Gagaga Deck #771763 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Gagaga OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 62
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-rank Utopia/Number monsters (Number 39: Utopia, Number 90: Galaxy-Eyes Photon Lord, Number F0 family) off the Gagaga/Zubaba/Dododo/Gogogo Xyz-material engine; Gagagaga Girl and Gagagaga Magician recursion, plus Number 39: Utopia Double and Number 38 as late-game boards
  • Turn 1 (going first): Open a searcher (Onomatopaira, Onomatopickup, Zubaba Knight, Gogogo Goblindbergh, Dododo Warrior) and reach a 2-monster Xyz Summon into Utopia or Number, protecting it with Ash Blossom, Ghost Ogre, Infinite Impermanence and Unbreakable Xyz Barrier
  • Turn 2 (going second): Use 13 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Infinite Impermanence, Evenly Matched) to disrupt the opponent's first board, then rebuild through Xyz Summons from the Extra Deck
  • Recovery: Recover through Gagaga Girl and Gagagaga Magician from the GY, and through Onomatokage and Dodododwarf Gogogoglove revived from the GY
  • After siding: No Side Deck exists in the export, so no post-side plan can be evaluated; the rubric scores the deck as main-deck only

Why it scores here

The deck is Illegal as exported: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so it receives only a theoretical structural read capped at 35. Consistency is moderate-high: the archetype core is present in about 98% of opening hands (proxy, Inferred), and 19 searcher-text cards give repeatable access to the Xyz starters. The deck's interaction is its strongest system trait, with 13 hand traps and several negate or removal texts, which lift going-second and end-board interaction scores. Conversion and median output cannot be verified because no recorded combo boards exist, so the Xyz ceiling is scored from card text alone. Popularity and archetype stats (core cards present at 56% of the usual core list) were not used to add points, and card scores were not averaged into the deck score. The missing Side Deck and the 15-slot Extra Deck with no recorded boards keep the score low and the confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) ≈ 0.98; searcher-text group of 19 cards P ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 27 distinct Main Deck cards with 12 singletons and 3-copy engine cards; hand traps and Xyz starters can conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 52 Text-only ceiling from Number 90 and Utopia/Number Xyz routes; no recorded boards for verification (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured; scored from starter diversity and the archetype's usual 56% core presence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters (Onomatopaira, Zubaba Knight, Gogogo Goblindbergh, Dododo Warrior) and GY recursion give independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and GY revival (Onomatokage, Dodododwarf Gogogoglove) regenerate resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps and about 8 negate texts, plus Unbreakable Xyz Barrier and Number 38 and 90 quick effects (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps have P(at least one in 6 cards) ≈ 0.81 for 13 copies; no board-breaker count beyond interaction (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers at 2500 to 3000 ATK (Number 39: Utopia, Number 38, Number 99 family) from card text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards in the 40 to 60 range with 14 cards at three copies; exact archetype purity only 11.3%, so many off-archetype slots (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Xyz monsters across Utopia, Number and Gagaga families; mandatory starters are flexible but Extra access depends on material (Inferred)
D12 Side Deck Adaptability 15 Side_count is 0, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz and material-sensitive sequencing with many quick effects and choices (Inferred)

How the score was computed

Strategy profile: Primary Combo; Stun not blended because Structural weights were kept to one profile. Structural ≈ 56, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-10). Final formula: Illegal cap applied: unclamped 0.80*Structural(56) + 0.20*TournamentReliability(50) + modifiers(-10) = 45, capped to 35 for an Illegal list; theoretical structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong archetype core density with searcher redundancy
  • 13 hand traps and layered negation give good going-second interaction
  • Extra Deck ceiling includes several 2500 to 3000 ATK Xyz closers

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No Side Deck
  • Low exact archetype purity (11.3%) with many off-archetype slots
  • No recorded boards to confirm conversion

Critical choke points

  • Ash Blossom over-limit makes the list illegal until one copy is removed
  • Xyz Summon needs two level-matching monsters, so hand-trap-heavy hands can stall the engine
  • Going-first plan depends on the searcher starting the chain
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-Semi-Limited hand trap or a second copy of an archetype core searcher Restores legality; the deck cannot receive a normal score while it is over the copy limit
2 one off-archetype slot (Number 38 or Divine Arsenal AA-ZEUS) a Side Deck of 3 to 5 cards aimed at the opponent's likely boards A Side Deck is required for a post-side plan and for best-of-3 adaptability

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs 2 legal in OCG; Main 56 and Extra 15 are within size rules; Side 0; Archetype core present in 56% of usual core list; Card texts: 13 hand traps, 19 searchers, 8 negation texts
  • Inferred: Archetype core opening-hand presence ≈ 0.98; Going-second hand trap probability ≈ 0.81; Interaction density drives D7 and D8 scores; Structural score 56 under the Combo profile
  • Provisional: Meta Power left null; no dated metagame sample; Matchup fit (D13) is a placeholder 50
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates unknown No Side Deck in export: post-side performance cannot be scored Meta Power provisional without a dated metagame sample

More OCG Info

Gagaga

Gagaga Breakdown

 
 

 

 

 

 

 

 
 

 

 
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