ABC Deck #771709 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Dinowrestler Pankratops x3, Gold Gadget x3, Silver Gadget x3. Created Oct 21, 2026 by YGO Mod.

Deck ABC OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Union equip chains (Union Hangar, Union Driver, Unauthorized Reactivation) stack ATK onto LIGHT Machine monsters, then convert into ABC-Dragon Buster (3000 ATK) or Therion King Regulus (2800 ATK).; Synchro/Link/Xyz finishers (Draco Berserker of the Tenyi, Cyber Dragon Nova, Gear Gigant X, Knightmare Unicorn) once the board is established.
  • Turn 1 (going first): Open with Union Hangar or Therion Discolosseum to search a Union monster or Therion, use Tuning or Terraforming for consistency, then build a Union-equipped Machine and hold Ash Blossom / Ghost Ogre / Effect Veiler for the opponent's first Quick Effect.
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Infinite Impermanence) to disrupt the opponent's starter, then rebuild through the searchers and Dinowrestler Pankratops or Therion Regulus.
  • Recovery: Recover with Gadget and Therion searchers from the Deck and Union Hangar's recurring equip trigger; hand traps can be discarded or sent to the GY as costs to keep pressure.
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence. Best-of-3 play is untested for this list.

Why it scores here

The list has a reliable starter layer: the ABC archetype core is about 91.5 percent to have at least one piece in the opening 5 (Inferred), and 16 searcher-text cards plus Union Hangar, Union Driver and Therion Discolosseum make the engine reachable on turn 1 or 2. Its interaction density is high, with 12 hand traps, 15 negation-text cards and 19 removal-text cards, so it can disrupt the opponent's first Quick Effect and keep the Union line alive. Its ceiling is credible on paper (ABC-Dragon Buster and Therion King Regulus at 2800 to 3000 ATK), but no recorded boards exist, so median output and combo conversion are text-only inferences and are scored conservatively. The deck has no Side Deck and one unresolved passcode, which keeps adaptability and reliability low. The score was built on the system and not by averaging card power; popularity and archetype usage did not earn points, and the Illegal status caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 ABC core piece in opening 5) ≈ 0.915; 16 searcher-text cards; 2-card bootstrap via Union Hangar (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Union monsters need equip targets, and 12 hand traps compete with the engine for hand space; 3-copy engine cards raise redundancy (Inferred)
D3 Combo Conversion & Ceiling 48 Ceiling from ABC-Dragon Buster and Regulus is text-based only; combos_evidence is empty (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown because no boards were recorded; set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and 3-copy Union/searcher redundancy give alternative routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and Union Hangar's recurring trigger support recovery; Gadget summons add some value (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps, 15 negation-text and 19 removal-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps plus Harpie's Feather Duster, Lightning Storm and Dinowrestler Pankratops give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 End-board ATK up to 3000 (Dragon Buster) and 3000 (Draco Berserker, 1 copy); no matchup data (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 58 56-card Main with 16 three-copy cards, 4 singletons and 1 unresolved passcode; within the OCG 40-60 range (Verified count, Inferred redundancy)
D11 Extra Deck Efficiency & Coverage 62 14 Extra Deck cards across Fusion 3, Link 6, Synchro 2, Xyz 3; spread is broad but Link-heavy (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered, so no adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample; placeholder neutral score. Ash Blossom's illegal copy count affects format fit (Provisional)
D14 Pilotability & Error Tolerance 52 Multiple hand-trap timing decisions and Union equip sequencing; no recorded step-by-step examples (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist/copy-limit exposure (-8); no side deck (-4). Final formula: Structural 56.7 (Midrange profile); uncapped 0.80*Structural + 0.20*TournamentReliability = 54.6, with modifiers -12 gives 42.6; Illegal status caps the final score at 30 (theoretical/structural-only). Meta provisional.


More OCG Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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