Blitzclique Deck #771744 — Yu-Gi-Oh! OCG

54 Main, 19 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Surge Blitzclique x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 54 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Hand-trap and monster-effect chains that destroy opposing cards, then Special Summon Thunder monsters into a board that reaches 3000-ATK boss monsters such as Whisker Blitzclique and the Extra Deck Fusion or Synchro bosses; Fusion, Synchro and Xyz bosses (Dragon that Devours the Dogma, Psychic End Punisher, Juraishin) once Blitzclique engine cards have cleared the board
  • Turn 1 (going first): Open with Blitzclique starters (Surge, Crackle, Grain) or Ghost Ogre, use Blitzclique Overvolt or Breakaway to clear interaction and Special Summon a Thunder monster; the file does not supply a verified turn-1 line
  • Turn 2 (going second): Hold hand traps (Surge, Crackle, Ghost Ogre, Evenly Matched, Lightning Storm) to answer the opponent's first board, then rebuild with Thunder summons; hand-trap density is the main plan
  • Recovery: Blitzclique Alternator and Return Stroke recur Blitzclique monsters from the GY and hand; Pot of Prosperity and Pot of Extravagance refill cards, both at the cost of banishing Extra Deck cards
  • After siding: No side deck is registered, so no post-side plan can be scored; this is a structural gap

Why it scores here

This list opens a functional plan reliably: the archetype core of 25 Blitzclique copies gives about a 96 percent chance of at least one core card in a 5-card opening hand (Inferred), and the searcher text group reaches about 93 percent. Its strength is conversion through hand traps and monster-effect chains: several Thunder starters destroy opposing cards from hand and then summon, which keeps it live after one interruption. Interaction density is high (46 removal-text cards, 9 negation-text cards), and going second the six-card hand is strong, with about a 52 percent chance of holding a hand trap. The score comes from consistency and interaction on the system, not from Blitzclique being a popular archetype, and not from averaging card scores. It is capped low because the list is illegal: two cards over the copy limit, 19 Extra Deck cards against a 15-card maximum, and no side deck. Combo data is absent, so ceiling and median are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core-group P(at least one in hand5) 0.96 and starter P 0.26 per 3-copy card; multiple hand-trap starters (Surge, Crackle, Grain, Whisker) give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hand traps and situational Thunder starters are dead in some hands; 10 Fusion and 3 Xyz Extra cards compete for limited materials; brick proxy 0.04 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is text-inferred from Whisker Blitzclique's multi-destroy and Fydraulis Harmonia's Synchro access (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median and floor are unmeasured; scored at neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Four independent Thunder starters and recursion from Blitzclique Alternator and Return Stroke give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Prosperity and Pot of Extravagance draw, and Blitzclique recursion regenerates cards, but both pots cost Extra Deck banishes (Inferred)
D7 End-Board & Interaction Quality 75 46 removal-text and 9 negation-text cards, plus Lightning Storm, Evenly Matched, Solemn Accusation and Return Stroke, give dense interaction (Inferred; flags verified)
D8 Going-Second & Board-Breaking Power 72 Hand-trap group P(at least one in going-second hand6) 0.52; Thunder starters keep answering the first board (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK bosses (Whisker 3000, Dragon that Devours the Dogma 3000, Psychic End Punisher 3500, Juraishin 3100) (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity 30.1 percent; 51 of 73 copies are off-archetype or generic; 24 distinct Main Deck cards with 16 tech slots (Observed)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards exceed the 15 limit; mixed Fusion, Synchro and Xyz requirements reduce flexibility (Verified count)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step hand-trap timing and Extra Deck material choices create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (-6); Extra Deck over size (-3); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*59 + 0.20*50 - 12 = 45.2, then capped at 35 because legality is Illegal; theoretical/structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are present at 90.9 percent of the usage-stat core (Observed)
  • Dense interaction across hand traps, monster-effect negation and removal (Inferred)
  • Several independent Thunder starters give redundancy after disruption (Inferred)
  • Strong going-second hand-trap coverage (Inferred)

Weaknesses

  • Two cards exceed the OCG copy limit, so the list is illegal as built
  • Extra Deck has 19 cards against a 15-card maximum
  • No side deck, so no post-side adaptability
  • Low exact archetype purity (30.1 percent) with many generic or off-archetype copies

Critical choke points

  • Extra Deck Fusion and Synchro materials depend on Super Polymerization and the Pot cards, which are over limit or banish Extra cards
  • Blitzclique Overvolt and Blitzclique Alternator are single-route answers if the hand-trap starters are dead
  • No side deck means a hate-card or matchup problem has no in-format answer
Priority Remove Add Reason
1 1 copy of Super Polymerization and 1 copy of The Fallen & The Virtuous nothing (cut to legal copy limit) Resolves two over-limit violations and makes the list legal to play
2 4 Extra Deck cards (lowest-impact Fusion or Synchro options) nothing (cut to 15 Extra Deck cards) Resolves the Extra Deck size violation; reduces brick risk from dead Extra Deck cards
3 Off-archetype tech cards such as Hey, Space Trunade! and Terraforming a 15-card Side Deck with hate or flexible answers Adds post-side adaptability in best-of-3 play (D12 is 10 today)

Evidence & confidence

  • Verified: Legality status Illegal: 2 copy-limit violations and Extra Deck size 19 over 15; Usage-stat core: 10 of 11 core cards present (90.9 percent); Card text and stats for the listed Blitzclique and boss cards; Side Deck count is 0
  • Observed: Exact archetype purity 30.1 percent from the card list
  • Inferred: Hypergeometric starter, brick and hand-trap probabilities; Dimension scores D1-D3, D5-D8, D10, D11 and D14; Midrange weight profile choice for the Blitzclique hand-trap and boss structure; Going-first and going-second power estimates
  • Provisional: Meta Power (null) and D13 matchup fit neutral at 50 without a dated metagame sample; Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown No guides attached for the archetype Meta Power is provisional without a dated metagame sample

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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