Magician Girls Deck #771767 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Kumongous, the Sticky String Kaiju x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 6/ 100
Power Score
Structural 49
Reliability 35
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum-summoned Magician and Supreme King boards feeding Link/Xyz/Fusion Extra Deck boss monsters (Odd-Eyes Rebellion, Dark Magician of Destruction, Worldsea Dragon Zealantis), with Mulcharmy draw pressure (Inferred); Odd-Eyes and Supreme King pendulum recursion plus Link pressure (Inferred)
  • Turn 1 (going first): Open with a Pendulum starter (Horoscope Sorcerer, Supreme King Gate Magician, Astrograph Sorcerer) to set scales, then extend into a Link or Xyz boss; depends on finding a scale pair and a searcher (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Solemn Strike/Warning, Solemn Judgment and Maxx C as interaction to stop the opponent's first Summon and Link line, then pendulum-summon through the board (Inferred)
  • Recovery: Mulcharmy Fuwalos/Purulia draw cards when the field is empty and Pendulum searchers rebuild the Pendulum Zone (Inferred)
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan (Verified)

Why it scores here

This is an Illegal list: three Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon) and Astrograph Sorcerer at 3 copies against a limit of 1, so the score is a structural estimate capped low and is theoretical only. Structurally the deck has a Pendulum engine with three-copy starters (P(at least one in a 5-card opening hand) about 0.24) and a searcher density that makes the engine usually reachable, plus strong interaction (about 18 negation-text cards, 5 hand traps). The main weaknesses are the scale mismatch across mixed Magician, Performapal, Kaiju, Mulcharmy, Odd-Eyes and Supreme King pendulums, the absence of any recorded combo data, and an empty Side Deck. Archetype popularity was not credited; no card scores were averaged into the deck score, and the score comes from consistency, interaction, and the system as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in a 5-card opening hand) is about 0.24, with searcher text in 25 cards giving about 0.94 odds of a search in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mixed Pendulum scales and several narrow Kaiju and Mulcharmy pieces raise the brick rate, and the 5 hand traps only partly offset it (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling is a text-only read of Odd-Eyes Rebellion and Dark Magician of Destruction (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median exists; the floor is estimated from the starter count and the Mulcharmy draw engine (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Ash Blossom, Solemn Strike, Solemn Warning and Solemn Judgment give multiple independent answers, but the deck is illegal and has one archetype line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Pendulum recursion regenerate resources, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 18 negation-text cards and 5 hand traps give layered interaction, but the Forbidden copies remove some of it (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability is about 0.43 (Inferred); no going-second board data exists
D9 Offensive Pressure & Closing Power 55 Several 2800 to 3000 ATK Extra Deck bosses give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 59 Main Deck cards with 33 distinct names and 18 singletons, with substantial off-archetype splash (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards: 10 Link, 2 Xyz and 3 Fusion, one of which (Red-Eyes Dark Dragoon) is Forbidden (Verified)
D12 Side Deck Adaptability 15 The deck has no Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share link is present, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management, Link and Xyz summoning, and a mixed archetype line raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not applied (no blend computed). Structural ≈ 49, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-8); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers (-10) = 36.5, then capped to 25 because legality status is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (25 searcher-text cards) makes the Pendulum engine reachable
  • Layered interaction: 18 negation-text cards plus 5 hand traps
  • Mulcharmy draw effects give card advantage when the board is empty

Weaknesses

  • Illegal list: three Forbidden cards and one card over its copy limit
  • Mixed Pendulum scales across several archetype lines
  • No Side Deck, so there is no post-side plan
  • No recorded boards, so combo conversion is unmeasured

Critical choke points

  • The Pendulum Zone scale pair must be set before the engine turns on
  • Astrograph Sorcerer is limited to one copy, so the engine has fewer starters after correction
Priority Remove Add Reason
1 2 copies of Astrograph Sorcerer, Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon Legal replacements from the same Magician or Pendulum lines (not specified by the evidence) Bringing the list within the OCG copy limits and removing Forbidden cards is required before the list can receive a normal score; after removal the Main Deck is 56 cards and the Extra Deck 13, both within range
2 One of the off-archetype Pendulum splash cards A consistent Side Deck of 5 to 15 cards The Side Deck is empty, so the deck has no adaptability for best-of-three play

Evidence & confidence

  • Verified: Legality: 3 Astrograph Sorcerer (limit 1), plus Triple Tactics Talent, Charmer Quartet in Bloom and Red-Eyes Dark Dragoon (Forbidden); Size: 59 Main and 15 Extra, within OCG size rules; no Side Deck; Archetype composition: 0% exact-name purity, 74 off-archetype copies
  • Inferred: Starter reachability (P about 0.24 for 3-copy starters in a 5-card hand); Interaction density and hand-trap value; Going-second hand-trap probability about 0.43; Pendulum scale conflicts reduce consistency
  • Provisional: Format fit and matchup coverage (no tournament or meta-share link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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