Cyberdark Deck #771691 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x2
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyber Revsystem x1
- Cyberdark Realm x3
- Cybernetic Horizon x1
- Dimensional Fissure x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lightning Storm x1
- Mistaken Arrest x3
- Polymerization x1
- Power Bond x1
- Raigeki x1
- Triple Tactics Thrust x1
- Cybernetic Overflow x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Chaos Angel x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Fusion/Synchro/Xyz/Link
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boards from Chimeratech Rampage/Fortress/Megafleet Dragon, Cyber Dragon Nova, and Super Starslayer TY-PHON (text-based read, Inferred); Chaos Angel, Divine Arsenal AA-ZEUS, and Jizukiru as high-ATK finishers reached through Power Bond or Fusion (Inferred)
- Turn 1 (going first): Search with Cyber Emergency/Cyberdark Realm/Cybernetic Horizon, then Normal Summon Cyber Dragon Core or Cyberdark Claw into Fusion/Link lines (Inferred from card text)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Solemn Strike/Judgment, and Harpie's Feather Duster for the opponent's first big play, then rebuild through searchers (Inferred)
- Recovery: Cyber Repair Plant and Clockwork Knight recursion plus Cyberdark Claw GY recovery (Inferred from card text)
- After siding: Not evaluable: the deck runs no side deck (side_count 0)
Why it scores here
The deck reliably opens a searcher line: 21 searcher-text cards with P(at least one in a 5-card opening hand) of about 0.92, and about 0.89 for at least one archetype-core card (Inferred from hypergeometric estimates). Its interaction suite is dense, with 14 negation-text cards, 4 hand traps and 3 Ash Blossom copies, and that density drives the endboard-interaction score. The Extra Deck gives it a wide closing range through Chimeratech, Chaos Angel, Divine Arsenal and Super Starslayer, but the deck is split across Cyber Dragon, Cyberdark, Mulcharmy and Solemn sub-archetypes (exact-name purity 11.4%), which lowers engine coherence and raises brick risk. There are no recorded boards, no tournament link and no side deck, so floor, median and recovery are text-based inferences, not measured output. The list is over the copy limit for Ash Blossom, so it is capped at 30 and treated as theoretical and structural only. The score comes from consistency, interaction and closing power on the system, not from the archetype's popularity and not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in a 5-card hand) ≈ 0.92 and P(archetype core) ≈ 0.89, but the core is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Mulcharmy copies need an empty field and Cyber Dragon bricks need specific board states; full-brick proxy ≈ 0.11 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from text only: Chimeratech Rampage/Fortress, Power Bond and Clockwork Night can reach large boards, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unmeasured because combos_evidence has 0 parseable boards (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three Ash Blossom copies, Droll & Lock Bird and Solemn effects give some disruption cover, but there are few independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Cyber Repair Plant, Clockwork Knight and Cyberdark Claw; Mulcharmy draw is conditional (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 65 | 14 negation-text cards, 4 hand traps, Solemn and Droll give layered interaction; no board-durability data (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Raigeki, Lightning Storm and Harpie's Feather Duster give going-second board breaking; Jizukiru and Chimeratech add pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Chaos Angel 3500, Jizukiru 3300, Divine Arsenal 3000 and Chimeratech Rampage 2100 give closing power in the end-board read (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards (in the 40–60 range) but 62 off-archetype copies and 22 singletons; low coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra cards at the 15 maximum across Fusion, Link, XYZ and Synchro; Chimeratech and Power Bond overlap (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 5 | No side deck is run (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Chained Fusion/Synchro lines, Mulcharmy board conditions and many Ash/Droll decision points lower pilot tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (about 80/20 disclosed as a judgment). Structural ≈ 50, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-4); engine_conflicts (-2); unresolved_card (-2). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(42) = 48.4; modifiers -8 gives 40.4; capped at 30 because the deck is Illegal (theoretical and structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (21 cards) gives a high chance of a live opening hand
- Layered interaction: 14 negation-text cards, 4 hand traps, 3 Ash Blossom, Solemn and Droll
- Wide Extra Deck closing range from Chimeratech, Chaos Angel, Divine Arsenal and Super Starslayer
Weaknesses
- Illegal: Ash Blossom is run 3 times against a limit of 2
- Low engine coherence: exact-name purity 11.4% across four sub-archetypes
- No side deck, so no post-side plan
- Mulcharmy copies are conditional and dead when the field is occupied
Critical choke points
- Mulcharmy board-empty condition
- Power Bond and Chimeratech need specific Extra Deck and Fusion Material sets
- Single Droll & Lock Bird and Harpie's Feather Duster for backrow and draw control
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Brings the deck within the OCG Semi-Limited limit of 2; the deck cannot be scored normally until this is fixed | |
| 2 | Mulcharmy copies (Fuwalos, Purulia, Meowls) | A non-conditional searcher or board-independent draw | Reduces dead draws and improves hand quality (D2, D14) |
| 3 | A side deck of 3–15 cards | Creates a post-side plan; the deck currently has none (D12) |
Evidence & confidence
- Verified: Main 56, Extra 14, Side 0, all within size_rules; Ash Blossom & Joyous Spring: 3 copies vs 2 legal (Semi-Limited); Limited cards Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight and Solemn Judgment each run 1 copy (legal); Exact-name purity 11.4%; 62 off-archetype copies; Hypergeometric odds: archetype-core ≈ 0.886, searcher ≈ 0.915
- Inferred: Toolbox/Midrange strategy classification from composition and card text; Engine, brick and recovery read from text and probabilities; Interaction density and closing-power estimates from card text
- Provisional: Meta power (null; no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and per-pilot record are absent One main-deck passcode (10443957) could not be resolved to a card and was counted as main Usage-statistics flags conflict with the card list: Cyber Dragon Nova, Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon are present in the Extra Deck but marked in_this_deck:false in missing_core, so inclusion-based core analysis is unreliable No win-rate telemetry exists (going-first, going-second, matchup, brick and OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no side deck, so D12 cannot be measured beyond its absence
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