Umbral Horror Deck #771746 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 12/ 100
Power Score
Structural 60
Reliability 55
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz beatdown from Number 104 / Number C104 Masquerade boss monsters, protected by hand traps; Backrow and Xyz-effect removal (Lightning Storm, Harpie's Feather Duster, Number 61) to clear the opponent's board
  • Turn 1 (going first): Open on an Umbral Horror or Gorgonic starter (about 0.92 chance of at least one archetype-core card in a 5-card hand), search with V Umbral Horror or Gorgonic, and build toward a Masquerade Xyz
  • Turn 2 (going second): Use the 6-card hand's hand traps (about 0.82 chance of at least one) to break the opponent's first summon, then Xyz through the cleared board
  • Recovery: Searchers (14 copies by text) and Barian's Seventh Untopia / Seventh Ascension refill the hand; Masquerade V can add a Barian's Spell/Trap from the Deck
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The score comes from the deck as a system: the archetype core (21 copies, about 0.92 chance of at least one in a 5-card hand) makes the engine reliably live, and 13 hand traps plus 12 negation-text cards give the deck interruption resilience that carries most of the structural score. The Xyz finishers (Number 104 / C104 Masquerade and Heraldry bosses at 2700-3100 ATK) convert board advantage into pressure, and the 14 searchers and recursion backrow keep the hand refilling. The deck is penalised for low archetype purity (14.3%, with 60 off-archetype copies across Mulcharmy, Seventh, Barian's and generic cards), an empty side deck, and no recorded combos, so the combo ceiling and median remain inferred. The score is not based on the Umbral Horror archetype's popularity, and the card scores were not averaged. Because the list breaks the OCG copy limits, the formula result is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype-core card in hand5) = 0.92; 21 core copies, but only 10 exact-name Umbral Horror copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap and searcher density lowers the dead-hand rate, but 18 generic and 60 off-archetype copies raise it (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling is read from text (Masquerade Xyz effects, Barian's Seventh Untopia) (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is unknown and the score sits near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 72 13 hand traps, 12 negation-text cards and two-plus independent starters give strong redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 14 searcher-text cards plus Seventh Ascension and Masquerade V recursion refill the hand (Inferred)
D7 End-Board & Interaction Quality 70 23 removal-text cards, Lightning Storm and Harpie's Feather Duster give layered end-board removal (Inferred)
D8 Going-Second & Board-Breaking Power 66 hand-trap group reaches 0.82 at least one in a 6-card going-second hand; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 65 Xyz bosses at 2700-3100 ATK with direct-attack or destruction effects (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards inside the 40-60 range, but 25 distinct cards across several sub-archetypes (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards, all Xyz, 11 distinct, with the Masquerade lines well covered (Verified count)
D12 Side Deck Adaptability 20 Side deck is empty, so there is no sideboard flexibility to evaluate (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated meta sample, and archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-effect Xyz lines and timing-sensitive hand traps need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist and copy-limit exposure (-6); engine conflicts across sub-archetypes (-3); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(55) = 59; context modifiers -12 gives 47; Illegal cap applied to 30 (theoretical/structural only, per rubric Step 2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible (about 0.92 in a 5-card hand)
  • Dense hand-trap and negation text gives strong interruption resilience
  • Xyz finishers reach 2700-3100 ATK with layered effects

Weaknesses

  • Illegal copy counts for Seventh Tachyon and Ash Blossom
  • Low exact-name archetype purity (14.3%) across several sub-archetypes
  • No side deck, so no post-side adaptability
  • No recorded combo boards, so the combo floor and ceiling are unverified

Critical choke points

  • Single-copy Masquerade boss lines depend on specific Xyz material setups
  • Off-archetype copies may leave the Extra Deck unreachable on some hands
Priority Remove Add Reason
1 2 copies of Seventh Tachyon Replace with a legal searcher or tech card (1 copy maximum) Restores legality; the list exceeds the OCG limit of 1
2 1 copy of Ash Blossom & Joyous Spring Replace with a legal tech card or a second copy of a core engine card Restores legality; the list exceeds the Semi-Limited limit of 2
3 Off-archetype copies Consolidate into a single sub-archetype (Umbral Horror / Masquerade) Raises archetype purity and engine coherence

Evidence & confidence

  • Verified: Legality status Illegal: Seventh Tachyon 3/1 and Ash Blossom 3/2 over copy limit; Main 55 and Extra 15 inside OCG size rules; side 0; Archetype usage: Mulcharmy Fuwalos 82.5%, Ash Blossom 80%, Thousand Umbral Horror 75%
  • Inferred: Starter access P=0.92 in a 5-card hand (hypergeometric); Hand-trap access P=0.82 in a 6-card hand (hypergeometric); Interruption resilience from hand-trap density and negation text; Engine consistency from core-card probability and searcher density
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be evaluated

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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