Rose Dragon Deck #771694 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Vengeful Witch x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Vengeful Witch x3
- White Rose Dragon x2
- Ash Blossom & Joyous Spring x3
- Cyclos the Circular Sprite x1
- Fairyant the Circular Sorcerer x1
- Glow-Up Bulb x1
- Princess Dracaena, the Thirsting Tree x3
- Red Rose Dragon x3
- Roxrose Dragon x3
- Staysailor Romarin x1
- Twilight Rose Black Knight x1
- Black Rose Garden x3
- Foolish Burial x1
- Forbidden Droplet x3
- Infinite Impermanence x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x1
- Black Rose Moonlight Dragon x1
- Black-Winged Assault Dragon x1
- Bramble Rose Dragon x2
- Bystial Dis Pater x1
- Crimson Dragon x1
- Diabolantis the Menacing Mantis x1
- Garden Rose Maiden x1
- Periallis, Empress of Blossoms x1
- Rage Rose Witch x1
- Stardust Dragon x1
- Virtual World Kyubi - Shenshen x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Synchro
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro boss monsters from the Extra Deck (Dis Pater, Black-Winged Assault Dragon, Virtual World Kyubi, Black Rose Moonlight Dragon) built off Rose Dragon and Plant tuner starts; Bramble Rose Dragon chip damage and Stardust/Zalen board-breaking; Black Rose Dragon destroy-all as a reset
- Turn 1 (going first): Normal Summon a 3-level Tuner (Red Rose Dragon or Roxrose Dragon), search via Black Rose Garden or Roxrose, then Synchro into a Plant or Dragon boss while holding Ash Blossom or Infinite Impermanence for the first response (Inferred from card text)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Forbidden Droplet or Droll & Lock Bird for the opponent's first search or Summon, then rebuild through Mulcharmy draw effects and GY revival (Inferred)
- Recovery: Recover from GY through Red Rose Dragon, Roxrose, Princess Dracaena and Cyclos GY effects, and Mulcharmy draw pressure when the field is empty (Inferred)
- After siding: Not available: the list runs no Side Deck, so the deck cannot adapt between games
Why it scores here
The deck reliably opens a Rose starter: P(at least one of the 12 Rose core cards in an opening 5) is about 0.85, and Black Rose Garden and Roxrose give searches, so the engine is accessible on turn 1 (Inferred from the hypergeometric table). Seven hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) give it a reasonable answer to the opponent's first action, and the 71 percent going-second hand-trap estimate supports the going-second plan. Conversion is judged from card text only, because no recorded boards exist, so the ceiling (Dis Pater, Black-Winged Assault Dragon, Kyubi) and the median are both Inferred and the median is set lower. The score is capped by the copy-limit violation (three Ash Blossom in an OCG format that allows two), by the absence of a Side Deck, and by a low archetype purity of 14.5 percent that dilutes the engine across Mulcharmy, Bystial, Stardust and Circular routes. Archetype popularity and the core-card presence did not earn points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 12 Rose core cards in opening 5) about 0.85; the 2-card bootstrap is consistent but route quality varies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Mulcharmy draw effects need an empty field, 7 hand traps and 11 tech or Plant-specific cards create some dead draws; 14.5 percent exact-name purity (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text: Dis Pater, Black-Winged Assault Dragon and Kyubi are strong bosses, but no recorded boards exist (Inferred, no combo data) |
| D4 | Combo Floor & Median Output | 50 | Median output is unmeasured: 0 parseable boards and no win-rate telemetry, so the median is set below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Starter diversity across Rose, Mulcharmy, Bystial and Stardust routes plus GY revival (Red Rose, Roxrose, Dracaena) gives recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 11 searcher-text cards (Black Rose Garden, Roxrose, Red Rose) and GY recursion support card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash x3 and Impermanence x3 on the field plus Droplet and Dis Pater, Stardust and Zalen effects give layered interaction (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps hold 71 percent of going-second hands (Inferred); Black Rose Dragon destroy-all adds a board reset (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra boss ATK (Dis Pater 3500, Black-Winged 3200, Kyubi 2800) and Bramble Rose chip damage; closing depends on synchro access (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40-card main with 20 distinct cards, 47 off-archetype copies, 9 cards at 3 copies: compact but spread across several sub-archetypes (Verified composition, Inferred weighting) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 synchro Extra Deck cards across 14 distinct names; 13 of 15 are non-Rose and mostly flex coverage (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (Side Deck size 0), so post-side adaptation is absent (Verified, Inferred score) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta data: archetype share is unknown and the matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step synchro chains across four archetype routes, with many quick-effect timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Copy-limit violation (-8); No side deck (-4); Low archetype purity (0). Final formula: Illegal legality cap applied. Pre-cap: 0.80*Structural(56) + 0.20*TournamentReliability(50) + modifiers(-12) = 43; capped at 30 and labeled theoretical/structural-only. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Synchro-heavy Extra Deck with several strong bosses (Dis Pater 3500 ATK, Black-Winged 3200 ATK, Kyubi 2800 ATK)
- Seven hand traps and 10 negation-text cards give interaction on both going-first and going-second
- Eleven searcher-text cards and GY revival create card economy
- High probability (about 0.85) of opening at least one core starter
Weaknesses
- Illegal as built: three Ash Blossom & Joyous Spring exceed the OCG limit of 2
- No Side Deck, so no post-side adaptation
- Low archetype purity (14.5 percent) spreads the engine across Rose, Mulcharmy, Bystial, Stardust and Circular routes
- Eleven Tuner monsters and several Plant-specific effects increase the chance of dead or conflicting draws
- Missing 1 copy of Ruddy Rose Dragon, which is in roughly 53 percent of the archetype's lists
Critical choke points
- Single-copy Limited cards (Droll and Lock Bird, Foolish Burial, Bystial Druiswurm, Bystial Magnamhut) add to the choke when drawn
- Dependence on a Tuner plus a non-Tuner Plant or Dragon for each Synchro route
- Illegal copy count must be fixed before any competitive score applies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Ash Blossom & Joyous Spring | Ruddy Rose Dragon or a legal non-Ash hand trap | Restores legality and adds the archetype core card that is missing from this list |
| 2 | 1 to 2 off-archetype Tuners (Cyclos, Fairyant, Glow-Up Bulb) | Additional Rose or Plant starters | Raises archetype purity and lowers brick risk for Rose-route Synchro summons |
| 3 | none | a 3 to 15 card Side Deck | Adds the post-side plan that D12 currently lacks |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2 (Semi-Limited); the deck is Illegal; Main 40 and Extra 15 are within OCG size rules; Side is 0; Archetype purity is 14.5 percent exact-name (8 of 55 copies); Hand-trap count is 7 and searcher-text count is 11 (role hints)
- Inferred: P(at least one core starter in opening 5) about 0.85; Going-second hand-trap access about 0.71; Ceiling and median ratings from card text only (no recorded boards); Structural score 56 under the Midrange profile
- Provisional: Meta Power is null and matchup fit (D13) is Provisional: no dated metagame sample or tournament link
- Data gaps: No parseable combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match records are absent No win-rate telemetry: going-first, going-second and matchup results are unknown No Side Deck list: post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample
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