Cyberdark Deck #771720 — Yu-Gi-Oh! OCG

52 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Cyberdark End Dragon or Cyberdark Dragon, or Cyber End Dragon, from the Extra Deck, with Cyber Dragon material and Power Bond or Polymerization; Link and Xyz pressure from Cyber Dragon Sieger, Cyber Dragon Nova and Cyber Jormungardr
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark card, then extend into a Fusion line with Cyberdark Realm or Cybernetic Horizon
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence to stop the opponent's starter, then rebuild the board with Cyber Emergency and Cyberdark Realm
  • Recovery: Recursion from the GY through Cyberdark Claw, Cyberdark Cannon and Cyberdark Realm, plus Cyber Eternal to revive Fusion Monsters
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck opens its archetype core reliably: P(at least one archetype-core card in a 5-card opening hand) is about 0.95, and P(at least one searcher text card) is about 0.94 (Inferred). Its consistency rests on Cyber Dragon Core, Cyberdark Realm and Cybernetic Horizon for search, and on 11 hand-trap effects for interruption. Conversion depends on Fusion Summoning Cyberdark End Dragon and Cyber End Dragon, with Power Bond and Polymerization as the enablers. The score is limited by the list being illegal: two copy-limit violations and two Forbidden cards, so the normal contextual score is capped at 30 and the evaluation is structural-only. Popularity and usage stats confirm the list is real, not that it is strong, and the score was not averaged from card scores. The side deck is empty, and the 14 Extra Deck and 53 Main Deck cards only partly match the archetype (27% exact-name purity), which lowers coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in hand5) about 0.95; searcher density about 0.94; core is 13 of 21 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap P(>=1 in hand6 going second) about 0.77; 49 of 53 Main cards are off exact archetype name, so some hands are conflicting (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling is a text-only read of Fusion routes through Power Bond and Polymerization (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median cannot be measured; a score of 45 reflects text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Eleven hand traps plus Cyberdark Realm and Cyberdark Claw recursion give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion through Cyberdark Claw, Cyberdark Cannon, Cyber Eternal and Cyberdark Realm (Inferred)
D7 End-Board & Interaction Quality 66 Fifteen negation and fifteen removal text cards, including Infinite Impermanence, Crossout Designator and Lightning Storm (Inferred)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Lightning Storm handle a board, and hand traps add going-second interaction; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Cyber End Dragon at 4000 ATK and Cyberdark End Dragon at 5000 ATK are closing threats, but both require Fusion Summon (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 53 Main cards with 9 triple copies and 3 over-limit cards; compact but heavily off-archetype (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 13 distinct Extra Deck cards: 8 Fusion, 5 Link and 1 Xyz; the Extra is full of mixed-archetype options (Verified counts)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype engine with several Fusion chains and a set of hand traps to time; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 on the Midrange profile, with Combo-specific D5/D1 weights pulled from the Combo profile). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal deck: formula 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52 before the illegal cap; capped to 30 (theoretical/structural-only)


More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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