Lunalight Deck #771782 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Fire Formation - Tenki x3, Lunalight Masquerade x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
63± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 67
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 67
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Dancer (Leo, Liger, Sabre or Panther; 2800 to 3800 ATK, second attack) using Polymerization or Lunalight Fusion.; Xyz and Link follow-ups (Brotherhood of the Fire Fist - Tiger King, Outer Entity Nyarla, I:P Masquerena) and Lunalight Cat Dancer pressure.
  • Turn 1 (going first): Open a Gold Leo, Masquerade or Black Sheep starter, search Polymerization or Lunalight Fusion, then Fusion Summon a Lunalight Dancer on turn 1 or 2.
  • Turn 2 (going second): Keep a hand-trap line (Ash Blossom, Ghost Belle, Effect Veiler, Impermanence, Droll) to disrupt the opponent's first engine, then Fusion Summon on turn 2.
  • Recovery: Foolish Burial and Foolish Burial Goods fill the GY for recursion; Kaleido Chick, Black Sheep and Yellow Marten return Lunalight monsters, and Perfume Dancer or Luna Light Perfume re-summons.
  • After siding: None: the list has an empty Side Deck (side 0 of 15 allowed in OCG), so there is no post-side plan.

Why it scores here

The deck reliably opens a Lunalight starter: about 74% of 5-card openings (going first) hit at least one of the nine Gold Leo, Masquerade or Tenki copies, rising to about 81% on a 6-card hand going second, and Polymerization access is redundant across Black Sheep, Masquerade, Kaleido Chick and Perfume. Its conversion is strong on the system: several Lunalight Dancers reach 2800 to 3800 ATK and gain a second attack, and the Extra Deck supplies Xyz and Link backups. Interaction is dense, with ten hand traps and Serenade Dance, which lifts the floor and the going-second plan. Weaknesses are a 55 brick-management score (many Level 0 spells), a 45 pilotability score (long Fusion and chain sequences), and no side deck at all, so post-side adaptation scores near zero. Popularity and archetype share were not credited, and card scores were not averaged: the score comes from consistency, median output and interaction, and combo evidence is absent, so the ceiling and median are inferred from text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 9 Gold Leo/Masquerade/Tenki in 5-card opening) = 0.742; P(in 6-card going-second hand) = 0.808; Polymerization access from several searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 Level 0 spells and 10 hand traps that need a specific target; 13 cards are conditional on opponent activity; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 72 Fusion-Dancer ceiling of 2800-3800 ATK with second attack and banish/search text; no recorded boards to check the ceiling (Inferred from text)
D4 Combo Floor & Median Output 58 No recorded boards, so median is inferred from Polymerization access and Extra Deck summon requirements; floor is set by hand-trap interaction (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Gold Leo, Black Sheep, Kaleido Chick, Yellow Marten) and hand-trap disruption route redundancy (Inferred from card text)
D6 Resource Economy, Recovery & Grind 72 Burial effects, GY recursion (Kaleido Chick, Black Sheep, Marten) and searchers rebuild resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 74 10 hand traps, Serenade Dance and Scarlet Tiger; Leo Dancer and Liger Dancer cannot be targeted or are unaffected by opponent card effects (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density on a 6-card hand (84.5% for at least one, Inferred) plus Dancer boss bodies; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Leo Dancer 3500 ATK and Liger Dancer 3800 ATK with second attack, Sabre Dancer +200 ATK per GY Beast-Warrior (verified text, Inferred output)
D10 Main Deck Efficiency & Flexibility 64 40 main slots, 25 distinct; 9 spells in the copy histogram of 3 and 2 cards; compact Lunalight core (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 10 Fusion Monsters plus 3 Xyz and 2 Link; 5 flex or tech Extra slots (Nyarla, Chimera, Little Knight, Masquerena, Tiger King) (Verified counts)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed in OCG); no post-side plan exists and no post-side data (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent, so the dimension is neutral and dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Fusion chains, Polymerization timing, hand-trap timing and Level-0 searchers need many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 67, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Limited key tools (-1); Redundant starters (2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Structural is meta-neutral (D13 dropped, weights renormalized over 97): 6382/97 = 65.8 -> 66; 0.80*66 + 0.20*58 = 64.4; modifiers -1 -> 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant openers: 3x Gold Leo, 3x Masquerade, 3x Tenki plus Black Sheep, Kaleido Chick and Marten
  • Dense hand-trap interaction (10 hand traps, Serenade Dance) that improves going second (about 84% to hold one hand trap in 6 cards, Inferred)
  • Strong closing: Leo, Liger, Sabre and Panther Dancers with second attacks and untargetable/unaffected clauses (text-based)
  • Multiple Polymerization sources (Polymerization, Lunalight Fusion, Heavy Polymerization, Black Sheep, Masquerade)

Weaknesses

  • No side deck: no post-side plan (side 0 of 15)
  • Level 0 spell and trap density (17 cards) risks dead cards in some hands
  • Long Fusion and chain sequences lower pilotability
  • No combo or tournament data to confirm median output or matchup fit

Critical choke points

  • Polymerization / Lunalight Fusion access: only one Polymerization and one Lunalight Fusion are printed; the other sources are searchers
  • Gold Leo as the Level 4 searcher: removing it breaks several openers
Priority Remove Add Reason
1 None Side Deck of up to 15 (extra hand traps or Lunalight-specific negates) An empty side removes all post-side adaptability (D12 scored 20); this is the largest gain available
2 1 Foolish Burial Goods (Semi-Limited copy) A second Lunalight Fusion or Heavy Polymerization-style Fusion access Lifts Fusion access reliability without relying on Limited cards; Inferred, not tested

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; no size or copy-limit violations; Limited: Droll & Lock Bird, Foolish Burial, S:P Little Knight at 1 copy each; Semi-Limited: Ash Blossom and Foolish Burial Goods at 2 copies each; Extra Deck: 10 Fusion, 3 Xyz, 2 Link; 11 distinct; Usage statistics: 29 rows, archetype core present for 16 of 25 by flag, but Extra Deck flags are inconsistent (see probabilities.notes)
  • Inferred: Hypergeometric starter access: 0.742 (5-card) and 0.808 (6-card) for the 9 Gold Leo/Masquerade/Tenki copies; Dancer ceiling and closing power from card text; Hand-trap disruption value on the going-second hand (0.845 for at least one in 6 cards); Brick rate and pilotability from Level 0 spell density and chain requirements
  • Provisional: Matchup and format fit (D13), dropped from the Structural score as meta-neutral; Meta power: null, no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck (going first/second, matchup, brick rate) Empty Side Deck: post-side plan cannot be evaluated usage statistics Extra Deck flags (in this deck/copies_in_deck) disagree with the card list; missing core cards is not used Deck title is null; the name in the output is null

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top