Cyber Dragon Deck #771719 — Yu-Gi-Oh! OCG

52 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon Nova, Cyber End Dragon, Chimeratech Rampage Dragon and Cyberdark End Dragon, reached through Fusion, Link and Xyz summons on the Cyber Dragon / Cyberdark engine (Inferred from card text); Direct and piercing damage from Cyberdark Edge, Cyberdark Horn and Cyberdark Keel (Inferred from card text)
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap, or open with Cyber Dragon Herz/Nachster to reach a Cyber Dragon for the Fusion or Link route (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence for the six-card hand, then rebuild through Cyber Dragon Core and Cyberdark Realm (Inferred)
  • Recovery: Recursion through Cyber Dragon Nachster and Cyber Dragon Herz special summons, Cyberdark Claw and Cyberdark Cannon GY effects, and Cyberdark Chimera searching Power Bond (Inferred from text)
  • After siding: No side deck in the export, so no post-side plan exists (verified from composition)

Why it scores here

The score is built from the deck as a system, not from an average of its card scores. The list reliably opens the archetype core: 22 Cyber/Cyberdark-family copies give about 94% chance of at least one in a 5-card opening hand (Inferred hypergeometric). Interaction is broad, with Ash Blossom, Effect Veiler, Infinite Impermanence, Droll and Crossout Designator covering hand traps and negates, which keeps the going-second hand functional (about 77% chance of a hand trap in a 6-card hand, Inferred). Closing power is weaker, since the Extra Deck has several finishers but no recorded boards, combo lines or matchup data support them. The deck is Illegal in OCG: three Ash Blossom copies, two Droll copies, and Called by the Grave and Triple Tactics Talent (both Forbidden) break the rules, so the score is capped at 30 and shown as structural only. Popularity of the Cyber Dragon archetype did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card opening hand) is about 0.94; 2-card bootstrap via Cyber Dragon Core and Nachster (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick risk from 14 tech and hand-trap slots and 17 tech-tagged copies; some dead-hand risk from off-archetype cards (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from card text only, since combo data has no parseable boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown without recorded boards; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant Cyber Dragon special summons and Ash plus Veiler interaction give two or more independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from Nachster, Herz, Cyberdark Claw and Cannon offsets one-card-per-turn Fusion costs (Inferred from text)
D7 End-Board & Interaction Quality 62 Breadth of hand traps and negates (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll, Crossout Designator, Called by the Grave) (Inferred semantic from text; flags verified)
D8 Going-Second & Board-Breaking Power 50 Going-second plan leans on hand traps and Raigeki/Lightning Storm; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power rests on Cyber End Dragon and Cyberdark End Dragon attack values, but no end-board data exists (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 53 main cards with 31 distinct; exact-name archetype purity is 16.4%, so the list runs many off-archetype tech cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 14: 8 Fusion, 5 Link, 1 Xyz, with several flexible Fusion finishers (Verified composition)
D12 Side Deck Adaptability 35 No side deck in the export (Verified composition, 0 side cards)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Many Fusion, Link and hand-trap decisions per turn with several restricted cards; medium pilot difficulty (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), 0.80*51 + 0.20*45 = 49.8, then illegal-deck cap modifier -20 = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density gives reliable opening access (verified count, Inferred probability)
  • Broad hand-trap and negate suite for going second (verified flags, Inferred use)
  • Compact Extra Deck with multiple Fusion and Link finishers (verified composition)

Weaknesses

  • Illegal in OCG: copy-limit and Forbidden violations (verified legality)
  • No combo or board evidence, so ceiling and median are unmeasured (verified gap)
  • No side deck (verified composition)
  • Low archetype purity of 16.4%, which suggests a loose or toolbox build (verified composition)

Critical choke points

  • Cyber Dragon Core and the Cyber Dragon / Cyberdark starter chain, since most routes need one of them (Inferred)
  • Fusion route needs Polymerization or Power Bond to be live (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or tech card OCG Semi-Limited allows 2 copies, so the third must go before the list is legal
2 1 Droll & Lock Bird A legal 1-of substitute OCG Limited allows 1 copy
3 Called by the Grave and Triple Tactics Talent Legal tech or engine cards Both are Forbidden in OCG

Evidence & confidence

  • Verified: Illegal in OCG: Ash Blossom 3 copies (limit 2), Droll & Lock Bird 2 copies (limit 1), Called by the Grave and Triple Tactics Talent Forbidden; Main 53, Extra 14, Side 0 within size rules; Exact-name archetype purity 16.4%; Usage stats: Cyber Dragon Nova, Therion King Regulus, Cyber Dragon Core in core list
  • Inferred: Opening access about 0.94 for the archetype core; Interaction and hand-trap coverage for going second; Recursion and route redundancy from card text
  • Provisional: Meta and matchup standing, since no dated metagame sample exists
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent 1 passcode (10443957) could not be resolved to a card and was counted as main No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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