Cyberdark Deck #771720 — Yu-Gi-Oh! OCG
52 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Keel x1
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x3
- Cybernetic Horizon x3
- Lightning Storm x2
- Polymerization x1
- Power Bond x2
- Raigeki x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Armillyre, the Starleader Dragon x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion Summon Cyberdark End Dragon or Cyberdark Dragon, or Cyber End Dragon, from the Extra Deck, with Cyber Dragon material and Power Bond or Polymerization; Link and Xyz pressure from Cyber Dragon Sieger, Cyber Dragon Nova and Cyber Jormungardr
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark card, then extend into a Fusion line with Cyberdark Realm or Cybernetic Horizon
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence to stop the opponent's starter, then rebuild the board with Cyber Emergency and Cyberdark Realm
- Recovery: Recursion from the GY through Cyberdark Claw, Cyberdark Cannon and Cyberdark Realm, plus Cyber Eternal to revive Fusion Monsters
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The deck opens its archetype core reliably: P(at least one archetype-core card in a 5-card opening hand) is about 0.95, and P(at least one searcher text card) is about 0.94 (Inferred). Its consistency rests on Cyber Dragon Core, Cyberdark Realm and Cybernetic Horizon for search, and on 11 hand-trap effects for interruption. Conversion depends on Fusion Summoning Cyberdark End Dragon and Cyber End Dragon, with Power Bond and Polymerization as the enablers. The score is limited by the list being illegal: two copy-limit violations and two Forbidden cards, so the normal contextual score is capped at 30 and the evaluation is structural-only. Popularity and usage stats confirm the list is real, not that it is strong, and the score was not averaged from card scores. The side deck is empty, and the 14 Extra Deck and 53 Main Deck cards only partly match the archetype (27% exact-name purity), which lowers coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in hand5) about 0.95; searcher density about 0.94; core is 13 of 21 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap P(>=1 in hand6 going second) about 0.77; 49 of 53 Main cards are off exact archetype name, so some hands are conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combos; ceiling is a text-only read of Fusion routes through Power Bond and Polymerization (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median cannot be measured; a score of 45 reflects text-only read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Eleven hand traps plus Cyberdark Realm and Cyberdark Claw recursion give independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | GY recursion through Cyberdark Claw, Cyberdark Cannon, Cyber Eternal and Cyberdark Realm (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Fifteen negation and fifteen removal text cards, including Infinite Impermanence, Crossout Designator and Lightning Storm (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Raigeki and Lightning Storm handle a board, and hand traps add going-second interaction; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Cyber End Dragon at 4000 ATK and Cyberdark End Dragon at 5000 ATK are closing threats, but both require Fusion Summon (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 53 Main cards with 9 triple copies and 3 over-limit cards; compact but heavily off-archetype (Verified counts, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 distinct Extra Deck cards: 8 Fusion, 5 Link and 1 Xyz; the Extra is full of mixed-archetype options (Verified counts) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-archetype engine with several Fusion chains and a set of hand traps to time; error-prone for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 80/20 on the Midrange profile, with Combo-specific D5/D1 weights pulled from the Combo profile). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal deck: formula 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52 before the illegal cap; capped to 30 (theoretical/structural-only)
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