Tenpai Dragon Deck #771701 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 48
Reliability 30
Going First 36
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.8
Going First 36
Going Second 52
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon / Sangen FIRE Dragon board, closed by 3000-ATK Synchro monsters (Sangenpai Transcendent Dragion, Trident Dragion) and Angelechy Shatranga/Seneschal/Bastion column-banish pressure.; Angelechy Continuous Spell chain from the Extra Deck, with Mulcharmy card draw as a grind engine.
  • Turn 1 (going first): Search Tenpai Dragon Paidra or Sangen Summoning, Set or add a Sangen monster, and build a Synchro board. Hand traps are mostly dead on the first turn, so the plan relies on starter density, which is low.
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Nibiru, Skull Meister, Effect Veiler or Ghost Ogre against the opponent's summon or activation, then use Dominus Impulse or Solemn Judgment to protect a Synchro board.
  • Recovery: Recover through Tenpai Dragon Genroku, Sangen Kaimen and Fadra, which can re-summon FIRE Dragons from the GY, and Angelechy Destrier/Castellan banishes. Recovery depends on the presence of these cards in the GY.
  • After siding: No Side Deck is present (Side Deck size 0), so no post-side plan exists. Best-of-3 play is unsupported by this list.

Why it scores here

The deck is scored as a system: its Midrange shape comes from many hand traps, a Synchro end-board with 3000-ATK boss monsters, and strong going-second interaction. Its engine is unreliable. Only 27 distinct main-deck cards exist, and exact archetype purity is 10%: 63 of 70 non-generic copies are off-archetype. The Tenpai Dragon, Angelechy, Mulcharmy and Sangen engines compete for the same field and the Extra Deck slots. Going first, the probability of at least one three-copy starter in a 5-card hand is about 0.25, so the floor is low. The list is Illegal: Ash Blossom and Dominus Impulse are each run 3 copies against a limit of 2, so the score is capped and labelled structural-only. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 three-copy starter in 5 cards) ≈ 0.25 going first, with no two-card starter bootstrap verified; the archetype core P(open) ≈ 0.86 is driven by generic hand traps (Inferred)
D2 Opening-Hand Quality & Brick Management 35 18 hand traps and 9 searcher-text cards compete for hand slots, and hand traps are dead going first; brick estimate is high (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a semantic read only: Angelechy Shatranga, Seneschal and Bastion column banish plus 3000-ATK Synchro bosses. No combo boards are recorded (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown. No parseable combos exist, and the starter chain is inconsistent (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent interaction routes exist (Ash, Veiler, Ghost Ogre, Nibiru, Dominus), but the Tenpai/Sangen starter chain has a single choke point (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draw effects need the controller to hold no cards, which conflicts with Angelechy and Tenpai field play. Genroku and Kaimen give limited recovery (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: 16 negation texts, 23 removal texts, Solemn Judgment, Dominus Impulse, and Angelechy Verdict across multiple layers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand is 92% likely to contain at least one hand trap. Dominus and Solemn add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK Synchro bosses, Trident Dragion, Transcendent Dragion and Seneschal, but no direct or piercing finisher is verified (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards, 27 distinct, with only 7 exact archetype-name copies and a spread across Angelechy, Mulcharmy, Sangen and generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Synchro cards across at least 4 sub-archetypes (Angelechy 9 placed, Sangen 2, plus Trident and Kewl Tune). Dragon-only Synchros have limited access (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No Side Deck (Side Deck size 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is niche. Matchup fit is provisional
D14 Pilotability & Error Tolerance 30 Three interacting engines, Extra Deck Continuous Spell placements, and many hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun traits noted in interaction but not blended into weights. Structural ≈ 47.8, Going First ≈ 36, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal copy-limit violation (banlist exposure) (-6); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*47.8 + 0.20*30 = 44.2; then modifiers -9 (illegal copy-limit cap and engine conflict) = 35.2, rounded to 35 (Illegal: theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 16 negation texts, 23 removal texts, and 18 hand traps.
  • Synchro end-board with 3000-ATK bosses and multiple column-banish effects.
  • Strong going-second hand interaction; a 6-card hand contains a hand trap 92% of the time.

Weaknesses

  • The list is Illegal: two cards exceed their Semi-Limited copy limit.
  • Starter density is low: three-copy starters have about a 25% chance to appear in the opening 5.
  • Engine incoherence: 10% exact archetype purity and four competing sub-archetypes.
  • No Side Deck, so best-of-3 adaptation is absent.
  • Mulcharmy's no-cards condition conflicts with the rest of the deck's field-presence needs.

Critical choke points

  • Tenpai Dragon Paidra and Sangen Summoning as the sole Sangen search route.
  • Hand-trap-heavy hands going first, where Ash, Nibiru, Skull Meister and Veiler lack targets.
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Nothing as a direct swap. Fill the slots with a non-hand-trap starter or engine card for the Tenpai Dragon core (for example a copy of the archetype core cards missing from the list). Brings the list within its copy limits (Legal), which is required before any normal score applies.
2 3 copies of Mulcharmy Fuwalos (or Mulcharmy Purulia) Cards that help the Tenpai/Sangen starter chain or a Side Deck Removes the empty-field conflict and improves starter access and coherence.
3 1 to 2 hand traps that are dead going first A Side Deck of 10 to 15 cards Adds post-side adaptability (D12, currently 10) and reduces brick risk.

Evidence & confidence

  • Verified: Legality: Illegal, with 2 over-copy-limit violations (Ash Blossom 3 vs 2; Dominus Impulse 3 vs 2).; Main 55 (within 40–60), Extra 15 (within 0–15), Side 0 (within 0–15).; Exact archetype purity 10%; 63 off-archetype copies.; Usage stat: core present 10 of 17 (58.8%); Trident Dragion and Sangenpai Transcendent Dragion are absent.
  • Inferred: Going-first starter probability ≈ 0.25 for a three-copy card.; Going-second hand trap probability ≈ 0.92.; Brick and dead-hand rate is high, driven by hand-trap density.; Interaction density is high from negation and removal text.; Engine conflicts among Tenpai, Angelechy, Mulcharmy and Sangen.
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample.; Tournament reliability is an estimate without win-rate telemetry.
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick rate Meta Power is provisional unless a dated metagame sample is supplied title is null; no Side Deck

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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