Code Talker Deck #771748 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Nibiru, the Primal Being x2
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x2
- Allure of Darkness x2
- Dark Ruler No More x3
- Dimensional Fissure x3
- Gold Sarcophagus x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
- Typhoon x3
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Linguriboh x1
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Underworld Goddess of the Closed World x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-summon boss monsters (Accesscode Talker, Decode Talker Heatsoul, Maliss Red Ransom, Underworld Goddess) off a Cyberse/Maliss board, with hand-trap and negate support protecting the turn; Maliss Link recursion through banished Maliss cards and Bystial/Ignister Special Summon chains (text-only, unverified)
- Turn 1 (going first): Open a Cyberse/Maliss starter (Maliss March Hare, Backup @Ignister, Mulcharmy Fuwalos, Maliss Chessy Cat), extend into a Link-3 or Link-4 monster, and hold Ash Blossom or Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use 10 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Infinite Impermanence, Dominus Spark) to answer the opponent's first board, then rebuild through Maliss and Ignister bodies
- Recovery: Banish Maliss cards from GY and hand to re-summon Maliss monsters and Link Summon from the Extra Deck; Mulcharmy monsters refill hand when the field is empty
- After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated; a best-of-3 deck with no side is a structural gap
Why it scores here
The score comes from the deck as a system, not from averaging card scores. Its 13 archetype-core copies give a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.76, but the core is split across Maliss, Dominus, Mulcharmy, @Ignister and Bystial, with only 2.9% exact Code Talker purity, so engine coherence is weak. Interaction is the strongest part: 10 hand traps and 13 negation-text cards give P(at least one hand trap in a 6-card going-second hand) of about 0.72, and 15 Link monsters supply real closing power. The deck has no recorded boards, no tournament data and no Side Deck, and 27 distinct Main Deck cards with 17 tech slots leave many brick-prone hands. Popularity and archetype usage stats were not used as evidence of power. The list is Illegal (three cards over their OCG copy limits), so it receives a theoretical structural read only, capped at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of 13 archetype-core cards in a 5-card opening hand) ≈ 0.76, but spread over five sub-archetypes; 2-card bootstrap unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many single-copy techs, 27 distinct Main cards and 17 tech slots suggest frequent dead draws; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; Link-3/4 boss routes (Accesscode Talker, Red Ransom, Heatsoul) are described in card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution exists; floor is unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ten hand traps and multiple Link/GY recursion texts give some alternative lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Maliss banish-from-hand/GY recursion and Mulcharmy draw effects help grind; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation text on 13 cards plus 29 removal-text cards and Maliss Link protection; interaction density is text-derived (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Ten hand traps are strong on the opponent's second turn, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link bosses at 2300–3000 ATK plus Underworld Goddess negate-and-attack text give closing reach (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55-card Main with 27 distinct cards and 17 tech slots; flexible but not compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra Deck of Link monsters, each with a clear role in the Cyberse and Maliss routes (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered; no post-side plan can be built from the list (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta share; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link chains with several sub-archetype interactions and many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange secondary (structural only, illegal list). Modifiers: none.
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