Dracotail Deck #771785 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Aluber the Jester of Despia x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Dogmatika Ecclesia, the Virtuous x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x2
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Branded Fusion x1
- Branded in High Spirits x1
- Branded Opening x1
- Ketu Dracotail x1
- Rahu Dracotail x1
- The Fallen & The Virtuous x3
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Hyperinvoked Aeon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail / Albaz boss monsters (Dracotail Arthalion, Albion, Mirrorjade, The Dragon that Devours the Dogma) from the Extra Deck, enabled by Branded Fusion, Ketu Dracotail and Rahu Dracotail; Hand-trap disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, D.D. Crow) that protects the Fusion line and strips the opponent's interaction
- Turn 1 (going first): Open with a Dracotail starter (Faimena, Pan, Lukias, Phryxul) or a Fallen of Albaz line, search via Ketu Dracotail or Dracotail Lukias, then Fusion Summon a boss using Dracotail Mululu or Rahu Dracotail
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to answer the opponent's first board, then reach a Fusion boss through the Branded or Albaz route
- Recovery: Rebuild from the GY: Dracotail Urgula, Dracotail Pan and Dracotail Phryxul recycle Dracotail monsters, and Dracotail Sting, Dracotail Horn and Dracotail Flame recycle Dracotail cards into the Deck
- After siding: Not evaluable: the deck has no Side Deck at all (side_count 0), so there is no post-side plan to score
Why it scores here
The score reflects the deck as a system, not an average of its card scores. A 24-copy Dracotail core gives a near-certain starter in the opening hand (P at least one core card in 5 is about 0.95, Inferred), and the Fusion engine has real route redundancy through Ketu, Rahu, Mululu and Branded Fusion. Hand traps (15 cards, 86% chance of one in a 6-card going-second hand, Inferred) and about 19 removal-text cards give the list interaction it can use while keeping its own line alive. The weaknesses are the 28% exact-archetype purity (Mulcharmy, Branded, Albaz Dragon, PSY-Frame and Despia are splashed in), the lack of any recorded boards or guides to measure a median, and a Side Deck of zero cards. The list is Illegal under OCG Semi-Limited rules because it runs 3 copies each of Ash Blossom and The Fallen and The Virtuous, so it is capped low and the result is structural/theoretical only. Popularity (archetype core present 82%) confirms the list is real and accessible but does not on its own earn power points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core card in opening 5) about 0.95 and starter diversity across Dracotail monsters and Fusion spells; Inferred from hypergeometric draws |
| D2 | Opening-Hand Quality & Brick Management | 58 | 15 hand traps and 13 searchers add functional options, but splashed Mulcharmy and Despia pieces and the Fusion requirement create dead-hand risk; Inferred |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text only (Fusion bosses with removal and recursion on Fusion Summon); no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is not measurable; floor estimated from starter count and the Extra Deck dependence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and recursion (Pan, Urgula, Phryxul) give alternative lines after one interruption; Inferred from card text |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion effects from GY and banish-recycle spells support grind, but the list leans on card-advantage text rather than measured resources (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Removal text on 19 cards and negation on 13 cards, including repeatable hand traps; layering is good but Limited/Semi-Limited copy counts cap repeatability (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap density (86% one in 6) and Fusion bosses give board-breaking power; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK 2500 to 3000+ and Albion/Mirrorjade with unaffected or double-attack text; no measured end-board data (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Main Deck is 56 cards, but 35 distinct names with 28% exact-archetype purity and many 1-copy splash slots reduce coherence (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Fusion, 1 Link and 1 Synchro in 15 slots; Fusion-heavy and consistent with the archetype core, but flexibility is limited (Verified composition) |
| D12 | Side Deck Adaptability | 12 | Side Deck count is 0, so no post-side plan can be scored; this is the lowest-weighted gap for a best-of-3 format (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype Fusion sequencing with many Extra Deck requirements and hand-trap timing; high decision density (Inferred) |
How the score was computed
Strategy profile: Midrange primary (about 80%) with Combo weights as a secondary read (about 20%); the Midrange profile is used for the structural number. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12); Banlist exposure (-4); Engine conflicts (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56.8 + 0.20*40 - 11 = 42.4; Illegal legality cap applied, final = 30 (structural/theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is dense: 24 Dracotail-named copies give about 95% chance of at least one core card in a 5-card opening hand (Inferred)
- Multiple Fusion routes (Ketu, Rahu, Mululu, Branded Fusion) and hand-trap disruption protect the Fusion line
- Strong Fusion bosses with removal or unaffected text (Albion, Mirrorjade, Dracotail Arthalion)
Weaknesses
- Illegal copy counts for Ash Blossom and The Fallen and The Virtuous
- Only 28% exact-archetype purity; splash slots reduce consistency
- No Side Deck at all
Critical choke points
- Single copies of Ketu Dracotail, Rahu Dracotail, Dracotail Mululu and Branded Fusion are the only routes to Fusion without Lukias or Faimena
- Extra Deck access depends on Fusion spells that are Limited to one copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous | Nothing; the list must be made legal before it can be scored normally | Both cards exceed their OCG Semi-Limited copy limit of 2, which makes the deck Illegal |
| 2 | One of the off-archetype splash slots (for example Blazing Cartesia or Guiding Quem) | A 2nd Dracotail Lukias or a 2nd Dracotail Phryxul if the copy limit allows | Raises archetype purity and gives a more reliable Fusion starter |
| 3 | None | A 3 to 15 card Side Deck | A zero-card Side Deck leaves no best-of-3 adaptation; adding one is the largest structural gap |
Evidence & confidence
- Verified: Legality: Illegal, 3 copies of Ash Blossom and of The Fallen and The Virtuous against a limit of 2; Composition: 56 Main, 15 Extra, 0 Side; 28.2% exact-archetype purity; Banlist: Ketu Dracotail, Rahu Dracotail, Dracotail Mululu, Branded Fusion, Branded in High Spirits are Limited
- Inferred: Starter access about 0.95 from hypergeometric draw odds; Hand-trap access 0.86 going second; Interaction and resilience read from card text
- Provisional: Meta power and matchup fit (no dated metagame or tournament data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates); those are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export No guides attached for the archetype
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