Mermail Deck #771742 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- First Penguin x2
- Mermail Abysspike x1
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x2
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Testudo erat Numen x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x2
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Mistaken Arrest x3
- Dominus Impulse x3
Extra Deck (15)
- Elder Entity Norden x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Adamancipator Risen - Dragite x1
- Brionac, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.1 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail boards (Poseidra, Mermail Abyssgaios-style Xyz and Link beaters such as Neo-Daedalus) that pressure through hand-trap-protected starts; direct-attack and Umi pressure are secondary; Lightning Storm and Harpie's Feather Duster backrow wipes with Atlantean bodies closing the game
- Turn 1 (going first): Open Neptabyss / Mermail Abyssteus / First Penguin to search an Atlantean or Mermail boss, then extend through Atlantean Dragoons and Mulcharmy Purulia draw triggers
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird, Dominus Impulse and Nibiru to stop the opponent's first Special Summon line, then rebuild a board from the GY
- Recovery: Recursion through Mermail/Atlantean GY effects (Abysspike, Shadow Squad, Dragoons) and searchers (Neptabyss, Abyssteus) to restock the hand after a board wipe
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core (26 copies across Neptabyss, Abyssteus, Dragoons, Purulia and Mulcharmy) is present in about 97% of opening 5-card hands (Inferred), and 19 searcher-text cards plus 8 hand traps give it real redundancy against one interruption. The ceiling and median are both unmeasured because no recorded boards exist, so combo output is an Inferred text-only estimate that stays moderate. Interaction is broad (Ash Blossom, Droll, Ghost Ogre, Dominus Impulse, Lightning Storm, Harpie's Feather Duster), but the list is mostly off-archetype (7% exact-name purity), so the engine is less coherent than its popularity suggests. Popularity and usage stats only confirm the list is real and accessible; they did not earn points. The score is capped low because two cards exceed the OCG copy limit, and the deck has no side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in a 5-card opening hand) is about 0.97 across 26 core copies; starters are multi-copy searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 19 searcher-text cards and 8 hand traps lower brick risk, but 11 tech slots and 65 off-archetype copies add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; best line is a text-only read of Neptabyss, Abyssteus and Dragoons into Poseidra/Neo-Daedalus-type boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos are recorded, so the median output is unmeasured and set conservatively low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Eight hand traps and multiple independent starters give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mermail and Atlantean GY recursion and searchers offer some rebuild, but it is text-only and unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Backrow and monster negates include Ash Blossom, Droll, Dominus Impulse, Lightning Storm and Harpie's Feather Duster; breadth is good but limited by the copy-limit violations (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps sit at about 0.63 for going-second availability, plus Lightning Storm and Duster for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss and Link threats such as Poseidra (2800), Neo-Daedalus (2900) and Mediclius (3000) reach strong ATK, but direct-attack payoff depends on Dragoons (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 30 distinct entries; 11 tech slots and off-archetype spread dilute coherence (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards across 4 Link, 5 Xyz, 5 Synchro, 1 Fusion, with most access routes through the archetype (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (Side Deck size 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample, so matchup and format fit are Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points, Quick Effect interaction timing, and several 3-copy staples require skilled sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.1, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Structural 52.1 (Midrange). Context-adjusted 0.80*52.1 + 0.20*50 - 12 = 29.7 before cap; Illegal deck capped at 35 (theoretical/structural-only, not a normal Final Contextual score). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density of about 97% in opening 5-card hands (Inferred)
- Multiple searchers and recursion routes that restock the hand (Inferred)
- Broad hand-trap and backrow interaction covering the first Special Summon and Spell/Trap lines (Inferred)
Weaknesses
- Two cards exceed the OCG copy limit, so the list is illegal as built (Verified)
- No side deck, so no adaptation between games (Verified)
- Low exact-archetype purity with 65 off-archetype copies weakens engine coherence (Verified count)
Critical choke points
- Neptabyss and Abyssteus as the main starter/searcher pair; losing both early leaves few reliable starters (Inferred)
- Two over-limit cards (Ash Blossom, Dominus Impulse) must be cut to 2 copies before the list is playable (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | Any 2 non-limited Atlantean or Mermail support cards, or a second copy of a core searcher | Restores legality; the copy limit is the only hard blocker on the list |
| 2 | 1 tech slot (e.g., Harpie's Feather Duster or Lightning Storm) | A side deck of 15 with 2 to 3 targeted answers | Gives the deck a post-side plan and improves best-of-3 resilience |
Evidence & confidence
- Verified: Legality status Illegal: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit; Main 55, Extra 15, Side 0 within OCG size rules; Exact-name archetype purity 7.1% (5 of 70 copies); Usage stats: archetype core cards present 13 of 25 standard cards
- Observed: No recorded boards or combo outputs were supplied
- Inferred: Opening 5-card hand has about 0.97 chance of at least one archetype core card; Hand-trap availability on going second is about 0.63; Consistency and interaction breadth scored from card text, not measured games; Combo ceiling and median are text-only estimates
- Provisional: Meta Power and matchup or format fit (no dated metagame sample or tournament link)
- Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry in YGOVN for going-first/second, matchup, or brick/starter rates Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability cannot be measured
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