Fire Fist Deck #771781 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Fire Formation - Tenki x3, Lunalight Masquerade x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
62± 6/ 100
Power Score
Structural 68
Reliability 54
Going First 64
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 64
Going Second 74
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Liger, Leo, Perfume, Sabre, Panther) and attack, using second-attack and card-effect protection to close; Hand-trap and negation interaction (10 hand traps, Ash Blossom, Ghost Belle, Effect Veiler, Droll) that stalls the opponent while the Fusion line is built
  • Turn 1 (going first): T1 Normal Summon Lunalight Gold Leo to search a Lunalight monster, or activate Lunalight Masquerade for Polymerization; T2 Fusion Summon a Dancer via Polymerization, Lunalight Fusion or Heavy Polymerization; keep at most one hand trap for the opponent's first play
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler or Infinite Impermanence for the opponent's first board, then Fusion Summon a Dancer on T2 through Masquerade, Kaleido Chick or Black Sheep access to Polymerization
  • Recovery: Searchers (Gold Leo, Black Sheep, Kaleido Chick, Silver Hound, Yellow Marten, Perfume Dancer, Emerald Bird) rebuild hand; Luna Light Perfume and Emerald Bird Special Summon from GY; Foolish Burial and Foolish Burial Goods reload the Deck
  • After siding: None. The deck runs 0 Side Deck cards, so there is no post-side plan to adapt to a matchup

Why it scores here

The deck reliably opens a Lunalight starter: three copies each of Gold Leo, Masquerade and Fire Formation Tenki give P(at least one searcher in a 5-card opening hand) of about 0.95, and 25 archetype-core copies give about 0.995 (Inferred). Conversion rests on Fusion access through three Polymerization-type spells plus Masquerade, Kaleido Chick and Black Sheep, which lead to 3500-3800 ATK Dancers with second attacks, so closing power is high but depends on one Extra Deck family. Ten hand traps and seven Tuner monsters with no Synchro monster in the Extra Deck lower brick management and turn-1 use when going first, while going second, the 84.5% chance of a hand trap in six cards and the negation and removal text density raise interaction. There is no recorded board data, no tournament link and no side deck, so the score rests on the structural read of text and probabilities, and popularity or meta share earned no points. Card scores were not averaged; the score comes from the system's consistency, interaction and closing power measured together.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one searcher in opening hand of 5) = 0.95 from 17 searcher-text cards; 3-copy starters Masquerade, Gold Leo and Tenki; core group 99.5% (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand traps (25% of Main), 7 Tuners with no Synchro in the Extra Deck, Droll and Ghost Ogre are reactive; going-first 5-card dead-hand risk is high (Inferred)
D3 Combo Conversion & Ceiling 72 Dancer ceiling 3500-3800 ATK with second attack and protection; no recorded boards, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards, so median output cannot be measured; estimated from starter redundancy and Fusion enablers (Inferred, low certainty)
D5 Interruption Resilience & Route Redundancy 66 Searchers, 10 hand traps and recursion (Perfume Dancer, Emerald Bird, Burial spells) give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers and draw/recursion effects (Emerald Bird, Perfume Dancer, Burial, Yellow Marten) regenerate cards; no grind telemetry exists (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density: 13 negation-text and 14 removal-text cards, 10 hand traps, Infinite Impermanence x2 and Ash Blossom x2 (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap chance 0.845 (hypergeometric) plus Dancers unaffected by opponent card effects (Inferred)
D9 Offensive Pressure & Closing Power 78 Liger Dancer 3800 ATK and Sabre Dancer 3000 ATK with second-attack and attack-all text; closing depends on Fusion completion (Inferred)
D10 Main Deck Efficiency & Flexibility 72 40-card Main at the minimum size with 25 distinct cards and 3 triples; 4 non-engine staples (Droll, Burial x2, Impermanence) (Verified)
D11 Extra Deck Efficiency & Coverage 66 15/15 Extra slots: 10 Fusion, 3 Xyz, 2 Link; Dancers are mandatory and Nyarla, Chimera and Links are flex (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards) in best-of-3 play, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Fusion lines with material checks and hand-trap timing; many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 64, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No side deck (-3); Engine conflict and archetype label mismatch (-2); Searcher redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*68 + 0.20*54 - 3 = 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three 3-copy starters (Gold Leo, Masquerade, Tenki) with 17 searcher-text cards give high starter access
  • Ten hand traps and 13 negation-text cards give layered interaction, especially going second
  • Dancer Fusion Monsters have strong ATK, second attack and protection text
  • Compact 40-card Main at the minimum size with full legal copy compliance

Weaknesses

  • 10 hand traps plus 7 non-Synchro Tuners give dead-card risk when going first
  • No Side Deck, so no post-side adaptation
  • Declared archetype Fire Fist does not match the Lunalight-core engine
  • Tiger King and Nyarla Xyz plus Fire Formation add a second engine that competes for Level 4 Beast-Warrior slots

Critical choke points

  • Fusion access depends on three pure Polymerization-type spells plus Masquerade, Kaleido Chick and Black Sheep; losing them to a hand trap or Droll stalls the Dancer line
  • Dancers need 2-3 Lunalight materials, so a hand of only Level 3-4 monsters with no Fusion spell is a soft brick
Priority Remove Add Reason
1 One Tuner-only hand trap (Ghost Ogre & Snow Rabbit or one Ghost Belle) A second Fusion enabler or a Lunalight monster that searches Polymerization Reduces going-first dead hands and adds Fusion access without changing the hand-trap count
2 Tiger King (2 copies) or Outer Entity Nyarla A Lunalight Dancer or Lunalight monster consistent with the engine Removes the second-engine dependency on Level 4 Beast-Warrior and aligns the deck with its real archetype
3 Nothing (no Side Deck slots are used) A 3-6 card Side Deck covering the top matchup threats (hand traps and Dancer answers) Enables post-side adaptation, which is currently absent (D12 = 15)

Evidence & confidence

  • Verified: Legal on OCG BanList: Droll & Lock Bird, Foolish Burial and S:P Little Knight at 1 Limited copy; Ash Blossom and Foolish Burial Goods at 2 Semi-Limited copies; 40 Main and 15 Extra cards with 0 Side; Extra breakdown is 10 Fusion, 3 Xyz, 2 Link; 10 hand traps, 17 searcher-text cards, 13 negation-text cards and 14 removal-text cards from role tags; Card texts for Gold Leo, Masquerade, Tenki, Dancers and the Polymerization spells
  • Observed: Usage statistics show Lunalight Gold Leo, Masquerade and Yellow Marten at 100% inclusion, and Emerald Bird at 100% (archetype-level, not deck performance)
  • Inferred: Starter access P(at least one searcher in 5) = 0.95 and archetype core 0.995 (hypergeometric); Going-second hand-trap chance 0.845 and going-first dead-hand risk from 10 hand traps; Dancer closing power from card text; ceiling and median are text-only because no boards exist; Structural weights from Combo profile; no measured performance data
  • Provisional: Meta Power (null) and matchup fit (D13 = 50) without a dated metagame sample; Tournament Reliability (54) without tournament or win-rate data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry exists in YGOVN: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample usage statistics in this deck flags appear to ignore the Extra Deck: Sabre Dancer, Tiger King, Leo/Liger/Perfume/Panther/Cat Dancers, S:P Little Knight and Nyarla are listed as absent (copies 0) even though the cards list runs them; the 64% core-present figure is therefore understated Declared archetype Fire Fist (exact-name purity 3.6%) does not match the Lunalight-core list; archetype detection relies on the declared label Side Deck is empty, so no post-side evidence exists

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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