Marincess Deck #771787 — Yu-Gi-Oh! OCG
47 Main, 18 Extra, incl. First Penguin x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (47)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x2
- Atlantean Heavy Infantry x1
- Barrier Statue of the Torrent x1
- Click & Echo x1
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Maxx "C" x1
- Monster Arms of Atlantis x1
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Submarineroid x1
- Warchief of Atlantis x3
- Magicalibra x1
- Ash Blossom & Joyous Spring x2
- Icejade Ran Aegirine x2
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x2
- Call of Atlantis x1
- Fish Sonar x1
- Foolish Burial Goods x1
- Instant Fusion x1
- Sea Stealth II x1
- Daedalus Maelstrom x1
- Dominus Impulse x2
- Ice Barrier x1
- Sea Stealth Attack x1
- Virtue Stream x1
Extra Deck (18)
- Elder Entity Norden x1
- Super Vehicroid Jumbo Drill x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Brionac, the Magical Ice Dragon x1
- Icejade Gymir Aegirine x1
- Red Dragon Archfiend x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Whale x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 101: Silent Honor ARK - Soul Asylum x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 47 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Atlantis/Umi and Atlantean WATER board into high-ATK Link and Xyz boss monsters (Levia-Dragon - Daedalus, Poseidra Abyss, Abysstrite); Synchro and Xyz boss pressure (Icejade Gymir Aegirine, Swordsoul Supreme Sovereign, White Aura Whale)
- Turn 1 (going first): Search a WATER engine piece (Neptabyss, Warchief, Mulcharmy Purulia draw) and set up Atlantis/Umi field pressure before the opponent can interact
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C") and Dominus Impulse / Ice Barrier to break the opponent's first board, then rebuild through GY recursion
- Recovery: Recover through GY-triggered Atlantean and Umi effects (Atlantean Heavy Infantry, Atlantean Dragoons, Monster Arms of Atlantis) and Fish Sonar / Warchief searches
- After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan
Why it scores here
The list opens reliably only through the search-heavy WATER engine: 18 searcher-text cards give about a 92% chance of at least one searcher in the opening hand, but any single named starter is only about 29% (3 copies, going first). It converts that into board through Atlantis/Umi and Atlantean recursion, and its top end (Poseidra Abyss, Levia-Dragon - Daedalus, Swordsoul, Icejade Gymir, all at 2800–3000 ATK) gives real closing power. Interaction is the strongest part of the system, with 8 negation-text and 11 removal-text cards plus 4 hand traps. The score is held down by the illegal list: two Forbidden cards and an 18-card Extra Deck over the OCG limit of 15 make it a theoretical, structural-only read. The archetype is labelled Marincess, but only 1.5% of the Main Deck is named Marincess and 16 of 21 core Marincess cards are absent, so the list is really an Atlantis/Umi build; the score reflects the system, not that label or its meta share, and it is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher in hand of 5) ≈ 0.92 but any single 3-copy starter ≈ 0.29 going first; Atlantis/Umi starter access is broad but not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 searchers and 4 hand traps help, but 64 off-archetype copies and mixed Atlantis, Abyss, Daedalus and Icejade pieces create conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only ceiling: Levia-Dragon and Poseidra Abyss Link/Xyz lines can convert field presence into large boards; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data (0 boards), so floor and median are unmeasured; the list depends on the opponent leaving space for its engine (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several recursive Atlantean/Umi effects (Neptabyss, Warchief, Atlantean Dragoons, Monster Arms) give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY-recursion and searchers (Fish Sonar, Warchief, Atlantean Heavy Infantry) regenerate resources, but no resource profile data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 negation-text and 11 removal-text cards, 4 hand traps, Ice Barrier, Dominus Impulse, Virtue Stream and Daedalus Maelstrom give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plan leans on hand traps and Dominus Impulse; no going-second split exists in the data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2800–3000 ATK boss monsters with piercing, multi-attack and direct-attack text give high closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 47 Main Deck cards across 32 distinct names with 64 off-archetype copies; the 18-card Extra Deck is oversized, which weakens compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 18 Extra Deck cards exceed the OCG maximum of 15; Extra mix is Link, Xyz, Synchro and Fusion with limited shared access (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or dated meta sample; archetype share is not linked; the Forbidden cards would make the list unplayable in current OCG (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step chains with many search and recursion decisions; 18 searchers add decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra-deck over size (-4). Final formula: No reliable metagame: 0.80*Structural(52.7) + 0.20*TournamentReliability(40) = 50.2, then context modifiers -12 (capped) = 38; illegal list, so theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searcher-text cards give broad access to the WATER engine
- Layered interaction: 8 negation-text, 11 removal-text, 4 hand traps
- High-ATK boss monsters (2800–3000) give real closing power
- Recursion from the GY on several Atlantean/Umi monsters
Weaknesses
- Illegal list: two Forbidden cards and an oversized Extra Deck
- Archetype label (Marincess) does not match the cards run; 16 core Marincess cards are missing
- No Side Deck, so no post-side adaptability
- No recorded combo data to confirm floor or median output
- Several conflicting sub-archetypes (Atlantis, Abyss, Daedalus, Icejade, Mermail)
Critical choke points
- Each named 3-copy starter has only about a 29% chance of appearing in the opening 5, so the engine often needs searchers to reach a live board
- Bahamut Shark and Barrier Statue are Forbidden, so the list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Bahamut Shark | A legal Extra Deck boss of the same role (e.g. another WATER Xyz or Link) | Forbidden in OCG; the list is illegal until it is removed |
| 1 | Barrier Statue of the Torrent | A legal WATER-compatible search or interaction card | Forbidden in OCG; also a floodgate that conflicts with the Atlantean Special Summon plan |
| 2 | One non-core Extra Deck card | None; bring the Extra Deck to 15 or fewer | Extra Deck is 18 against the OCG maximum of 15 |
| 3 | One off-archetype Main Deck card | A 15-card Side Deck of hand traps and anti-Floodgate cards | No side deck exists, which weakens best-of-3 adaptability |
Evidence & confidence
- Verified: Illegal status: Bahamut Shark and Barrier Statue are Forbidden (legal copies 0); Extra Deck count 18 exceeds the OCG maximum of 15; Main Deck count 47 is within 40–60; Side Deck count 0; Card text for searchers, negation, removal and hand traps; Hypergeometric draw probabilities from the resolved Main Deck
- Inferred: Engine consistency and brick rate from searcher density and copy distribution; Interaction quality from negation and removal text; Closing power from boss stats; Going-first and going-second splits
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side plan cannot be evaluated
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