Cyberdark Deck #771718 — Yu-Gi-Oh! OCG
52 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Keel x1
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x3
- Cybernetic Horizon x3
- Lightning Storm x2
- Polymerization x1
- Power Bond x2
- Raigeki x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Armillyre, the Starleader Dragon x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 54 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 53 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion Summon Cyberdark End Dragon or Cyberdarkness Dragon from the Extra Deck, using Cyberdark and Cyber Dragon monsters in the Main Deck and GY.; Cyber Dragon Nova and Chimeratech Rampage Dragon as Xyz/Fusion pressure, with Power Bond as a one-turn burst line.
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber card; use Cyber Emergency or Cyberdark Realm to add a Cyberdark or Cyber Dragon monster, then fuse or link into a 2100+ ATK board.
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Droll & Lock Bird to stop the opponent's first summon or search, then rebuild through Cyberdark Realm and the GY-recursion monsters (Cyberdark Claw and Cannon).
- Recovery: Recover through the GY-to-hand effects of the Cyberdark equips and Cyber Dragon Herz/Nachster special summons, plus the Cyber Dragon Nova Xyz line.
- After siding: None: the deck has no Side Deck, so there is no post-side plan in the evidence.
Why it scores here
The deck opens a live starter in about 26% of 5-card hands through its three-copy starters (Cyber Dragon Core, Cyber Emergency, Cybernetic Horizon), and about 95% of hands hold at least one archetype-core card. Its interaction layer is dense: 11 hand traps and 15 negation-text cards, which lifts going-second and end-board interaction scores. Conversion is strong on paper through Cyberdark End Dragon, Cyberdarkness Dragon and Cyber Dragon Nova, but no recorded boards exist, so ceiling and median are text-only inferences. The score is capped low because the list breaks the OCG copy limits (Ash Blossom and Droll) and runs two Forbidden cards (Called by the Grave and Triple Tactics Talent), so the result is theoretical and structural only. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) = 0.26; archetype-core group P(at least one in hand) = 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick risk estimated from 11 hand traps, 17 tech cards and 23 zero-level cards in the Main Deck; no brick telemetry (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from text: Power Bond with Cyberdarkness Dragon and Cyber End Dragon routes; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: combo data has 0 boards, so the median is a text-only guess (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Recursion through Cyberdark Claw, Cannon, Keel and Horn plus 22 searcher cards gives independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text on 22 cards and GY-to-hand effects offset the spend of fusion materials (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Hand traps (Ash, Veiler, Infinite Impermanence, Droll) and Raigeki/Lightning Storm; overstated because Ash and Droll exceed legal copies (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps and removal text (Raigeki, Lightning Storm, Crossout Designator) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Cyberdark End Dragon at 5000 ATK and Cyber Dragon Nova at 2100 ATK as closers (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Archetype purity is 26.9% (18 exact-name copies of 67); 49 off-archetype copies across Cyber Dragon, Mulcharmy, Cyclone and Therion (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra Deck cards with 13 distinct names; Fusion/Link access is consistent with the Cyber and Cyberdark routes (Inferred) |
| D12 | Side Deck Adaptability | 25 | No Side Deck in the export (Side Deck size 0), so no post-side adaptability (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Fusion-plus-Power-Bond sequencing and GY-cost chains raise decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-12). Final formula: Structural 56 (Midrange weights, Combo secondary not blended); no-meta formula 0.80*56 + 0.20*45 = 54; minus banlist-exposure modifier (-12) = 42; Illegal status caps the final at 30 (theoretical/structural only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (11 hand traps, 15 negation-text cards)
- Three-copy starters with 22 searcher-text cards feed the archetype core
- Strong Fusion/Link closers (Cyberdark End Dragon 5000 ATK, Cyberdarkness Dragon, Cyber Dragon Nova)
Weaknesses
- Illegal list: copy-limit breaches and two Forbidden cards
- Archetype purity 26.9%; the Cyber Dragon and Cyber sub-archetypes are mixed in
- No Side Deck and no recorded combo boards
Critical choke points
- Starter access depends on Cyber Dragon Core, Cyber Emergency or Cybernetic Horizon: about 26% chance of at least one in the opening 5 cards
- Power Bond and Fusion lines need the Cyber Dragon and Cyberdark materials on board or in hand together
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent | Legal in-archetype or Cyber Dragon replacement (a Forbidden card cannot stay in an OCG list) | Removes the Forbidden-card legality failure; the deck cannot be scored normally until fixed. |
| 2 | 1 copy of Ash Blossom & Joyous Spring; 1 copy of Droll & Lock Bird | Legal replacements in the same role (hand trap or tech) | Brings both cards to their legal copy limits (Ash Semi-Limited at 2, Droll Limited at 1). |
| 3 | Unresolved passcode 10443957 | A verified card, or remove the entry | The passcode could not be resolved and is counted as main-deck, so the legality and composition reads are unreliable. |
Evidence & confidence
- Verified: Legality: 4 violations (2 copy-limit breaches over legal copies, 2 Forbidden cards); Side count 0; 53 Main / 14 Extra within OCG size rules; Archetype purity 26.9%; usage stats: 13 of 21 core cards present (61.9%)
- Inferred: Starter opening odds (hypergeometric, 0.26 for 3-copy starters); Hand-trap and negation interaction density from card text; Going-second strength from hand-trap count
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (10443957) could not be resolved to a card and is counted as main No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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