Atlantean Deck #771741 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean and Mermail Xyz/Synchro/Link boards (Poseidra, Abysstrite, Mermail Abyssgaios, Neo-Daedalus Rage) built from WATER monster search chains, with Atlantis-field support.; Mulcharmy draw pressure and hand-advantage grind when the opponent summons several monsters.
  • Turn 1 (going first): Open a WATER searcher chain (Neptabyss, Mermail Abyssteus, Atlantean Dragoons, First Penguin) to reach a Level 7 or Xyz/Link extender, then add a backrow or hand-trap answer.
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Ghost Ogre and Nibiru as hand interaction, then use the search chain to rebuild a board once the opponent's first play is answered.
  • Recovery: Mermail and Atlantean searchers and GY-based recursion (Mermail Abysspike, Atlantean Heavy Infantry, Warchief of Atlantis) refill hand after an interruption.
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan.

Why it scores here

The deck reliably opens a searcher chain: with 19 searcher-text cards, the probability of at least one searcher in a 5-card opening hand is about 0.89 (Inferred), so the engine is usually switched on by turn 1 or 2. Conversion is plausible but unproven: there are no recorded boards, so the ceiling and median come from card text alone and the combo floor is unknown. Interaction is dense (15 removal-text cards, 8 negation-text cards, 8 hand traps), which supports going-second survival, but the list ships with no Side Deck and runs 3 copies each of two Semi-Limited cards, so it is illegal as built and cannot receive a normal contextual score. The score comes from consistency, interaction and closing power on the system, not from the archetype's popularity (usage stats only show the core list is real) and not from averaging the card scores. Ten of the 3-copy cards and the split between Atlantean, Mermail, Mulcharmy and Abyss sub-archetypes (17% exact-name purity) lower the efficiency and pilotability estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card hand) ≈ 0.89 with 19 searcher cards; Neptabyss and Mermail Abyssteus are 3-copy engine starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 15x1 / 5x2 / 10x3 with off-archetype spread (58 of 70 copies not exact-name Atlantean); hand-trap and searcher density keeps most hands functional (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; best line is an estimate from card text, with Poseidra and Abysstrite as Level 7 board-scale payoffs (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo median or distribution; floor is unknown and kept low for that reason (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and several GY-recursion effects give more than one answer path, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 55 Search and recursion text is strong (Mermail, Atlantean, Warchief), but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 Removal-text count 15 and negation-text count 8 across hand traps, Dominus Impulse, Lightning Storm and Harpie's Feather Duster (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Dominus Impulse give going-second answers, though the list has no Side Deck to adjust them (Inferred)
D9 Offensive Pressure & Closing Power 65 Board-scale ATK on Poseidra (2800), Poseidra Abyss (3000), Neo-Daedalus Rage (2900) and Mediclius (3000) with direct-attack text on Dragoons (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 30 distinct names, 10 three-copy slots and 17.1% exact-name archetype purity; compactness is middling (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Link, Xyz, Synchro and Fusion; 11 of 24 core Extra cards are missing (Verified usage stats)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines and Extra-Deck paths with many decision points on each turn; error tolerance is reduced by the mix of archetypes (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violations (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then illegal-deck cap; theoretical/structural only: 0.80*51 + 0.20*40 = 48.8 -> 37 after modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher chain (19 searcher-text cards) gives an engine that is usually live by turn 2 (Inferred, about 0.89 at least one in a 5-card hand)
  • Layered interaction: 8 hand traps, Dominus Impulse, Lightning Storm and Harpie's Feather Duster support going-second play
  • Strong board-scale closers (Poseidra, Poseidra Abyss, Neo-Daedalus Rage, Mediclius) with high ATK

Weaknesses

  • Illegal as built: two Semi-Limited cards run 3 copies each against a limit of 2
  • No Side Deck, so no post-side adaptation (D12 = 5)
  • Low archetype purity (17.1%) with four sub-archetype engines that do not share a clear route
  • Half of the core Extra Deck is missing (11 of 24 core cards absent), so the Extra build may not match the archetype's standard shell
  • No recorded boards, so the combo floor and median cannot be checked

Critical choke points

  • Legality: the deck cannot be played in its current form until the two over-limit copies are removed
  • Searcher chain depends on WATER monsters in hand; a hand without a WATER starter stalls the engine
  • Dominus Impulse and Ash Blossom are both Semi-Limited, so a legal list can run only 2 of each
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or search card Brings the deck to a legal copy count (Semi-Limited limit is 2)
2 1 copy of Dominus Impulse 1 flex trap or backrow answer Brings the deck to a legal copy count and keeps the going-second answer count close to current
3 No change to the Main Deck A 15-card Side Deck The deck has no Side Deck; a side with the matchup-specific answers would give D12 and the post-side plan some content

Evidence & confidence

  • Verified: Legality: Illegal, 55 Main / 15 Extra / 0 Side; Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Atlantean exact-name purity is 17.1%; Poseidra 2800 ATK, Poseidra Abyss 3000 ATK, Neo-Daedalus Rage 2900 ATK; Usage stats: 13 of 24 core cards present (54.2%)
  • Inferred: P(>=1 searcher in 5-card hand) ≈ 0.89; Interaction density from 15 removal-text and 8 negation-text cards; Going-second answers from hand traps (P >=1 hand trap in 6 cards ≈ 0.63); Combo ceiling and floor from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and starter/brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan cannot be evaluated Deck title is null

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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