Mermail Deck #771742 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 50
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52.1
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Mermail boards (Poseidra, Mermail Abyssgaios-style Xyz and Link beaters such as Neo-Daedalus) that pressure through hand-trap-protected starts; direct-attack and Umi pressure are secondary; Lightning Storm and Harpie's Feather Duster backrow wipes with Atlantean bodies closing the game
  • Turn 1 (going first): Open Neptabyss / Mermail Abyssteus / First Penguin to search an Atlantean or Mermail boss, then extend through Atlantean Dragoons and Mulcharmy Purulia draw triggers
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird, Dominus Impulse and Nibiru to stop the opponent's first Special Summon line, then rebuild a board from the GY
  • Recovery: Recursion through Mermail/Atlantean GY effects (Abysspike, Shadow Squad, Dragoons) and searchers (Neptabyss, Abyssteus) to restock the hand after a board wipe
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (26 copies across Neptabyss, Abyssteus, Dragoons, Purulia and Mulcharmy) is present in about 97% of opening 5-card hands (Inferred), and 19 searcher-text cards plus 8 hand traps give it real redundancy against one interruption. The ceiling and median are both unmeasured because no recorded boards exist, so combo output is an Inferred text-only estimate that stays moderate. Interaction is broad (Ash Blossom, Droll, Ghost Ogre, Dominus Impulse, Lightning Storm, Harpie's Feather Duster), but the list is mostly off-archetype (7% exact-name purity), so the engine is less coherent than its popularity suggests. Popularity and usage stats only confirm the list is real and accessible; they did not earn points. The score is capped low because two cards exceed the OCG copy limit, and the deck has no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) is about 0.97 across 26 core copies; starters are multi-copy searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 58 19 searcher-text cards and 8 hand traps lower brick risk, but 11 tech slots and 65 off-archetype copies add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; best line is a text-only read of Neptabyss, Abyssteus and Dragoons into Poseidra/Neo-Daedalus-type boards (Inferred)
D4 Combo Floor & Median Output 40 No combos are recorded, so the median output is unmeasured and set conservatively low (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps and multiple independent starters give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mermail and Atlantean GY recursion and searchers offer some rebuild, but it is text-only and unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Backrow and monster negates include Ash Blossom, Droll, Dominus Impulse, Lightning Storm and Harpie's Feather Duster; breadth is good but limited by the copy-limit violations (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps sit at about 0.63 for going-second availability, plus Lightning Storm and Duster for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss and Link threats such as Poseidra (2800), Neo-Daedalus (2900) and Mediclius (3000) reach strong ATK, but direct-attack payoff depends on Dragoons (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 30 distinct entries; 11 tech slots and off-archetype spread dilute coherence (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 4 Link, 5 Xyz, 5 Synchro, 1 Fusion, with most access routes through the archetype (Verified)
D12 Side Deck Adaptability 10 No side deck is registered (Side Deck size 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample, so matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 45 Many decision points, Quick Effect interaction timing, and several 3-copy staples require skilled sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.1, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Structural 52.1 (Midrange). Context-adjusted 0.80*52.1 + 0.20*50 - 12 = 29.7 before cap; Illegal deck capped at 35 (theoretical/structural-only, not a normal Final Contextual score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density of about 97% in opening 5-card hands (Inferred)
  • Multiple searchers and recursion routes that restock the hand (Inferred)
  • Broad hand-trap and backrow interaction covering the first Special Summon and Spell/Trap lines (Inferred)

Weaknesses

  • Two cards exceed the OCG copy limit, so the list is illegal as built (Verified)
  • No side deck, so no adaptation between games (Verified)
  • Low exact-archetype purity with 65 off-archetype copies weakens engine coherence (Verified count)

Critical choke points

  • Neptabyss and Abyssteus as the main starter/searcher pair; losing both early leaves few reliable starters (Inferred)
  • Two over-limit cards (Ash Blossom, Dominus Impulse) must be cut to 2 copies before the list is playable (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Any 2 non-limited Atlantean or Mermail support cards, or a second copy of a core searcher Restores legality; the copy limit is the only hard blocker on the list
2 1 tech slot (e.g., Harpie's Feather Duster or Lightning Storm) A side deck of 15 with 2 to 3 targeted answers Gives the deck a post-side plan and improves best-of-3 resilience

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit; Main 55, Extra 15, Side 0 within OCG size rules; Exact-name archetype purity 7.1% (5 of 70 copies); Usage stats: archetype core cards present 13 of 25 standard cards
  • Observed: No recorded boards or combo outputs were supplied
  • Inferred: Opening 5-card hand has about 0.97 chance of at least one archetype core card; Hand-trap availability on going second is about 0.63; Consistency and interaction breadth scored from card text, not measured games; Combo ceiling and median are text-only estimates
  • Provisional: Meta Power and matchup or format fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry in YGOVN for going-first/second, matchup, or brick/starter rates Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability cannot be measured

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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