Odd-Eyes Deck #771768 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Kumongous, the Sticky String Kaiju x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum and Link/Xyz beatdown from Odd-Eyes and Supreme King boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Vortex Dragon, Supreme King Dragon Darkwurm, Odd-Eyes Rebellion Xyz Dragon) once a Pendulum Zone pair is established; Link-based pressure through Promethean Princess, Worldsea Dragon Zealantis, and Amphibious Swarmship Amblowhale
  • Turn 1 (going first): Normal Summon a Pendulum Monster, place Magician or Performapal scales, and use Mulcharmy or Performapal searches to build a second Pendulum pair before Link Summoning; protection is limited to Solemn and Ash Blossom
  • Turn 2 (going second): Respond to the opponent's board with the five hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Nibiru, and the Solemn pair) and then rebuild the Pendulum Zone; Solemn Warning and Solemn Strike cost LP
  • Recovery: Searchers (25 cards with search text) and Mulcharmy draw effects refill the hand; Supreme King Gate Zero and Odd-Eyes Pendulum Dragon return Pendulum monsters to hand
  • After siding: Not available: the deck has 0 side cards, so there is no post-side plan and no way to answer a deck that beats it

Why it scores here

The deck's starter access is good: 25 cards carry search text and the probability that at least one searcher is in a 5-card opening hand is about 0.94 (Inferred). Its Pendulum engine has real redundancy, and the seven-to-eight-card interaction suite (five hand traps, two Solemns, Harpie's Feather Duster and Crossout Designator) gives it multiple ways to answer an opposing board. The score is held down by three things the rubric treats as structural failures: the list is illegal in OCG (three Astrograph Sorcerer, one Triple Tactics Talent, one Charmer Quartet and one Red-Eyes Dark Dragoon, the last three Forbidden), the deck has no side deck, and there are no recorded boards, so the combo floor and median are text-only estimates. The score was not taken from averaging card scores or from Odd-Eyes popularity; the 5.4 percent exact-name archetype purity and the 70 off-archetype copies were weighed against the engine's coherence, not counted as a bonus.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5-card hand) is about 0.94 for searchers and 0.66 for the Odd-Eyes core; the deck relies on Pendulum scale setups (Inferred)
D2 Opening-Hand Quality & Brick Management 52 18 singletons and 15 cards at 3 copies give a mix of starters and dead Pendulum scale pieces; the Pendulum Zone can clash (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combos exist; ceiling is inferred from text (Odd-Eyes Absolute and Supreme King boss Link/Xyz paths) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and cannot be read from the export (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps and two Solemns give redundant answers, but the Solemns cost LP and most routes depend on one Pendulum pair (Inferred)
D6 Resource Economy, Recovery & Grind 58 25 searcher-text cards and Mulcharmy draw effects give good card flow, but Pendulum summons spend many cards (Inferred)
D7 End-Board & Interaction Quality 62 30 removal-text and 18 negation-text cards, with Solemn Judgment and Ash Blossom at 2 copies, give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Droll and Lock Bird answer an established board; Nibiru and Mulcharmy add going-second pressure (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss Pendulum and Xyz monsters reach 2800 to 3000 ATK, but the closing turn depends on a fragile Pendulum setup (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 59 Main Deck cards near the maximum, with 33 distinct cards and a sensible Pendulum density (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 48 15 Extra Deck cards, but 2 of them (Red-Eyes Dark Dragoon, Charmer Quartet) are Forbidden in OCG, leaving about 13 legal Extra options (Verified)
D12 Side Deck Adaptability 15 0 side cards: no post-side plan and no answer to a metagame shift (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament data or dated meta sample; format fit is provisional, so this dimension is held at a neutral value (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale timing, Link material choices and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no side deck (-4); illegal-list cap (-13). Final formula: Structural 52 -> 0.80*52 + 0.20*42 = 50, minus 12 in modifiers = 38; capped at 25 because the list is Illegal (no normal Final score is given to an Illegal deck); Meta Power provisional and null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (25 cards) keeps the Pendulum engine accessible from a 5-card hand
  • Five hand traps plus two Solemns and Harpie's Feather Duster give layered interaction
  • Odd-Eyes and Supreme King bosses have high ATK for closing games

Weaknesses

  • Illegal in OCG: three Forbidden cards and Astrograph Sorcerer run 3 copies against a limit of 1
  • No side deck, so no post-side plan
  • Off-archetype engine mix (5.4 percent exact-name purity) makes the Pendulum zone fragile
  • No recorded combos, so the power of the engine cannot be verified

Critical choke points

  • Pendulum Zone pair: most lines need two compatible scales in place at once
  • Solemn Warning and Solemn Strike cost 2000 and 1500 LP, which matters in a long game
  • Astrograph Sorcerer over the limit: the illegal copies must be removed before the list can be played
Priority Remove Add Reason
1 2 of 3 Astrograph Sorcerer (76794549) 1 legal Pendulum monster or a second Ash Blossom or Solemn Judgment Fixes the OCG copy-limit violation and keeps the search density
2 Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon legal Odd-Eyes or Magician Extra Deck cards (for example Odd-Eyes Rebellion Xyz Dragon is already present; a second Odd-Eyes Pendulum monster would also fit) Removes Forbidden cards so the list is legal and the Extra Deck stays full
3 none a 10 to 15 card side deck A side deck is the only way to answer a metagame shift or a Floodgate-heavy opponent

Evidence & confidence

  • Verified: Legality: Illegal, with 3 Forbidden and 1 over-limit copy (Astrograph Sorcerer); Main 59, Extra 15, Side 0; the Main and Extra counts are within the size rules; Card text for Odd-Eyes, Supreme King and Magician Pendulum monsters comes from the resolved card data
  • Inferred: P(at least one searcher in 5-card hand) about 0.94; Pendulum engine accessibility and brick estimates; Interaction density from the text role hints
  • Provisional: Meta Power (null); Matchup and format fit (dimension 13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second or matchups No side deck, so post-side performance cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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