Despia Deck #771724 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Skull Meister x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 50
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz and Branded/Albaz fusion lines into Albion, Titaniklad or Dragon-type boss monsters that the opponent must answer on board; Hand-trap and negate-driven disruption that protects the Fallen of Albaz line through the opponent's turn
  • Turn 1 (going first): Open Branded Fusion or Branded Opening with a Fallen of Albaz or Fallen of the White Dragon starter, reach a Level 8 Fusion boss, and keep Ash Blossom or Ghost Ogre up for the opponent's response
  • Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Effect Veiler) to break the opponent's first combo, then rebuild through Aluber or Blazing Cartesia into a Fusion boss
  • Recovery: Recover through Branded Retribution, Tri-Brigade Mercourier and Springans Kitt from the GY, and through Fallen-named Fusion materials returning from the GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

This OCG Despia list is built around a Fallen of Albaz and Branded fusion engine with a dense hand-trap and negate suite, and the structure is coherent on paper. Its 12 hand traps and roughly 15 negate or removal texts give it strong interaction density and a good going-second plan, and the Level 8 fusion bosses give a real closing threat. However, the deck runs three copies each of Ash Blossom, The Fallen & The Virtuous and Super Polymerization, which exceed their Semi-Limited limit of 2, so it is Illegal and does not receive a normal Final Contextual score. No combo boards, guides, tournament data or side deck were supplied, so floor, median and matchup scores are inferred from card text and composition only. Popularity of the Despia archetype was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Eleven starter-type cards (Fallen of Albaz, Fallen of the White Dragon, Blazing Cartesia, Incredible Ecclesia, Aluber, Mulcharmy) give about 0.26 per copy-3 card in a 5-card hand; engine access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Twelve hand traps and fifteen tech cards plus a 54-card main make dead and redundant hands likely, though search text (17 searchers) offsets some of it (Inferred)
D3 Combo Conversion & Ceiling 65 Fallen of Albaz to Branded Fusion to a Level 8 boss gives a high ceiling per starter, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No combos were supplied, so the median output is unknown and is set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister and Mirrorjade-style recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Search and recursion text (Branded Retribution, Tri-Brigade Mercourier, Springans Kitt) rebuilds the GY reasonably well (Inferred)
D7 End-Board & Interaction Quality 72 About 14 removal texts and 15 negate texts across hand traps and boss effects give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going second, the 6-card hand has a 0.80 chance of at least one hand trap, which challenges an established board well (Inferred)
D9 Offensive Pressure & Closing Power 68 Albion the Shrouded Dragon, Fallen of Albaz at 1800 ATK and 3000-ATK fusion bosses give a strong closing ATK profile (Inferred)
D10 Main Deck Efficiency & Flexibility 55 54 main cards with 29 distinct names is compact enough, but 15 tech cards and triple-copy staples add bulk and copy-limit risk (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Thirteen Fusion and two Synchro monsters give broad Extra coverage, although several boss options depend on the same Albaz material (Inferred)
D12 Side Deck Adaptability 10 The side deck is empty, so there is no post-side adaptability (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data was supplied, so matchup and format fit are provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion lines with many optional effects and negate timing make this deck hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); empty_side_deck (-4). Final formula: Illegal cap: uncapped 0.80*61 + 0.20*50 - 12 = 46.8, capped to 35; theoretical/structural-only, no normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (12 hand traps, about 15 negate texts) that handles going second
  • Fallen of Albaz fusion engine with Level 8 bosses that can close the game
  • Good Extra Deck coverage across Fusion and Synchro options

Weaknesses

  • Illegal: three cards exceed their OCG Semi-Limited copy limit
  • No side deck, so no post-side adaptability
  • Low single-card starter density (about 0.26 per copy-3 card in a 5-card hand) makes the engine fragile on going first
  • Heavy tech and staple count adds bulk to a 54-card main

Critical choke points

  • Fallen of Albaz as the Fusion material gate for most boss lines
  • Branded Fusion as a Limited single-copy choke point
  • Dependence on Level 8 Fusion monsters requiring specific materials
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (cut the third copy of each) Any legal non-copy-limited replacement, such as a single extra hand trap or a starter Restores legality so the deck can receive a normal Final Contextual score
2 Tech slots with weak text role Side deck slots (0 currently) covering the most common opposing boards Adds post-side adaptability (D12 currently 10)

Evidence & confidence

  • Verified: Deck is Illegal: three cards run 3 copies against an OCG Semi-Limited limit of 2; Main deck 54 cards, Extra deck 15 cards, Side deck 0 cards; Archetype Despia; 37 generic-archetype and 5 exact-name Despia copies
  • Inferred: Starter probability of about 0.26 per copy-3 card in an opening 5-card hand; Hand-trap access about 0.80 of at least one in a 6-card hand going second; Interaction density from 12 hand traps and about 15 negate texts
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Median and floor output (no combos supplied)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck empty - no post-side evidence

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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