Code Talker Deck #771748 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-summon boss monsters (Accesscode Talker, Decode Talker Heatsoul, Maliss Red Ransom, Underworld Goddess) off a Cyberse/Maliss board, with hand-trap and negate support protecting the turn; Maliss Link recursion through banished Maliss cards and Bystial/Ignister Special Summon chains (text-only, unverified)
  • Turn 1 (going first): Open a Cyberse/Maliss starter (Maliss March Hare, Backup @Ignister, Mulcharmy Fuwalos, Maliss Chessy Cat), extend into a Link-3 or Link-4 monster, and hold Ash Blossom or Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use 10 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Infinite Impermanence, Dominus Spark) to answer the opponent's first board, then rebuild through Maliss and Ignister bodies
  • Recovery: Banish Maliss cards from GY and hand to re-summon Maliss monsters and Link Summon from the Extra Deck; Mulcharmy monsters refill hand when the field is empty
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated; a best-of-3 deck with no side is a structural gap

Why it scores here

The score comes from the deck as a system, not from averaging card scores. Its 13 archetype-core copies give a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.76, but the core is split across Maliss, Dominus, Mulcharmy, @Ignister and Bystial, with only 2.9% exact Code Talker purity, so engine coherence is weak. Interaction is the strongest part: 10 hand traps and 13 negation-text cards give P(at least one hand trap in a 6-card going-second hand) of about 0.72, and 15 Link monsters supply real closing power. The deck has no recorded boards, no tournament data and no Side Deck, and 27 distinct Main Deck cards with 17 tech slots leave many brick-prone hands. Popularity and archetype usage stats were not used as evidence of power. The list is Illegal (three cards over their OCG copy limits), so it receives a theoretical structural read only, capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 13 archetype-core cards in a 5-card opening hand) ≈ 0.76, but spread over five sub-archetypes; 2-card bootstrap unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy techs, 27 distinct Main cards and 17 tech slots suggest frequent dead draws; no brick data (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; Link-3/4 boss routes (Accesscode Talker, Red Ransom, Heatsoul) are described in card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution exists; floor is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ten hand traps and multiple Link/GY recursion texts give some alternative lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss banish-from-hand/GY recursion and Mulcharmy draw effects help grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Negation text on 13 cards plus 29 removal-text cards and Maliss Link protection; interaction density is text-derived (Inferred)
D8 Going-Second & Board-Breaking Power 60 Ten hand traps are strong on the opponent's second turn, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Link bosses at 2300–3000 ATK plus Underworld Goddess negate-and-attack text give closing reach (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-card Main with 27 distinct cards and 17 tech slots; flexible but not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck of Link monsters, each with a clear role in the Cyberse and Maliss routes (Inferred)
D12 Side Deck Adaptability 15 No Side Deck registered; no post-side plan can be built from the list (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No tournament or meta share; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link chains with several sub-archetype interactions and many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Midrange secondary (structural only, illegal list). Modifiers: none.


More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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