Dracotail Deck #771785 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 40
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail / Albaz boss monsters (Dracotail Arthalion, Albion, Mirrorjade, The Dragon that Devours the Dogma) from the Extra Deck, enabled by Branded Fusion, Ketu Dracotail and Rahu Dracotail; Hand-trap disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, D.D. Crow) that protects the Fusion line and strips the opponent's interaction
  • Turn 1 (going first): Open with a Dracotail starter (Faimena, Pan, Lukias, Phryxul) or a Fallen of Albaz line, search via Ketu Dracotail or Dracotail Lukias, then Fusion Summon a boss using Dracotail Mululu or Rahu Dracotail
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to answer the opponent's first board, then reach a Fusion boss through the Branded or Albaz route
  • Recovery: Rebuild from the GY: Dracotail Urgula, Dracotail Pan and Dracotail Phryxul recycle Dracotail monsters, and Dracotail Sting, Dracotail Horn and Dracotail Flame recycle Dracotail cards into the Deck
  • After siding: Not evaluable: the deck has no Side Deck at all (side_count 0), so there is no post-side plan to score

Why it scores here

The score reflects the deck as a system, not an average of its card scores. A 24-copy Dracotail core gives a near-certain starter in the opening hand (P at least one core card in 5 is about 0.95, Inferred), and the Fusion engine has real route redundancy through Ketu, Rahu, Mululu and Branded Fusion. Hand traps (15 cards, 86% chance of one in a 6-card going-second hand, Inferred) and about 19 removal-text cards give the list interaction it can use while keeping its own line alive. The weaknesses are the 28% exact-archetype purity (Mulcharmy, Branded, Albaz Dragon, PSY-Frame and Despia are splashed in), the lack of any recorded boards or guides to measure a median, and a Side Deck of zero cards. The list is Illegal under OCG Semi-Limited rules because it runs 3 copies each of Ash Blossom and The Fallen and The Virtuous, so it is capped low and the result is structural/theoretical only. Popularity (archetype core present 82%) confirms the list is real and accessible but does not on its own earn power points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in opening 5) about 0.95 and starter diversity across Dracotail monsters and Fusion spells; Inferred from hypergeometric draws
D2 Opening-Hand Quality & Brick Management 58 15 hand traps and 13 searchers add functional options, but splashed Mulcharmy and Despia pieces and the Fusion requirement create dead-hand risk; Inferred
D3 Combo Conversion & Ceiling 62 Ceiling from text only (Fusion bosses with removal and recursion on Fusion Summon); no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is not measurable; floor estimated from starter count and the Extra Deck dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and recursion (Pan, Urgula, Phryxul) give alternative lines after one interruption; Inferred from card text
D6 Resource Economy, Recovery & Grind 58 Recursion effects from GY and banish-recycle spells support grind, but the list leans on card-advantage text rather than measured resources (Inferred)
D7 End-Board & Interaction Quality 66 Removal text on 19 cards and negation on 13 cards, including repeatable hand traps; layering is good but Limited/Semi-Limited copy counts cap repeatability (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap density (86% one in 6) and Fusion bosses give board-breaking power; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK 2500 to 3000+ and Albion/Mirrorjade with unaffected or double-attack text; no measured end-board data (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 42 Main Deck is 56 cards, but 35 distinct names with 28% exact-archetype purity and many 1-copy splash slots reduce coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion, 1 Link and 1 Synchro in 15 slots; Fusion-heavy and consistent with the archetype core, but flexibility is limited (Verified composition)
D12 Side Deck Adaptability 12 Side Deck count is 0, so no post-side plan can be scored; this is the lowest-weighted gap for a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype Fusion sequencing with many Extra Deck requirements and hand-trap timing; high decision density (Inferred)

How the score was computed

Strategy profile: Midrange primary (about 80%) with Combo weights as a secondary read (about 20%); the Midrange profile is used for the structural number. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12); Banlist exposure (-4); Engine conflicts (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56.8 + 0.20*40 - 11 = 42.4; Illegal legality cap applied, final = 30 (structural/theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is dense: 24 Dracotail-named copies give about 95% chance of at least one core card in a 5-card opening hand (Inferred)
  • Multiple Fusion routes (Ketu, Rahu, Mululu, Branded Fusion) and hand-trap disruption protect the Fusion line
  • Strong Fusion bosses with removal or unaffected text (Albion, Mirrorjade, Dracotail Arthalion)

Weaknesses

  • Illegal copy counts for Ash Blossom and The Fallen and The Virtuous
  • Only 28% exact-archetype purity; splash slots reduce consistency
  • No Side Deck at all

Critical choke points

  • Single copies of Ketu Dracotail, Rahu Dracotail, Dracotail Mululu and Branded Fusion are the only routes to Fusion without Lukias or Faimena
  • Extra Deck access depends on Fusion spells that are Limited to one copy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous Nothing; the list must be made legal before it can be scored normally Both cards exceed their OCG Semi-Limited copy limit of 2, which makes the deck Illegal
2 One of the off-archetype splash slots (for example Blazing Cartesia or Guiding Quem) A 2nd Dracotail Lukias or a 2nd Dracotail Phryxul if the copy limit allows Raises archetype purity and gives a more reliable Fusion starter
3 None A 3 to 15 card Side Deck A zero-card Side Deck leaves no best-of-3 adaptation; adding one is the largest structural gap

Evidence & confidence

  • Verified: Legality: Illegal, 3 copies of Ash Blossom and of The Fallen and The Virtuous against a limit of 2; Composition: 56 Main, 15 Extra, 0 Side; 28.2% exact-archetype purity; Banlist: Ketu Dracotail, Rahu Dracotail, Dracotail Mululu, Branded Fusion, Branded in High Spirits are Limited
  • Inferred: Starter access about 0.95 from hypergeometric draw odds; Hand-trap access 0.86 going second; Interaction and resilience read from card text
  • Provisional: Meta power and matchup fit (no dated metagame or tournament data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates); those are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export No guides attached for the archetype

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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