Atlantean Deck #771741 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- First Penguin x2
- Mermail Abysspike x1
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x2
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Testudo erat Numen x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x2
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Mistaken Arrest x3
- Dominus Impulse x3
Extra Deck (15)
- Elder Entity Norden x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Adamancipator Risen - Dragite x1
- Brionac, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean and Mermail Xyz/Synchro/Link boards (Poseidra, Abysstrite, Mermail Abyssgaios, Neo-Daedalus Rage) built from WATER monster search chains, with Atlantis-field support.; Mulcharmy draw pressure and hand-advantage grind when the opponent summons several monsters.
- Turn 1 (going first): Open a WATER searcher chain (Neptabyss, Mermail Abyssteus, Atlantean Dragoons, First Penguin) to reach a Level 7 or Xyz/Link extender, then add a backrow or hand-trap answer.
- Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Ghost Ogre and Nibiru as hand interaction, then use the search chain to rebuild a board once the opponent's first play is answered.
- Recovery: Mermail and Atlantean searchers and GY-based recursion (Mermail Abysspike, Atlantean Heavy Infantry, Warchief of Atlantis) refill hand after an interruption.
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan.
Why it scores here
The deck reliably opens a searcher chain: with 19 searcher-text cards, the probability of at least one searcher in a 5-card opening hand is about 0.89 (Inferred), so the engine is usually switched on by turn 1 or 2. Conversion is plausible but unproven: there are no recorded boards, so the ceiling and median come from card text alone and the combo floor is unknown. Interaction is dense (15 removal-text cards, 8 negation-text cards, 8 hand traps), which supports going-second survival, but the list ships with no Side Deck and runs 3 copies each of two Semi-Limited cards, so it is illegal as built and cannot receive a normal contextual score. The score comes from consistency, interaction and closing power on the system, not from the archetype's popularity (usage stats only show the core list is real) and not from averaging the card scores. Ten of the 3-copy cards and the split between Atlantean, Mermail, Mulcharmy and Abyss sub-archetypes (17% exact-name purity) lower the efficiency and pilotability estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in 5-card hand) ≈ 0.89 with 19 searcher cards; Neptabyss and Mermail Abyssteus are 3-copy engine starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 15x1 / 5x2 / 10x3 with off-archetype spread (58 of 70 copies not exact-name Atlantean); hand-trap and searcher density keeps most hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; best line is an estimate from card text, with Poseidra and Abysstrite as Level 7 board-scale payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo median or distribution; floor is unknown and kept low for that reason (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eight hand traps and several GY-recursion effects give more than one answer path, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Search and recursion text is strong (Mermail, Atlantean, Warchief), but no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Removal-text count 15 and negation-text count 8 across hand traps, Dominus Impulse, Lightning Storm and Harpie's Feather Duster (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Dominus Impulse give going-second answers, though the list has no Side Deck to adjust them (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Board-scale ATK on Poseidra (2800), Poseidra Abyss (3000), Neo-Daedalus Rage (2900) and Mediclius (3000) with direct-attack text on Dragoons (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards with 30 distinct names, 10 three-copy slots and 17.1% exact-name archetype purity; compactness is middling (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Link, Xyz, Synchro and Fusion; 11 of 24 core Extra cards are missing (Verified usage stats) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several engines and Extra-Deck paths with many decision points on each turn; error tolerance is reduced by the mix of archetypes (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violations (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then illegal-deck cap; theoretical/structural only: 0.80*51 + 0.20*40 = 48.8 -> 37 after modifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher chain (19 searcher-text cards) gives an engine that is usually live by turn 2 (Inferred, about 0.89 at least one in a 5-card hand)
- Layered interaction: 8 hand traps, Dominus Impulse, Lightning Storm and Harpie's Feather Duster support going-second play
- Strong board-scale closers (Poseidra, Poseidra Abyss, Neo-Daedalus Rage, Mediclius) with high ATK
Weaknesses
- Illegal as built: two Semi-Limited cards run 3 copies each against a limit of 2
- No Side Deck, so no post-side adaptation (D12 = 5)
- Low archetype purity (17.1%) with four sub-archetype engines that do not share a clear route
- Half of the core Extra Deck is missing (11 of 24 core cards absent), so the Extra build may not match the archetype's standard shell
- No recorded boards, so the combo floor and median cannot be checked
Critical choke points
- Legality: the deck cannot be played in its current form until the two over-limit copies are removed
- Searcher chain depends on WATER monsters in hand; a hand without a WATER starter stalls the engine
- Dominus Impulse and Ash Blossom are both Semi-Limited, so a legal list can run only 2 of each
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-Semi-Limited hand trap or search card | Brings the deck to a legal copy count (Semi-Limited limit is 2) |
| 2 | 1 copy of Dominus Impulse | 1 flex trap or backrow answer | Brings the deck to a legal copy count and keeps the going-second answer count close to current |
| 3 | No change to the Main Deck | A 15-card Side Deck | The deck has no Side Deck; a side with the matchup-specific answers would give D12 and the post-side plan some content |
Evidence & confidence
- Verified: Legality: Illegal, 55 Main / 15 Extra / 0 Side; Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Atlantean exact-name purity is 17.1%; Poseidra 2800 ATK, Poseidra Abyss 3000 ATK, Neo-Daedalus Rage 2900 ATK; Usage stats: 13 of 24 core cards present (54.2%)
- Inferred: P(>=1 searcher in 5-card hand) ≈ 0.89; Interaction density from 15 removal-text and 8 negation-text cards; Going-second answers from hand traps (P >=1 hand trap in 6 cards ≈ 0.63); Combo ceiling and floor from card text only
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and starter/brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan cannot be evaluated Deck title is null
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