Tri-Brigade Deck #771760 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 38
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz-based Fusion and Synchro lines into Albaz Dragon boss monsters (e.g. The Dragon that Devours the Dogma, 3000 ATK), per card text (Inferred); Fusion/Synchro boss beats protected by Solemn and hand-trap interaction (Inferred)
  • Turn 1 (going first): Open a Fallen of the White Dragon (2 copies) or Fallen of Albaz (1 copy) plus a Branded or Despia starter, then Fusion Summon into an Albaz boss (Inferred from card text; no combo boards supplied)
  • Turn 2 (going second): Use hand traps (6 copies) and Solemn interaction on the opponent's first summon, then rebuild through Extra Deck Fusion lines (Inferred)
  • Recovery: Searchers (15 text-tagged) and Dogmatika/Branded recursion from GY (Inferred from card text)
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

This list is Illegal: The Fallen & The Virtuous and Super Polymerization are each run 3 times against a Semi-Limited limit of 2, so the score is a capped theoretical read and not a normal Final Contextual score. The engine opens reasonably on hypergeometric estimates (about 0.27 for a 3-copy card and 0.19 for a 2-copy starter in the opening 5), and the Extra Deck gives access to several Albaz Dragon bosses. Interaction is the strongest area, with 6 hand traps, 13 negation-text cards and Solemn protection. The list has no recorded combo boards, no side deck and no tournament data, so consistency and conversion are inferred, not observed. Archetype purity is 1.5 percent: the deck is labeled Tri-Brigade but is built on a Fallen of Albaz, Branded and Dogmatika cluster, and the score reflects that system as a whole rather than an average of card scores or the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 Fallen of the White Dragon in opening 5) = 0.19; engine accessibility is weak on a 2-copy starter with a 1-copy core (Inferred)
D2 Opening-Hand Quality & Brick Management 40 6 hand traps, 10 tech cards and a 2-copy Dogmatika/Branded/Albaz mix create some brick and conflict risk; no garnet data (Inferred)
D3 Combo Conversion & Ceiling 40 No combo data boards exist, so ceiling is text-only inference from Albaz Dragon and Fusion lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded median or power distribution; floor is unknown and set low pending boards (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several Fusion/Synchro lines and recursion from GY (Branded Retribution, Mercourier) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 15 searcher-text cards and Pot of Sloth-style draw support card economy, but the GY-to-hand loop depends on specific Fallen of Albaz cards (Inferred)
D7 End-Board & Interaction Quality 60 6 hand traps, 13 negation-text cards and 3 Solemn-family traps give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 50 Droll and Lock Bird, Solemn Judgment and Ghost Ogre give some going-second disruption, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Albaz Dragon bosses at 3000 ATK and Mixousia at 2700 ATK give closing power; no end-board data (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 40 51 main cards with 29 distinct cards, a 1.5 percent exact-archetype purity and several spread sub-archetypes reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion and 2 Synchro Extra Deck cards are all on-plan, but the Extra Deck is split across several boss lines (Inferred)
D12 Side Deck Adaptability 20 Side Deck size is 0; no post-side plan exists (Verified from legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; the guide notes Tri-Brigade is resurging but gives no share data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and hand-trap timing make pilotage demanding with no combo steps recorded (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); archetype incoherence (-4). Final formula: Illegal list: theoretical cap. 0.80*Structural(45) + 0.20*TournamentReliability(38) = 43.8, then modifiers -12 = 32 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.19 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 6 hand traps, 13 negation-text cards and 3 Solemn traps
  • Extra Deck gives access to several 3000-ATK Albaz boss monsters
  • Searcher density (15 text-tagged cards) supports consistent access to key pieces

Weaknesses

  • Illegal list: 2 Semi-Limited cards over the copy limit (3 vs 2)
  • Low archetype purity (1.5 percent) and a label that does not match the engine
  • No side deck, so no post-side adaptability
  • No recorded combo boards, median or tournament data

Critical choke points

  • Fallen of Albaz (1 copy) and the Albaz Fusion boss lines depend on a single engine card
  • Branded Fusion, Branded Opening and Branded in High Spirits are each Limited (1 copy), so losing one removes a key route
Priority Remove Add Reason
1 One copy each of The Fallen & The Virtuous and Super Polymerization Any legal main-deck card that fits the Fallen/Branded plan Clears the copy-limit violations, which is required before any normal score can apply
2 Off-archetype filler (e.g. Pot of Sloth, Hey, Space Trunade!) Additional Fallen of Albaz or Branded starters Raises archetype purity and starter consistency (Inferred)
3 None (no side deck registered) A 10–15 card side deck with interaction for common threats A side deck is needed for best-of-3 adaptability

Evidence & confidence

  • Verified: Main deck 51 cards, Extra Deck 15 cards, Side deck 0 cards; The Fallen & The Virtuous and Super Polymerization are each over the Semi-Limited copy limit (3 run vs 2 allowed); Limited cards Branded Fusion, Branded Opening, Branded in High Spirits, Droll & Lock Bird, Gold Sarcophagus and Solemn Judgment each run 1 copy (legal); Archetype purity 1.5 percent; 65 off-archetype copies
  • Inferred: Opening-hand starter probabilities (hypergeometric); Engine route, going-first and going-second plans, and boss-monster conversion, from card text; Interaction density from negation and hand-trap text counts
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck registered, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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