Speedroid Deck #771702 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Speedroid Taketomborg x3, Speedroid Terrortop x3, Speedroid Colonel Clackers x3. Created Oct 21, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
61± 6/ 100
Power Score
Structural 70
Reliability 55
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss from the Speedroid/Clear Wing extra deck (Clear Wing Over Synchro Dragon 3500 ATK, Hi-Speedroid Clear Wing Rider 3500 ATK) summoned off Speedroid tuners and non-tuners; Clear Wing Synchro Dragon / Crystal Clear Wing negation-and-removal chain once a boss is on board
  • Turn 1 (going first): Open with a hand starter (Speedroid Taketomborg, Speedroid Terrortop with an empty field), search via Terrortop or Marble Machine, and build a Level 3-4 tuner into a Synchro boss on turn 1-2
  • Turn 2 (going second): Hold 9 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Ghost Ogre) to break the opponent's first board, then rebuild through the Speedroid GY recursion (Den-Den Daiko Duke, Speedroid Dupligate, Speed Recovery)
  • Recovery: Speedroid Scratch and Terrortop search plus Speed Recovery and Den-Den/Dupligate GY revival rebuild the tuner base after a clean interruption
  • After siding: Not evidenced: the deck runs 0 side cards in a format allowing up to 15, so no post-side plan can be credited

Why it scores here

The deck reliably opens functional Speedroid starts: the copy-count probabilities put at least one archetype-core card in the opening five at about 0.88 (Inferred), and several hand-start monsters (Taketomborg, Terrortop, Darumaknocker) give more than one route into a Synchro summon. Conversion is scored on the system: the Clear Wing and Hi-Speedroid Synchro bosses at 3000-3500 ATK, each with an in-text negate or destroy, lift the ceiling, but no recorded boards exist, so the median is only Inferred. Survival is the strongest part: 9 hand traps and 5 negate or removal spells, plus Speedroid GY recursion, give layered interaction. The deck scores low on side-deck adaptability (zero side cards) and on pilotability, and the score comes from consistency, interaction, and boss power on the system, not from Speedroid's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in opening 5) ~0.88; 3-copy hand-start monsters at P>=1 ~0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Dead-card exposure from 2-copy Red-Eyed Dice and the Harpie/Raigeki tech cards, offset by 9 hand traps (Inferred)
D3 Combo Conversion & Ceiling 76 Clear Wing Over Synchro 3500 with an in-text negate-and-destroy, plus Clear Wing Rider and Kitedrake; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 62 Median output can't be measured: combos_evidence has 0 boards, so this is a text-based estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Multiple hand starters, Terrortop and Scratch searches, and GY recursion give independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Speed Recovery, Den-Den and Dupligate GY revival, and Scratch recycle Speedroid monsters from the GY (Inferred from text)
D7 End-Board & Interaction Quality 82 9 hand traps, Ash/Impermanence/Droplet negates, and Clear Wing Synchro Dragon and Over Synchro in-text negates; interaction_density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 80 Raigeki and Harpie's Feather Duster, plus the hand-trap suite, challenge an established board on the going-second turn (Inferred)
D9 Offensive Pressure & Closing Power 76 Two 3500-ATK Synchros and two 3000-ATK Synchros give high closing power if they land (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 68 40 main with 22 distinct cards, but 9 non-Speedroid cards and 2-copy tuners dilute the core (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 74 All 15 Extra Deck slots are used with a Synchro-heavy mix of 11 distinct cards; the core Synchros are reachable from the tuner base (Inferred from composition)
D12 Side Deck Adaptability 20 Zero side deck cards in a format allowing 15 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and tournament_context unavailable, so this is provisional at 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Speedroid tuner chains plus up to 9 hand-trap decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo profile, D13 dropped and weights re-normalized (sum 97) because D13 is provisional. Structural ≈ 70, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Empty side deck (-4); Non-archetype tuner dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*70 + 0.20*55 - 6 = 61 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 hand traps, 4 in-text negates in the Extra Deck, Raigeki and Harpie's Feather Duster
  • Strong Extra Deck closers: Clear Wing Over Synchro Dragon and Hi-Speedroid Clear Wing Rider at 3500 ATK
  • Multiple hand-start and searcher routes (Taketomborg, Terrortop, Darumaknocker, Marble Machine, Scratch)
  • Legal list with all copy limits respected (Harpie's Feather Duster 1/1 Limited, Ash Blossom 2/2 Semi-Limited)

Weaknesses

  • Zero side deck cards in a format allowing 15
  • Non-Speedroid tuners (Ash, Ghost Belle, Effect Veiler, Ghost Ogre) dilute the engine
  • Red-Eyed Dice (2 copies, 100 ATK) is a weak standalone card that can brick

Critical choke points

  • Speedroid tuner availability: most Synchro lines need a Speedroid tuner from the hand or GY
  • Clear Wing Over Synchro requires Clear Wing Synchro Dragon as a material, so the 3500 boss depends on one Extra Deck card
Priority Remove Add Reason
1 A full 15-card side deck Zero side cards leaves no best-of-3 adaptability (D12 = 20); the format permits 15
2 Speedroid Red-Eyed Dice (1 of 2) Droll & Lock Bird (usage-core card, absent here) usage_statistics lists Droll & Lock Bird at 72% inclusion and it is absent from this list; this is a usage-based suggestion, not a measured gain

Evidence & confidence

  • Verified: Legal status and size (40/15/0) under OCG size rules; Copy limits: Harpie's Feather Duster 1/1 Limited, Ash Blossom 2/2 Semi-Limited; Copy histogram and type/attribute/race composition; Zero side deck cards
  • Observed: usage_statistics core inclusion percentages (Droll & Lock Bird 72%, Speedroid Terrortop 96%)
  • Inferred: Hypergeometric starter, hand-trap and searcher probabilities; Interaction density and board-breaking from card text; Consistency and brick estimates from composition and text
  • Provisional: Meta Power (null); D13 matchup/format fit (50, no dated meta); Median combo output (no recorded boards)
  • Data gaps: combos_evidence has 0 boards, so combo ceiling, median and floor are text-only inferences No tournament link: archetype meta-share and per-pilot match record are absent No guides for the archetype (guides_evidence total 0) Data inconsistency: usage_statistics marks Crystal Clear Wing Synchro Dragon, Hi-Speedroid Glider #2, Hi-Speedroid Puzzle, Hi-Speedroid Cork Shooter, Clear Wing Fast Dragon, Hi-Speedroid Clear Wing Rider and Hi-Speedroid Kitedrake as not in this deck (copies_in_deck 0), but the cards array lists all of them with copies > 0; missing_core was therefore not used as evidence of absence No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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