |
| 3 | Dracoback, the Rideable Dragon (1 copy) | Side deck (up to 15 cards) | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Kashtira Fenrir is Forbidden and run in 2 copies (illegal); Main 55 / Extra 15 / Side 0 sizes are within format size rules; Solemn Judgment and Droll & Lock Bird are at their Limited cap of 1 copy
- Observed: Usage stats show Wandering Gryphon Rider, Fateful Adventure and Dracoback in 86% of archetype lists
- Inferred: Starter access from hypergeometric estimate (about 25% for Rite of Aramesir in 5-card hand); Hand-trap coverage and recovery read from card text
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample deck has no side deck, so post-side plan cannot be assessed
Couldn't load the combos





