Cyberdark Deck #771718 — Yu-Gi-Oh! OCG

52 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 54
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 54
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Cyberdark End Dragon or Cyberdarkness Dragon from the Extra Deck, using Cyberdark and Cyber Dragon monsters in the Main Deck and GY.; Cyber Dragon Nova and Chimeratech Rampage Dragon as Xyz/Fusion pressure, with Power Bond as a one-turn burst line.
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber card; use Cyber Emergency or Cyberdark Realm to add a Cyberdark or Cyber Dragon monster, then fuse or link into a 2100+ ATK board.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Droll & Lock Bird to stop the opponent's first summon or search, then rebuild through Cyberdark Realm and the GY-recursion monsters (Cyberdark Claw and Cannon).
  • Recovery: Recover through the GY-to-hand effects of the Cyberdark equips and Cyber Dragon Herz/Nachster special summons, plus the Cyber Dragon Nova Xyz line.
  • After siding: None: the deck has no Side Deck, so there is no post-side plan in the evidence.

Why it scores here

The deck opens a live starter in about 26% of 5-card hands through its three-copy starters (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon), and about 95% of hands hold at least one archetype-core card. Its interaction layer is dense: 11 hand traps and 15 negation-text cards, which lifts going-second and end-board interaction scores. Conversion is strong on paper through Cyberdark End Dragon, Cyberdarkness Dragon and Cyber Dragon Nova, but no recorded boards exist, so ceiling and median are text-only inferences. The score is capped low because the list breaks the OCG copy limits (Ash Blossom and Droll) and runs two Forbidden cards (Called by the Grave and Triple Tactics Talent), so the result is theoretical and structural only. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) = 0.26; archetype-core group P(at least one in hand) = 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk estimated from 11 hand traps, 17 tech cards and 23 zero-level cards in the Main Deck; no brick telemetry (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text: Power Bond with Cyberdarkness Dragon and Cyber End Dragon routes; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combo data has 0 boards, so the median is a text-only guess (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Recursion through Cyberdark Claw, Cannon, Keel and Horn plus 22 searcher cards gives independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text on 22 cards and GY-to-hand effects offset the spend of fusion materials (Inferred)
D7 End-Board & Interaction Quality 70 Hand traps (Ash, Veiler, Infinite Impermanence, Droll) and Raigeki/Lightning Storm; overstated because Ash and Droll exceed legal copies (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and removal text (Raigeki, Lightning Storm, Crossout Designator) (Inferred)
D9 Offensive Pressure & Closing Power 68 Cyberdark End Dragon at 5000 ATK and Cyber Dragon Nova at 2100 ATK as closers (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 Archetype purity is 26.9% (18 exact-name copies of 67); 49 off-archetype copies across Cyber Dragon, Mulcharmy, Cyclone and Therion (Verified)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards with 13 distinct names; Fusion/Link access is consistent with the Cyber and Cyberdark routes (Inferred)
D12 Side Deck Adaptability 25 No Side Deck in the export (Side Deck size 0), so no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Fusion-plus-Power-Bond sequencing and GY-cost chains raise decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-12). Final formula: Structural 56 (Midrange weights, Combo secondary not blended); no-meta formula 0.80*56 + 0.20*45 = 54; minus banlist-exposure modifier (-12) = 42; Illegal status caps the final at 30 (theoretical/structural only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 15 negation-text cards)
  • Three-copy starters with 22 searcher-text cards feed the archetype core
  • Strong Fusion/Link closers (Cyberdark End Dragon 5000 ATK, Cyberdarkness Dragon, Cyber Dragon Nova)

Weaknesses

  • Illegal list: copy-limit breaches and two Forbidden cards
  • Archetype purity 26.9%; the Cyber Dragon and Cyber sub-archetypes are mixed in
  • No Side Deck and no recorded combo boards

Critical choke points

  • Starter access depends on Cyber Dragon Core, Cyber Emergency or Cybernetic Horizon: about 26% chance of at least one in the opening 5 cards
  • Power Bond and Fusion lines need the Cyber Dragon and Cyberdark materials on board or in hand together
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent Legal in-archetype or Cyber Dragon replacement (a Forbidden card cannot stay in an OCG list) Removes the Forbidden-card legality failure; the deck cannot be scored normally until fixed.
2 1 copy of Ash Blossom & Joyous Spring; 1 copy of Droll & Lock Bird Legal replacements in the same role (hand trap or tech) Brings both cards to their legal copy limits (Ash Semi-Limited at 2, Droll Limited at 1).
3 Unresolved passcode 10443957 A verified card, or remove the entry The passcode could not be resolved and is counted as main-deck, so the legality and composition reads are unreliable.

Evidence & confidence

  • Verified: Legality: 4 violations (2 copy-limit breaches over legal copies, 2 Forbidden cards); Side count 0; 53 Main / 14 Extra within OCG size rules; Archetype purity 26.9%; usage stats: 13 of 21 core cards present (61.9%)
  • Inferred: Starter opening odds (hypergeometric, 0.26 for 3-copy starters); Hand-trap and negation interaction density from card text; Going-second strength from hand-trap count
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (10443957) could not be resolved to a card and is counted as main No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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