Dracotail Deck #771773 — Yu-Gi-Oh! OCG

48 Main, 16 Extra, incl. Aluber the Jester of Despia x3, Dracotail Faimena x3, Fusion Deployment x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 62
Reliability 45
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon 3000+ ATK Extra Deck monsters (Dracotail Arthalion, The Dragon that Devours the Dogma, Albion the Sanctifire Dragon) and the Synchro Bystial Dis Pater; Repeated Fusion Summons recycled through Dracotail recursion (Dracotail Flame, Sting, Horn, Urgula) and Fallen of Albaz value
  • Turn 1 (going first): Open on Dracotail Faimena, Ketu Dracotail or Rahu Dracotail to Fusion Summon, using Fallen of Albaz as material to reach a 3000-ATK Fusion; Dracotail Lukias and Phryxul add follow-up bodies
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to protect the first engine play, then rebuild the board with Fusion Deployment or Super Polymerization, which is over the copy limit
  • Recovery: Dracotail Flame, Sting and Horn each return a Dracotail card from the GY or banishment to the bottom of the Deck and draw 1, feeding the next Fusion Summon
  • After siding: None: the Side Deck is empty, so there is no post-side plan in this list

Why it scores here

This deck was scored as a connected Fusion system, not by averaging its card scores. The Dracotail core (16 cards from the archetype-core group, roughly 88% chance of at least one in an opening 5-card hand) plus two searcher-text groups give a good chance of a live starter on turn 1 or 2. Conversion is strong on paper: several Extra Deck monsters reach 3000+ ATK and recursion cards (Flame, Sting, Horn) keep resources flowing. Interaction is layered, with Ash Blossom, Ghost Ogre, Droll and Bystial Dis Pater covering negation and removal. The list is illegal (Super Polymerization at 3 copies and 16 Extra Deck cards), so the final score is capped at 30, and the empty Side Deck means there is no post-side plan. Popularity and archetype share earned no points; the score reflects the system, not the archetype's reputation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of the 16 archetype-core cards in a 5-card opening hand) is about 0.88; Fallen of Albaz x2 gives only about 0.20 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 singletons, 17 Level-0 Spell/Trap slots, several conditional cards (Branded in High Spirits, Branded Bond) dead without specific GY or Extra Deck states (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling inferred from text: Fallen of Albaz into 3000-ATK Fusions plus Dracotail recursion (Inferred semantic read)
D4 Combo Floor & Median Output 52 No combo data, so the median cannot be measured; the estimate is held near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Five hand traps plus several draw and search effects give a second line after one interruption; hand-trap group about 0.50 in a 6-card going-second hand (Inferred)
D6 Resource Economy, Recovery & Grind 70 Dracotail Flame, Sting and Horn each draw 1 and recycle a Dracotail card to the Deck; Fusion materials recover through GY effects (Inferred from text)
D7 End-Board & Interaction Quality 74 Nine negation-text and nine removal-text cards, including Ash Blossom, Ghost Ogre, Droll and Bystial Dis Pater (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Lubellion, Dracotail Pan (2700 ATK, destroy), Sting and Ghost Ogre give board-breaking reach against an established board; going-second hand-trap group about 0.50 (Inferred)
D9 Offensive Pressure & Closing Power 80 Three or more 3000-ATK Extra Deck monsters plus Dis Pater at 3500 ATK give high closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 48 main-deck cards with 33 distinct names, 17 Level-0 cards and 26.6% exact-name Dracotail purity; the spread across Branded, Despia and Bystial reduces coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceed the 15-card limit; 15 Fusion and 1 Synchro, with heavy dependence on Fallen of Albaz as material (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data is linked, so matchup and format fit are Provisional and held near neutral
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with Fallen of Albaz material, several optional quick effects and 16 Extra Deck cards to track; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-3); single_engine_dependence (-2); empty_side_deck (-3). Final formula: Uncapped: 0.80*Structural(62) + 0.20*TournamentReliability(45) + modifiers(-8) = about 51. Illegal list, so capped at 30 (theoretical/structural read only). Meta provisional.


More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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