Maliss Deck #771766 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Monster pressure from the Extra Deck (Perfectron Hydradrive Dragon, Firewall Dragon Darkfluid, Maliss White Binder, Allied Code Talker) backed by Maliss banish-and-revive chains; Bystial Druiswurm / Bystial Magnamhut 2500-ATK beaters and Armed Dragon Punisher if the board stalls
  • Turn 1 (going first): Open a Cyberse starter (Backup @Ignister, Wizard @Ignister, Maliss White Rabbit, Maliss Chessy Cat) and Link Summon into Maliss Link Monsters; Maliss traps (GWC-06, TB-11, MTP-07) extend the line; protect with Ash Blossom and Infinite Impermanence where possible
  • Turn 2 (going second): Hold 14 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Maxx C, Droll and Lock Bird, Red Reboot, Infinite Impermanence and others) to interrupt the opponent's first summon chain, then convert with Link Summons and Maliss recursion
  • Recovery: Maliss in Underground and Maliss traps re-Special Summon banished Maliss monsters; Mulcharmy draw effects refill the hand when the field is empty; Accesscode Talker and Maliss White Binder recur Link material
  • After siding: No side deck is registered, so there is no post-side plan. Any sideboarding in a best-of-3 must be built first (Provisional)

Why it scores here

The deck is scored as a connected system, not as an average of its 56 main-deck and 15 extra-deck cards. Its consistency is moderate: 15 exact-name Maliss cards out of 56 main-deck slots give a weak core, and the Mulcharmy draw engine needs an empty field, so hands can stall. Interaction is the strongest part, with 14 hand traps and 13 negation-text cards giving a high going-second interruption rate (about 0.84 of hands hold at least one hand trap at six cards, per the hypergeometric estimate). Closing power is real through Perfectron and the 2500-ATK Bystials, but no recorded boards exist, so the combo ceiling and median are text-only inference. The deck is Illegal: Maliss in Underground is run 3 copies against a limit of 2, and Link Decoder is Forbidden, so the score is capped and labeled structural-only. Popularity was not counted; the archetype usage flags conflict with the card list and were not used as evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of a 3-copy card in a 5-card opening) = 0.25; 15 exact Maliss cards give a thin core with partial Cyberse starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 singletons add variety, but Mulcharmy draw effects are dead on a full field and 14 hand traps are dead without a summon to answer (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling rests on Link-Summon chains through Perfectron and Maliss recursion, read from card text only (Inferred)
D4 Combo Floor & Median Output 38 No combo evidence supplied; median output cannot be measured and is held near the structural midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent lines exist (Cyberse starters and Maliss traps), plus recursion via Maliss Dormouse and Accesscode Talker; hand traps help against one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Maliss banish costs are paid by recursion; Mulcharmy and Cynet Mining refill the hand, but the GY-resource loop is untested (Inferred)
D7 End-Board & Interaction Quality 68 14 hand traps and 13 negation-text cards give layered interaction; the Limited and Semi-Limited restrictions cut redundancy (Inferred)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap density about 0.84 at six cards; board-breaking via Solemn Judgment, Dominus Impulse and Droll and Lock Bird (Inferred)
D9 Offensive Pressure & Closing Power 60 Perfectron at 5000 ATK and 2500-ATK Bystials give strong end-board pressure; direct damage is limited to Perfectron's effect (Inferred)
D10 Main Deck Efficiency & Flexibility 46 56 main-deck cards at the maximum with 18 cards at 3 copies lowers flexibility; the Maliss in Underground copy overage is a legality failure, not an efficiency signal (Verified)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots at the limit: 14 Link and 1 Fusion, with broad Link-material coverage; the Forbidden Link Decoder is an illegal slot (Verified)
D12 Side Deck Adaptability 18 No side cards are registered, so post-side adaptability cannot be assessed and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link Summon and banish chains with many optional triggers; repeatable only for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list (Forbidden Link Decoder, Maliss in Underground at 3 copies) (-12); Banlist exposure (13 Limited and Semi-Limited cards) (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36; capped to 30 because the deck is Illegal (theoretical/structural-only result)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and 13 negation-text cards give strong going-second interruption
  • Link-heavy Extra Deck with 2500 to 5000 ATK end-board threats and broad link-material coverage
  • Maliss recursion gives a repeatable GY-to-field loop

Weaknesses

  • Illegal list: Maliss in Underground over copy limit and Link Decoder Forbidden
  • Thin archetype purity (21% exact Maliss); engine coherence depends on sub-archetypes
  • No side deck, so no post-side plan in best-of-3
  • Mulcharmy draw effects are dead on a full field and clash with the Maliss plan

Critical choke points

  • Maliss in Underground / Maliss trap copy count must be fixed before the list is legal
  • Link Summon chain relies on Cyberse starters (Backup and Wizard @Ignister) that can be hand-trapped
Priority Remove Add Reason
1 Link Decoder (Forbidden) any legal Cyberse Link-1 or Link-2 engine card A Forbidden card makes the list illegal; this change is required before any other tuning
2 one copy of Maliss in Underground a second Maliss trap or Maliss monster Brings the list within the Semi-Limited copy limit without losing the Maliss theme
3 no side deck a 15-card side with hand-trap and floodgate answers (e.g., Anti-Spell Fragrance already in main, so prefer extra interaction) Gives best-of-3 post-side adjustments; Provisional until tested

Evidence & confidence

  • Verified: Main deck 56 and Extra deck 15 are within the size rules for OCG; Maliss in Underground is over the copy limit (3 vs 2); Link Decoder is Forbidden in OCG and is run 1 copy; Extra deck composition: 14 Link and 1 Fusion
  • Inferred: Hypergeometric opening and hand-trap odds; Engine consistency and brick estimates; Interaction and going-second strength read from card text; Board-breaking and closing power from end-board ATK and card text
  • Provisional: Median output and combo ceiling (no recorded boards); Matchup and meta fit (no dated metagame sample); Side deck performance (no side deck)
  • Data gaps: Deck title is null; archetype is taken from the export only No recorded combos; combo ceiling and median are text-only inference No tournament link; archetype meta-share and pilot match record absent Usage statistics flags conflict with the card list: Maliss Hearts Crypter, S:P Little Knight, Linguriboh, Cyberse Wicckid, Accesscode Talker, Allied Code Talker and Firewall Dragon are listed in the Extra Deck cards but marked in this deck=false; the card list was treated as authoritative No side deck registered, so side adaptability is unknown No win-rate telemetry exists in YGOVN; all performance signals are Inferred or Provisional

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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