Dracotail Deck #771733 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.9
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dracotail Fusion boards: Fusion Summon Arthalion, Gulamel, Secreterion Dragon or Albaz Dragon monsters from the Extra Deck through Dracotail starters (Faimena, Mululu, Rahu, Ketu) and Fallen of Albaz / Fallen of the White Dragon as material.; Ecclesia and the Dark Dragon (Synchro) and Albaz-sub-archetype Fusions as backup boards once the Dracotail core is spent.
  • Turn 1 (going first): Open with Dracotail starters (Faimena, Mululu, Rahu, Ketu, Pan) and Fusion Summon through the Extra Deck; keep Ash Blossom / Droll for the opponent's first activations.
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Ghost Ogre, Nibiru, Droll) to stop the opponent's board, then Fusion or Synchro through the surviving Dracotail monsters.
  • Recovery: Dracotail GY recursion: Phryxul and Lukias revive or Set Dracotail cards from the Deck after Fusion material is sent to the GY, and Ketu and Rahu re-Fusion from the Extra Deck.
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan.

Why it scores here

Scored as a connected system under the Combo profile, not as an average of card scores. The 24-copy Dracotail core gives a high chance of at least one engine piece in the opening five (about 0.96, Inferred), and the Extra Deck of 14 Fusions plus one Synchro gives real ceiling and coverage. Hand traps (Ash, Ghost Ogre, Nibiru, Droll) give a reasonable going-second answer density, with about 0.73 chance of at least one in six cards. Popularity did not earn points: archetype usage stats only confirm the list is a real, accessible build, and exact-archetype purity is only 26.5%, so the sub-archetype splash lowers engine coherence. No combo boards, guides, tournament data or side deck exist, so floor, median and going-second scores are text-inferred and carry low confidence. The list is Illegal (Ash Blossom run 3 copies against a Semi-Limited limit of 2), so the structural score of about 59 is capped at 35 and the result is theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in opening 5) ≈ 0.96; Ash, Faimena and Nibiru are each about 0.26 per hand; Ketu, Rahu and Mululu are single Limited copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Functional brick proxy ≈ 0.04 with no core card in the opening five; 18 singleton and 7 double slots, and some conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 65 Text-inferred: Fusion engine through Faimena, Mululu, Rahu and Ketu into 14 Fusion Monsters; combo data is empty (total combos 0) (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median and floor are unmeasurable; the text suggests a typical single Fusion per starter, which is a weak floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two or more independent lines via Fallen of Albaz, Fallen of the White Dragon, Phryxul and Lukias GY recursion; Fallen of Albaz is a single copy and the choke point (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion from Phryxul, Lukias and Pan and draws from Horn and Sting; Fusion material cost is high, so the economy is moderate (Inferred)
D7 End-Board & Interaction Quality 62 Ash x3, Ghost Ogre, Nibiru, Droll, Solemn, Lightning Storm and Illusion Gate give layered negation and removal text (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 48 Going-second split not recorded; hand traps help, but there is little non-engine board breaking beyond Lightning Storm and Mululu (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK 2400 to 3000 across Arthalion, Gulamel, Albion and Mirrorjade, with some piercing and multi-attack text (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 62 Main deck 53 (over the 40 minimum, within the 60 maximum), 32 distinct cards and 18 singletons; compact enough, but the non-archetype splash is high (Verified)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck 15 of 15 slots; 14 Fusions and 1 Synchro, with Arthalion x2 and a wide Fusion coverage (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck 0 of up to 15 slots: no post-side plan at all (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share absent, so fit is Provisional and set low (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several Extra Deck and material decisions; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58.9, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-3). Final formula: Illegal: 0.80*58.9 + 0.20*50 = 57.1, minus 3 banlist modifier = 54.1, capped at 35 (theoretical/structural-only; Meta provisional)


More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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