Maliss Deck #771751 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
24± 8/ 100
Power Score
Structural 42
Reliability 40
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monsters (Red Ransom, Hearts Crypter) with Maliss Trap/Spell loops, supported by Cyberse and Link-chain extenders (Inferred); Bystial and Ignister Cyberse/Dragon beatsticks and Link-3/5 boards via Extra Deck summons (Inferred)
  • Turn 1 (going first): Opening Maliss monsters (March Hare, Chessy Cat, White Rabbit, Dormouse) and searchers to reach a Link Summon; hand traps held for the opponent's first answer (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Dominus Impulse) and Maliss in the Mirror to negate the opponent's first summon chain (Inferred)
  • Recovery: Maliss in Underground and Maliss TB-11/MTP-07 re-searches Maliss cards from the Deck when hands are stripped (Inferred)
  • After siding: Not assessable: the deck has no side deck, so there is no post-side plan

Why it scores here

This is an illegal list: three cards exceed their OCG copy limits and the side deck is empty, so the score is capped and is structural-only. The 55-card main deck splits across Maliss, Mulcharmy, Dominus, Ignister, Bystial and Code Talker pieces, so only about 21% of its cards share the exact Maliss name; the engine is spread across several sub-archetypes. Its strengths are the Maliss search and revival chain, which can rebuild Link Monsters, and about 10 hand traps plus negation text, which give interaction density on the endboard. Combo ceiling and median are not assessed because the export has no recorded boards, so the combo dimensions rest on card text alone. Archetype popularity and the Kuriboh and Mulcharmy staples earned no points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Maliss-core card in opening 5) ≈ 0.93 for the 22-card core group; starter-level P(≥1 specific 3-copy card in 5) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram 11 singletons, 4 doubles, 12 triples; 17 tech and 14 traps create frequent dead draws in hand (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; Link chain described in card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured, text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple revival routes (Maliss TB-11, MTP-07, White Rabbit, Dormouse) and Link-3 recursion via text; single-card starters remain (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text in 10 cards and Maliss revival in GY/banish; no float or regrowth beyond that (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps, 13 negation-text cards and 29 removal-text cards; layered but several cards are strictly conditional (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on hand traps and negates; no board-breaker density verified (Inferred)
D9 Offensive Pressure & Closing Power 45 Link ATK values 2300–3000 on the Extra Deck, but no measured closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 27 distinct names, 21% exact archetype purity, and 17 tech slots; compactness is weak (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 15 Link Monsters across Maliss, Ignister, Code Talker, Bystial and others; coverage is broad but mixed (Verified structure, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty; best-of-3 adaptability cannot be scored (Verified gap)
D13 Matchup Coverage & Format Fit 25 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Maliss revival chains and hand-trap timing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy unclear from text-only evidence). Structural ≈ 42, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal: copy-limit violations (-6); Empty side deck (-4); Illegal-deck score cap (0). Final formula: No reliable metagame: 0.80*Structural(42) + 0.20*TournamentReliability(40) = 41.6; modifiers -10 = 31.6; Illegal-deck cap applied, final 24 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Maliss search and revival chain can rebuild Link Monsters after disruption (Inferred)
  • About 10 hand traps plus negation text give interaction density on the endboard (Inferred)
  • Core Maliss group is very likely to be present in the opening hand (Inferred)

Weaknesses

  • Three cards exceed OCG copy limits, so the list is illegal as built
  • Only 21% of the main deck shares the exact Maliss name; the engine is split across several sub-archetypes
  • Empty side deck: no post-side plan
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Maliss Link Monsters depend on a small number of Maliss starters and revival traps
  • Limited-status cards (Allure, Terraforming, Gold Sarcophagus, S:P Little Knight, Druiswurm, Magnamhut) cannot all be run at their current counts
Priority Remove Add Reason
1 1 Allure of Darkness 1 legal-count Maliss or Ignister staple Cuts the Limited-status overage so the list passes the legality check
2 1 Ash Blossom & Joyous Spring 1 other Maliss monster Brings Ash Blossom to its Semi-Limited limit of 2 and adds archetype consistency
3 1 Dominus Impulse 1 Maliss Trap Brings Dominus Impulse to its Semi-Limited limit of 2 and adds engine density
4 0 Side deck of 8–15 cards Gives the deck a post-side plan and answers to bad matchups (D12)

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom 3 vs 2, Dominus Impulse 3 vs 2, Allure of Darkness 2 vs 1; Main 55, Extra 15, Side 0; exact-name archetype purity 21.4%; Usage stats: core present 13 of 25 cards (52%)
  • Inferred: Core-group opening probability 0.93; starter probability ≈ 0.25 per 3-copy card; Brick and interaction estimates from text role hints; Going-first and going-second plans from card text
  • Provisional: Meta Power null; matchup and format-fit score D13 = 25
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred Side deck empty; no post-side evidence Meta Power provisional without a dated metagame sample

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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