Lunalight Deck #771714 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Lunalight Scarlet Tiger x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 64
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Fusion Monsters (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, Perfume Dancer, Sabre Dancer) from Polymerization / Lunalight Fusion and attack twice in Battle Phase; Xyz and Link finishers (Dark Rebellion Xyz Dragon, Outer Entity Nyarla, I:P Masquerena, S:P Little Knight) once the Fusion line is stopped
  • Turn 1 (going first): Opening Lunalight searchers (Gold Leo, Scarlet Tiger, Kaleido Chick, Yellow Marten, Black Sheep) to fetch Polymerization or Luna Light Perfume, then Fusion Summon a Dancer
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) and Forbidden Droplet / Chalice to break the opponent's first combo, then rebuild through GY-based Lunalight recursion
  • Recovery: Recycle Lunalight monsters from GY and banish via Luna Light Perfume, Yellow Marten and Emerald Bird to refill hand and keep Fusion materials available
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in this list

Why it scores here

The deck reliably opens Lunalight starters: the archetype core is present in about 98% of 5-card openings (Inferred) and 21 searcher-text cards give it redundant lines. Its consistency is held back by about 9 cards of the 55 that are dead or situational against a given board, and Harpie's Feather Duster, Lightning Storm and Fire Formation add tech that the opening hand may not need. Its interaction is the strongest part of the system: 9 hand traps plus Forbidden Droplet, Forbidden Chalice and Lightning Storm give layered answers, and the going-second hand-trap probability is about 68% (Inferred). Conversion rests on the Lunalight Fusion Monsters, which carry 3500-3800 ATK and a second attack, though no recorded boards exist to confirm the median output. Popularity and archetype usage did not earn points, and the score was not averaged from card scores. The deck is Illegal (Ash Blossom and Foolish Burial Goods each run 3 copies against a limit of 2), so the score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in a 5-card opening) ≈ 0.98 and P(at least one searcher-text card) ≈ 0.92; starter access is redundant but 3-copy playsets reduce the effective draw odds (Inferred)
D2 Opening-Hand Quality & Brick Management 62 21 searchers and 29 archetype core cards keep most hands functional, while about 9 tech and situational cards risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 48 no recorded boards in combo data, so the ceiling rests on the Fusion chain and Dancer ATK values from card text alone (Inferred, provisional)
D4 Combo Floor & Median Output 45 no combo corpus, so the median cannot be measured and is estimated from starter diversity and the 3-copy Polymerization line (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 68 multiple independent routes: Lunalight recursion from GY, Luna Light Perfume, Yellow Marten, Emerald Bird and Fire Formation search provide backup after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Luna Light Perfume, Yellow Marten and Black Sheep recycle GY monsters and banished cards, so resources regenerate across turns (Inferred from card text)
D7 End-Board & Interaction Quality 78 9 hand traps plus Forbidden Droplet, Forbidden Chalice and Lightning Storm give layered answers; 67.7% chance of at least one hand trap in a 6-card opening (Inferred semantic read, with flag counts verified)
D8 Going-Second & Board-Breaking Power 74 hand traps and Droplet/Chalice let the deck challenge an established board when going second, with a 6-card hand chance of hand trap ≈ 0.68 (Inferred)
D9 Offensive Pressure & Closing Power 85 Liger Dancer (3800 ATK, 3 copies), Leo Dancer (3500 ATK, 3 copies) and Dancer second-attack text give high closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 68 55 main cards in a 40–60 range with 23 distinct cards and a 3-copy-heavy histogram; archetype purity is 48.6% exact-name, so off-archetype staples dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 10 Fusion Monsters plus Xyz and Link finishers fill the 15-card Extra Deck; the Fusion core is mandatory, while the Xyz and Link slots are flexible (Verified composition)
D12 Side Deck Adaptability 25 Side Deck size is 0, so no post-side adaptation exists in this list; score stays low by design (Verified)
D13 Matchup Coverage & Format Fit 50 no tournament link and no dated meta sample; matchup fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 many decision points across Fusion, searcher and hand-trap timing, with 15 tech cards and a multi-step Fusion line (Inferred)

How the score was computed

Strategy profile: Combo 100% (Midrange secondary noted but not blended). Structural ≈ 64, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (Illegal copy limit) (-6); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*64 + 0.20*55 ≈ 62, then modifiers (-10) → 52, then Illegal cap → 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Lunalight searchers and recursion give high starter access and recovery
  • Layered interaction: 9 hand traps plus Forbidden Droplet, Forbidden Chalice and Lightning Storm
  • Fusion Dancers with 3500-3800 ATK and second-attack text close games quickly

Weaknesses

  • Illegal as built: Ash Blossom and Foolish Burial Goods each exceed the copy limit
  • No side deck, so no post-side adaptation
  • Archetype purity 48.6%; off-archetype staples (Forbidden, Mulcharmy, Cyclone, Tri-Brigade) dilute the engine
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Polymerization and Lunalight Fusion are required for the main Fusion route; no recorded backup path confirms their redundancy
  • Lunalight Fusion is 2 copies at most in the standard build, so the Fusion route depends on drawing one of them
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods (to reach the legal limit of 2) a legal Main Deck replacement (another Lunalight card or an unrestricted staple of your choice) Restores legality; without this fix the deck is Illegal and the score stays capped at 30
2 one of the off-archetype Forbidden or Mulcharmy copies a second Lunalight searcher or recursion card Raises archetype purity and engine coherence (Inferred)
3 none a 1–3 card side deck Enables post-side adaptation so D12 can be evaluated

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Foolish Burial Goods exceed copy limits; Main 55 and Extra 15 are within size rules; Side 0; Card stats and banlist status for Dancers, Ash Blossom, Duster and Little Knight; Exact-name archetype purity 48.6%
  • Inferred: Starter access ≈ 0.98 from hypergeometric core group; Hand trap chance ≈ 0.68 on going second; Interaction quality from text roles; Conversion and brick estimates from card text and composition
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (no tournament link); Combo ceiling and median (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; deck name not available side deck empty, so post-side plan cannot be evaluated

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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