Marincess Deck #771787 — Yu-Gi-Oh! OCG

47 Main, 18 Extra, incl. First Penguin x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 21, 2026 by YGO Mod.

Deck Marincess OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 47 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Atlantis/Umi and Atlantean WATER board into high-ATK Link and Xyz boss monsters (Levia-Dragon - Daedalus, Poseidra Abyss, Abysstrite); Synchro and Xyz boss pressure (Icejade Gymir Aegirine, Swordsoul Supreme Sovereign, White Aura Whale)
  • Turn 1 (going first): Search a WATER engine piece (Neptabyss, Warchief, Mulcharmy Purulia draw) and set up Atlantis/Umi field pressure before the opponent can interact
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C") and Dominus Impulse / Ice Barrier to break the opponent's first board, then rebuild through GY recursion
  • Recovery: Recover through GY-triggered Atlantean and Umi effects (Atlantean Heavy Infantry, Atlantean Dragoons, Monster Arms of Atlantis) and Fish Sonar / Warchief searches
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan

Why it scores here

The list opens reliably only through the search-heavy WATER engine: 18 searcher-text cards give about a 92% chance of at least one searcher in the opening hand, but any single named starter is only about 29% (3 copies, going first). It converts that into board through Atlantis/Umi and Atlantean recursion, and its top end (Poseidra Abyss, Levia-Dragon - Daedalus, Swordsoul, Icejade Gymir, all at 2800–3000 ATK) gives real closing power. Interaction is the strongest part of the system, with 8 negation-text and 11 removal-text cards plus 4 hand traps. The score is held down by the illegal list: two Forbidden cards and an 18-card Extra Deck over the OCG limit of 15 make it a theoretical, structural-only read. The archetype is labelled Marincess, but only 1.5% of the Main Deck is named Marincess and 16 of 21 core Marincess cards are absent, so the list is really an Atlantis/Umi build; the score reflects the system, not that label or its meta share, and it is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in hand of 5) ≈ 0.92 but any single 3-copy starter ≈ 0.29 going first; Atlantis/Umi starter access is broad but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 searchers and 4 hand traps help, but 64 off-archetype copies and mixed Atlantis, Abyss, Daedalus and Icejade pieces create conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Levia-Dragon and Poseidra Abyss Link/Xyz lines can convert field presence into large boards; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combo data (0 boards), so floor and median are unmeasured; the list depends on the opponent leaving space for its engine (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several recursive Atlantean/Umi effects (Neptabyss, Warchief, Atlantean Dragoons, Monster Arms) give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY-recursion and searchers (Fish Sonar, Warchief, Atlantean Heavy Infantry) regenerate resources, but no resource profile data exists (Inferred)
D7 End-Board & Interaction Quality 70 8 negation-text and 11 removal-text cards, 4 hand traps, Ice Barrier, Dominus Impulse, Virtue Stream and Daedalus Maelstrom give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second plan leans on hand traps and Dominus Impulse; no going-second split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2800–3000 ATK boss monsters with piercing, multi-attack and direct-attack text give high closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 47 Main Deck cards across 32 distinct names with 64 off-archetype copies; the 18-card Extra Deck is oversized, which weakens compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the OCG maximum of 15; Extra mix is Link, Xyz, Synchro and Fusion with limited shared access (Verified count, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; archetype share is not linked; the Forbidden cards would make the list unplayable in current OCG (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step chains with many search and recursion decisions; 18 searchers add decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra-deck over size (-4). Final formula: No reliable metagame: 0.80*Structural(52.7) + 0.20*TournamentReliability(40) = 50.2, then context modifiers -12 (capped) = 38; illegal list, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 searcher-text cards give broad access to the WATER engine
  • Layered interaction: 8 negation-text, 11 removal-text, 4 hand traps
  • High-ATK boss monsters (2800–3000) give real closing power
  • Recursion from the GY on several Atlantean/Umi monsters

Weaknesses

  • Illegal list: two Forbidden cards and an oversized Extra Deck
  • Archetype label (Marincess) does not match the cards run; 16 core Marincess cards are missing
  • No Side Deck, so no post-side adaptability
  • No recorded combo data to confirm floor or median output
  • Several conflicting sub-archetypes (Atlantis, Abyss, Daedalus, Icejade, Mermail)

Critical choke points

  • Each named 3-copy starter has only about a 29% chance of appearing in the opening 5, so the engine often needs searchers to reach a live board
  • Bahamut Shark and Barrier Statue are Forbidden, so the list cannot be played as built
Priority Remove Add Reason
1 Bahamut Shark A legal Extra Deck boss of the same role (e.g. another WATER Xyz or Link) Forbidden in OCG; the list is illegal until it is removed
1 Barrier Statue of the Torrent A legal WATER-compatible search or interaction card Forbidden in OCG; also a floodgate that conflicts with the Atlantean Special Summon plan
2 One non-core Extra Deck card None; bring the Extra Deck to 15 or fewer Extra Deck is 18 against the OCG maximum of 15
3 One off-archetype Main Deck card A 15-card Side Deck of hand traps and anti-Floodgate cards No side deck exists, which weakens best-of-3 adaptability

Evidence & confidence

  • Verified: Illegal status: Bahamut Shark and Barrier Statue are Forbidden (legal copies 0); Extra Deck count 18 exceeds the OCG maximum of 15; Main Deck count 47 is within 40–60; Side Deck count 0; Card text for searchers, negation, removal and hand traps; Hypergeometric draw probabilities from the resolved Main Deck
  • Inferred: Engine consistency and brick rate from searcher density and copy distribution; Interaction quality from negation and removal text; Closing power from boss stats; Going-first and going-second splits
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side plan cannot be evaluated

More OCG Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
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